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Julien Ignace a9b03372 - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前
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Camera Merge pull request #1859 from Unity-Technologies/Fixing-winding-and-VFACE-order-issue 6 年前
Debug Merge pull request #1877 from Unity-Technologies/fabric-light-vol-fix 6 年前
Editor Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
Lighting Merge pull request #1877 from Unity-Technologies/fabric-light-vol-fix 6 年前
Material - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前
RenderPipeline Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
RenderPipelineResources - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前
ShaderPass Merge pull request #1859 from Unity-Technologies/Fixing-winding-and-VFACE-order-issue 6 年前
Shadows Merge pull request #1743 from Unity-Technologies/HDRP/staging 6 年前
Sky Merge pull request #1827 from Unity-Technologies/HDRP/staging 6 年前
Wind Run code formatter. 7 年前
AssemblyInfo.cs fix default ReflectoinProbe init 6 年前
AssemblyInfo.cs.meta fix default ReflectoinProbe init 6 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipelineAsset.asset Add Gradient Sky from Laurent 6 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Lighting.meta Merge branch 'master' 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
ShaderConfig.cs Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前
ShaderConfig.cs.hlsl Change selection of SSS method from dynamic to static 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Fixing winding and VFACE order issue + Remove _DetViewMatrix 6 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Refactor of constant buffers in HDRP 6 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前