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sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
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Leaf HDRenderLoop: fix shadow code 8 年前
Material Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Prefabs Add a test scene for HDRenderLoop 8 年前
Rock Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
SphereStandard HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
Spheres Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GlobalIlluminationTest.unity - Properly implemented GI meta pass for Unlit shader. 8 年前
GlobalIlluminationTest.unity.meta Fixed global illumination setup and shader. 8 年前
HDRenderLoopTest.unity HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
HDRenderLoopTest.unity.meta Add a test scene for HDRenderLoop 8 年前
JulienTest.unity Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
JulienTest.unity.meta My changes 8 年前
Leaf.meta HDRenderLoop: Update scene + make double sided work 8 年前
Material.meta More work 8 年前
Prefabs.meta Add a test scene for HDRenderLoop 8 年前
Rock.meta Add a test scene for HDRenderLoop 8 年前
SphereStandard.meta HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
Spheres.meta HDRenderLoop: Make cubemap code compile 8 年前