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31 行
1.2 KiB
31 行
1.2 KiB
// Autogenerated file. Do not edit by hand
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using System;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering
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{
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public class GPUCopy
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{
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ComputeShader m_Shader;
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int k_SampleKernel_xyzw2x;
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public GPUCopy(ComputeShader shader)
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{
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m_Shader = shader;
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k_SampleKernel_xyzw2x = m_Shader.FindKernel("KSampleCopy4_1_x");
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}
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static readonly int _Result1 = Shader.PropertyToID("_Result1");
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static readonly int _Source4 = Shader.PropertyToID("_Source4");
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static readonly int _Size = Shader.PropertyToID("_Size");
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public void SampleCopyChannel_xyzw2x(CommandBuffer cmd, RenderTargetIdentifier source, RenderTargetIdentifier target, Vector2 size)
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{
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var s = new Vector4(size.x, size.y, 1f / size.x, 1f / size.y);
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cmd.SetComputeVectorParam(m_Shader, _Size, s);
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cmd.SetComputeTextureParam(m_Shader, k_SampleKernel_xyzw2x, _Source4, source);
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cmd.SetComputeTextureParam(m_Shader, k_SampleKernel_xyzw2x, _Result1, target);
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cmd.DispatchCompute(m_Shader, k_SampleKernel_xyzw2x, (int)Mathf.Max((size.x) / 8, 1), (int)Mathf.Max((size.y) / 8, 1), 1);
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}
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}
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}
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