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a85fe8fe
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/projects-system-shock-2018.1
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
Core
/
CoreRP
文件历史
sebastienlagarde
d6e7f268
Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only - Fix issue with instancing and meta pass
7 年前
..
Camera
Merge branch 'master' into LightweightPipeline
7 年前
Debugging
Merge pull request #787 from Unity-Technologies/debug-scrollview
7 年前
Editor
Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix
7 年前
Inputs
Merge pull request #450 from Unity-Technologies/Unity-2017.3
7 年前
Resources
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
7 年前
ShaderGenerator
Merge branch 'master' into LightweightPipeline
7 年前
ShaderLibrary
Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
7 年前
Shadow
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
7 年前
Volume
Merge pull request #771 from Unity-Technologies/cleanup-misc
7 年前
Camera.meta
Add LW SRP into material graph
7 年前
CommandBufferPool.cs
More cleanup / formatting / conventions; removed a few warnings
7 年前
CommandBufferPool.cs.meta
Add LW SRP into material graph
7 年前
ComponentSingleton.cs
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
7 年前
ComponentSingleton.cs.meta
Moved utility class in CoreRP
7 年前
CoreUtils.cs
Add support of debug font for debugging
7 年前
CoreUtils.cs.meta
Update lightweight pipeline / SRP version
7 年前
Debugging.meta
Add LW SRP into material graph
7 年前
DelegateUtility.cs
[HDCameraEditor] Added handles for camera editor
7 年前
DelegateUtility.cs.meta
[HDCameraEditor] Added handles for camera editor
7 年前
Editor.meta
Material Upgrader support first pass
8 年前
EncodeBC6H.cs
[Cubemap] Added BC6H support for ReflectionProbeCache
7 年前
EncodeBC6H.cs.meta
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
7 年前
Inputs.meta
Update lightweight pipeline / SRP version
7 年前
MousePositionDebug.cs
Fix issue to allow to build standalone player
7 年前
MousePositionDebug.cs.meta
Add support of debug font for debugging
7 年前
ProfilingSample.cs
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
ProfilingSample.cs.meta
Update lightweight pipeline / SRP version
7 年前
RTHandle.cs
Renaming
7 年前
RTHandle.cs.meta
Added a temporary RT abstraction layer
7 年前
Resources.meta
Add LW SRP into material graph
7 年前
SceneRenderPipeline.cs
Add LW SRP into material graph
7 年前
SceneRenderPipeline.cs.meta
Add LW SRP into material graph
7 年前
ShaderGenerator.meta
Shader generator
8 年前
ShaderLibrary.meta
First set of files
8 年前
Shadow.meta
Update lightweight pipeline / SRP version
7 年前
Singleton.cs
Cleaned up unused usings
7 年前
Singleton.cs.meta
Add LW SRP into material graph
7 年前
TextureCache.cs
[BC6H] Renamed argument
7 年前
TextureCache.cs.meta
throwing in fptl project
8 年前
TextureSettings.cs
- Cleaned up CommonSettings from Cascaded parameters which are now in the light.
8 年前
TextureSettings.cs.meta
More work
8 年前
Volume.meta
Generic volume framework
7 年前
com.unity.render-pipelines.core.Runtime.asmdef
Bump version + Various fixes for assembly definition files:
7 年前
com.unity.render-pipelines.core.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前