.. |
AnimTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
BasicProfiling
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
Data
|
HDRenderPipeline: Update all materials
|
7 年前 |
GIParityTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
GammaTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
GlobalIlluminationTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
GraphicTest
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
HDRI
|
merged master
|
8 年前 |
HDRenderLoopTest
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
LayeredLitTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
Material
|
HDRenderPipeline: Update all materials
|
7 年前 |
NewBatcherTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
PostProcess Profiles
|
Updated HDRenderLoopTest scene to use latest postfx
|
8 年前 |
Prefabs
|
Update ShadowsTest scene (made geometry static and added a reflection probe).
|
7 年前 |
ShadowsMaskTest
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
SkyFogTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
SphereStandard
|
merged master
|
8 年前 |
Volume Profiles
|
Merge pull request #821 from Unity-Technologies/Branch_HeightFog
|
7 年前 |
WindTest
|
HDRenderPipeline: Update all materials
|
7 年前 |
AnimTest.meta
|
Added two animated sample scenes for testing
|
7 年前 |
AnimTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
AnimTest.unity.meta
|
Added two animated sample scenes for testing
|
7 年前 |
AnimTest2.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
AnimTest2.unity.meta
|
Added two animated sample scenes for testing
|
7 年前 |
BasicProfiling.meta
|
Added a basic profiling scene with fixed cameras (some lighting cases for now)
|
8 年前 |
BasicProfiling.unity
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
BasicProfiling.unity.meta
|
Added a basic profiling scene with fixed cameras (some lighting cases for now)
|
8 年前 |
Data.meta
|
Update Shadow Scene
|
7 年前 |
DistortionTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
DistortionTest.unity.meta
|
Prototype for distorstion
|
7 年前 |
GIParityTest.meta
|
Added GI modes test scene.
|
8 年前 |
GIParityTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
GIParityTest.unity.meta
|
Added GI modes test scene.
|
8 年前 |
GammaTest.meta
|
Added a scene to test gamma (only basic case right now).
|
8 年前 |
GammaTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
GammaTest.unity.meta
|
Added a scene to test gamma (only basic case right now).
|
8 年前 |
GlobalIlluminationTest.meta
|
Added the possibility to choose the update mode of sky environment lighting.
|
8 年前 |
GlobalIlluminationTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
GlobalIlluminationTest.unity.meta
|
Fixed global illumination setup and shader.
|
8 年前 |
GraphicTest.meta
|
HDRenderPipeline; Add Pom test level
|
8 年前 |
HDRI.meta
|
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
|
8 年前 |
HDRenderLoopTest.meta
|
Merge branch 'LightweightPipeline'
|
7 年前 |
HDRenderLoopTest.unity
|
Re-updated materials with new heightmap parametrization
|
7 年前 |
HDRenderLoopTest.unity.meta
|
Add a test scene for HDRenderLoop
|
8 年前 |
LayeredLitTest.meta
|
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
|
8 年前 |
LayeredLitTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
LayeredLitTest.unity.meta
|
Added proper support for Vertex Color in LayeredLit shader.
|
8 年前 |
Material.meta
|
More work
|
8 年前 |
MultipleShadowsTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
MultipleShadowsTest.unity.meta
|
HDRenderPipeline: Relink enable shadow option + add test shadow scene
|
8 年前 |
NewBatcherBench1.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
NewBatcherBench1.unity.meta
|
new test scene to bench the new batcher ( NewBatcherBench1 )
|
8 年前 |
NewBatcherBench2.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
NewBatcherBench2.unity.meta
|
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
|
8 年前 |
NewBatcherTest.meta
|
Merge pull request #257 from Unity-Technologies/Branch_Batching2
|
8 年前 |
PlanarReflectionTests.unity
|
[PlanarReflection] Fixed sampling on invalid direction
|
7 年前 |
PlanarReflectionTests.unity.meta
|
[PlanarReflection] Added test scene
|
7 年前 |
PostProcess Profiles.meta
|
Updated HDRenderLoopTest scene to use latest postfx
|
8 年前 |
Prefabs.meta
|
Add a test scene for HDRenderLoop
|
8 年前 |
SSSProfiling.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
SSSProfiling.unity.meta
|
Add the SSS profiling scene
|
7 年前 |
ShadowsMaskTest.meta
|
HDrenderPipeline: Push shadow mask test scene
|
7 年前 |
ShadowsMaskTest.unity
|
- Added HDShadowSettings component for volumes
|
7 年前 |
ShadowsMaskTest.unity.meta
|
HDrenderPipeline: Push shadow mask test scene
|
7 年前 |
ShadowsTest.unity
|
- Switched sample count to a uniform to be changed by users
|
7 年前 |
ShadowsTest.unity.meta
|
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
|
8 年前 |
SkyFogTest.meta
|
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
|
7 年前 |
SkyFogTest.unity
|
Implemented height fog for linear and exponential fog.
|
7 年前 |
SkyFogTest.unity.meta
|
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
|
7 年前 |
SphereStandard.meta
|
HDRenderLoop: Fix issue with box projection and local offset + add test scene
|
8 年前 |
TransparencyTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
TransparencyTest.unity.meta
|
Move test objects into a new scene for transparency
|
7 年前 |
Volume Profiles.meta
|
Updated sample scenes
|
7 年前 |
WindTest.meta
|
Added first version of vertex wind and a corresponding test scene.
|
8 年前 |
WindTest.unity
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
|
7 年前 |
WindTest.unity.meta
|
Added first version of vertex wind and a corresponding test scene.
|
8 年前 |