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目录树:
a6854ec4
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ScriptableRenderPipeline
/
com.unity.render-pipelines....
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HDRP
/
Debug
文件历史
GitHub
f44d2214
Bump post version (
#1883
)
* Bump shader graph version dependency. * Fix shader compile warnings
6 年前
..
ColorPickerDebug.cs
Added false color debug mode
7 年前
ColorPickerDebug.cs.hlsl
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.hlsl.meta
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugColorPicker.shader
Added Luminance meter
6 年前
DebugColorPicker.shader.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugDisplay.cs
Implement mipmap debug mode for terrain.
6 年前
DebugDisplay.cs.hlsl
Run code formatter.
7 年前
DebugDisplay.cs.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.cs.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.hlsl
Implement mipmap debug mode for terrain.
6 年前
DebugDisplay.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplayLatlong.shader
Re-added modified files for Switch without BOM.
7 年前
DebugDisplayLatlong.shader.meta
Added an option in Lighting debug to display the sky reflection probe cubemap.
8 年前
DebugFullScreen.shader
Move files to screenspace lighting and move Reflection enum in it
6 年前
DebugFullScreen.shader.meta
Missing files
8 年前
DebugLightVolume.shader
Bump post version (#1883)
6 年前
DebugLightVolume.shader.meta
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
6 年前
DebugViewMaterialGBuffer.shader
Add light linking support (#1758)
6 年前
DebugViewMaterialGBuffer.shader.meta
Merge branch 'master'
8 年前
DebugViewTiles.shader
Update HDRP asset + add Cull none on debug shader
7 年前
DebugViewTiles.shader.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
DecalsDebug.cs
Run code formatter.
7 年前
DecalsDebug.cs.meta
Add debug decal atlas view.
7 年前
FalseColorDebug.cs
Added false color debug mode
7 年前
FalseColorDebug.cs.meta
Added false color debug mode
7 年前
LightingDebug.cs
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
6 年前
LightingDebug.cs.hlsl
Added Luminance meter
6 年前
LightingDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
LightingDebug.cs.meta
- Split Debug classes in separate files
7 年前
MaterialDebug.cs
Add light linking support (#1758)
6 年前
MaterialDebug.cs.hlsl
(WIP) Added debug exposure to material debug views.
7 年前
MaterialDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
MaterialDebug.cs.meta
- Split Debug classes in separate files
7 年前
MipMapDebug.cs
Implement mipmap debug mode for terrain.
6 年前
MipMapDebug.cs.hlsl
Implement mipmap debug mode for terrain.
6 年前
MipMapDebug.cs.hlsl.meta
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.meta
Moved MipMap Debug rendering to its own mode.
7 年前