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目录树:
a6854ec4
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
/
TestProjects
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HDRP_Tests
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Assets
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GraphicTests
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Common
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Materials
文件历史
GitHub
449e311f
Merge pull request
#1749
from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
..
ComplexMaterial
Merge pull request #1749 from Unity-Technologies/HDRP/staging
6 年前
Lit_Color
Merge pull request #1749 from Unity-Technologies/HDRP/staging
6 年前
Smoothness Variation
Merge pull request #1749 from Unity-Technologies/HDRP/staging
6 年前
ComplexMaterial.meta
Add a complex material with different surface properties in the mask textures.
7 年前
FourShapes.mat
Update all material for decal PR
6 年前
FourShapes.mat.meta
Add decal test scene
7 年前
FourShapes_POM.mat
Update all material for decal PR
6 年前
FourShapes_POM.mat.meta
Add decal test scene
7 年前
FourShapes_POM_DepthOffset.mat
Update all material for decal PR
6 年前
FourShapes_POM_DepthOffset.mat.meta
Add decal test scene
7 年前
FourShapes_Tesselation.mat
Update all material for decal PR
6 年前
FourShapes_Tesselation.mat.meta
Add decal test scene
7 年前
HDRP_Default_Material.mat
Update all material for decal PR
6 年前
HDRP_Default_Material.mat.meta
Start conversion of the graphic test scene from LTRP to HDRP
7 年前
Lit_Color.meta
Finish deferred/forward comparison scene.
7 年前
Lit_PixelGrid.mat
Update all material for decal PR
6 年前
Lit_PixelGrid.mat.meta
no message
7 年前
PreRef.mat
Update all material for decal PR
6 年前
PreRef.mat.meta
Move HDRP graphic tests to proper folder and rmeove UTF stuff
7 年前
PreRefractionPassTester.mat
Update all material for decal PR
6 年前
PreRefractionPassTester.mat.meta
Move HDRP graphic tests to proper folder and rmeove UTF stuff
7 年前
Skybox_MuirWood.mat
Continued conversion of graphic tests form LTRP to HDRP
7 年前
Skybox_MuirWood.mat.meta
Continued conversion of graphic tests form LTRP to HDRP
7 年前
Smoothness Variation.meta
Cleanup for new HDRP Tests
7 年前
Transparent.mat
Update all material for decal PR
6 年前
Transparent.mat.meta
Add shadow emmiting transparent objects, and objects to cast shadows on opaque/transparent.
7 年前
Unlit_Black.mat
Update all material for decal PR
6 年前
Unlit_Black.mat.meta
Start making the first graphic test scene.
7 年前
Unlit_MidGrey.mat
Update all material for decal PR
6 年前
Unlit_MidGrey.mat.meta
Start making the first graphic test scene.
7 年前
Unlit_PixelGrid.mat
Update all material for decal PR
6 年前
Unlit_PixelGrid.mat.meta
Planar reflections tests.
7 年前
Unlit_White.mat
Update all material for decal PR
6 年前
Unlit_White.mat.meta
Start making the first graphic test scene.
7 年前
Unlit_White_Transparent.mat
Update all material for decal PR
6 年前
Unlit_White_Transparent.mat.meta
Add Lit Refractions Tests
7 年前