您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
46 行
1.9 KiB
46 行
1.9 KiB
using UnityEngine.Graphing;
|
|
using System.Linq;
|
|
using System.Collections;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
/* [Title("Art/ChannelBlend")]
|
|
public class ChannelBlend : FunctionNInNOut, IGeneratesFunction
|
|
{
|
|
|
|
public ChannelBlend()
|
|
{
|
|
name = "ChannelBlend";
|
|
AddSlot("Mask", "mask", Graphing.SlotType.Input, SlotValueType.Vector4, Vector4.zero);
|
|
AddSlot("RColor", "rCol", Graphing.SlotType.Input, SlotValueType.Vector4, Vector4.zero);
|
|
AddSlot("GColor", "gCol", Graphing.SlotType.Input, SlotValueType.Vector4, Vector4.zero);
|
|
AddSlot("BColor", "bCol", Graphing.SlotType.Input, SlotValueType.Vector4, Vector4.zero);
|
|
AddSlot("AColor", "aCol", Graphing.SlotType.Input, SlotValueType.Vector4, Vector4.zero);
|
|
AddSlot("BGColor", "bgCol", Graphing.SlotType.Input, SlotValueType.Vector4, Vector4.zero);
|
|
|
|
AddSlot("BlendedColor", "blendCol", Graphing.SlotType.Output, SlotValueType.Vector4, Vector4.zero);
|
|
}
|
|
|
|
protected override string GetFunctionName()
|
|
{
|
|
return "unity_ChannelBlend";
|
|
}
|
|
|
|
public override bool hasPreview
|
|
{
|
|
get { return true; }
|
|
}
|
|
|
|
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
|
|
{
|
|
var outputString = new ShaderGenerator();
|
|
outputString.AddShaderChunk(GetFunctionPrototype(), false);
|
|
outputString.AddShaderChunk("{", false);
|
|
outputString.AddShaderChunk("float4 background = step(max(mask.r,max(mask.g,mask.b)), 0.001) * bgCol;", false);
|
|
outputString.AddShaderChunk("blendCol = mask.r * rCol + mask.g * gCol + mask.b * bCol + mask.a * aCol + background;", false);
|
|
outputString.AddShaderChunk("}", false);
|
|
|
|
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
|
|
}
|
|
}*/
|
|
}
|