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232 行
9.2 KiB
232 行
9.2 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using UnityEditor.MaterialGraph.Drawing;
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using UnityEngine;
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using UnityEngine.MaterialGraph;
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using Object = UnityEngine.Object;
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using System.Text;
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namespace UnityEditor.MaterialGraph.IntegrationTests
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{
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public class ShaderGenerationTest
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{
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private static readonly string[] s_Path =
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{
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"UnityShaderEditor",
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"Editor",
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"Testing",
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"IntegrationTests",
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"Graphs"
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};
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public struct TestInfo
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{
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public string name;
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public FileInfo info;
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public float threshold;
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public override string ToString()
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{
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return name;
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}
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}
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public static class CollectGraphs
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{
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public static IEnumerable graphs
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{
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get
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{
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var absoluteGraphsPath = s_Path.Aggregate(Application.dataPath, Path.Combine);
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var filePaths = Directory.GetFiles(absoluteGraphsPath).Select(x => new FileInfo(x))
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.Where(x => x.Extension == ".ShaderGraph");
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foreach (var p in filePaths)
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{
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yield return new TestInfo
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{
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name = p.Name,
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info = p,
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threshold = 0.05f
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};
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}
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}
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}
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}
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private Shader m_Shader;
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private Material m_PreviewMaterial;
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private Texture2D m_Captured;
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private Texture2D m_FromDisk;
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[TearDown]
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public void CleanUp()
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{
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if (m_Shader != null)
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AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(m_Shader));
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if (m_PreviewMaterial != null)
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Object.DestroyImmediate(m_PreviewMaterial);
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if (m_Captured != null)
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Object.DestroyImmediate(m_Captured);
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if (m_FromDisk != null)
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Object.DestroyImmediate(m_FromDisk);
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}
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[Test, TestCaseSource(typeof(CollectGraphs), "graphs")]
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public void ShaderGeneratorOutput(TestInfo testInfo)
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{
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var file = testInfo.info;
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var prjRelativeGraphsPath = s_Path.Aggregate("Assets", Path.Combine);
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var filePath = Path.Combine(prjRelativeGraphsPath, file.Name);
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var textGraph = File.ReadAllText(filePath, Encoding.UTF8);
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var graph = JsonUtility.FromJson<UnityEngine.MaterialGraph.MaterialGraph>(textGraph);
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Assert.IsNotNull(graph.masterNode, "No master node in graph.");
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//
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//Assert.IsNotNull(graphAsset, "Graph asset not found");
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//var materialGraph = graphAsset.graph as UnityEngine.MaterialGraph.MaterialGraph;
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//Assert.IsNotNull(materialGraph);
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// Generate the shader
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List<PropertyCollector.TextureInfo> configuredTextures = new List<PropertyCollector.TextureInfo>();
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var shaderString = String.Empty;
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//graph.masterNode.GetFullShader(GenerationMode.ForReals, Path.GetFileNameWithoutExtension(filePath), out configuredTextures);
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var rootPath = Directory.GetParent(Directory.GetParent(Application.dataPath).ToString());
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var shaderTemplatePath = Path.Combine(rootPath.ToString(), "ShaderTemplates");
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Directory.CreateDirectory(shaderTemplatePath);
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var textTemplateFilePath = Path.Combine(shaderTemplatePath, string.Format("{0}.{1}", file.Name, "shader"));
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if (!File.Exists(textTemplateFilePath))
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{
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File.WriteAllText(textTemplateFilePath, shaderString);
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Assert.Fail("Text template file not found for {0}, creating it.", file);
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}
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else
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{
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var textTemplate = File.ReadAllText(textTemplateFilePath);
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var textsAreEqual = string.Compare(shaderString, textTemplate, CultureInfo.CurrentCulture, CompareOptions.IgnoreSymbols);
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if (0 != textsAreEqual)
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{
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var failedPath = Path.Combine(rootPath.ToString(), "Failed");
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Directory.CreateDirectory(failedPath);
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var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", file.Name, "shader"));
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var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", file.Name, "shader"));
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File.WriteAllText(misMatchLocationResult, shaderString);
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File.WriteAllText(misMatchLocationTemplate, textTemplate);
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Assert.Fail("Shader text from graph {0}, did not match .template file.", file);
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}
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}
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m_Shader = ShaderUtil.CreateShaderAsset(shaderString);
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m_Shader.hideFlags = HideFlags.HideAndDontSave;
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Assert.IsNotNull(m_Shader, "Shader Generation Failed");
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//Assert.IsFalse(AbstractMaterialNodeUI.ShaderHasError(m_Shader), "Shader has error");
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m_PreviewMaterial = new Material(m_Shader)
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{
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hideFlags = HideFlags.HideAndDontSave
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};
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foreach (var textureInfo in configuredTextures)
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{
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var texture = EditorUtility.InstanceIDToObject(textureInfo.textureId) as Texture;
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if (texture == null)
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continue;
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m_PreviewMaterial.SetTexture(textureInfo.name, texture);
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}
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Assert.IsNotNull(m_PreviewMaterial, "preview material could not be created");
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const int res = 256;
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using (var generator = new MaterialGraphPreviewGenerator())
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{
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var renderTexture = new RenderTexture(res, res, 16, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default) { hideFlags = HideFlags.HideAndDontSave };
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generator.DoRenderPreview(renderTexture, m_PreviewMaterial, PreviewMode.Preview3D, true, 10);
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Assert.IsNotNull(renderTexture, "Render failed");
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RenderTexture.active = renderTexture;
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m_Captured = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.ARGB32, false);
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m_Captured.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
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RenderTexture.active = null; //can help avoid errors
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Object.DestroyImmediate(renderTexture, true);
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// find the reference image
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var dumpFileLocation = Path.Combine(shaderTemplatePath, string.Format("{0}.{1}", file.Name, "png"));
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if (!File.Exists(dumpFileLocation))
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{
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// no reference exists, create it
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var generated = m_Captured.EncodeToPNG();
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File.WriteAllBytes(dumpFileLocation, generated);
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Assert.Fail("Image template file not found for {0}, creating it.", file);
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}
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var template = File.ReadAllBytes(dumpFileLocation);
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m_FromDisk = new Texture2D(2, 2);
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m_FromDisk.LoadImage(template, false);
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var rmse = CompareTextures(m_FromDisk, m_Captured);
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if (rmse > testInfo.threshold)
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{
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var failedPath = Path.Combine(rootPath.ToString(), "Failed");
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Directory.CreateDirectory(failedPath);
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var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", file.Name, "png"));
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var misMatchLocationTemplate =
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Path.Combine(failedPath, string.Format("{0}.template.{1}", file.Name, "png"));
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var generated = m_Captured.EncodeToPNG();
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File.WriteAllBytes(misMatchLocationResult, generated);
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File.WriteAllBytes(misMatchLocationTemplate, template);
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Assert.Fail("Shader image from graph {0}, did not match .template file.", file);
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}
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}
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}
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// compare textures, use RMS for this
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private float CompareTextures(Texture2D fromDisk, Texture2D captured)
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{
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if (fromDisk == null || captured == null)
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return 1f;
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if (fromDisk.width != captured.width
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|| fromDisk.height != captured.height)
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return 1f;
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var pixels1 = fromDisk.GetPixels();
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var pixels2 = captured.GetPixels();
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if (pixels1.Length != pixels2.Length)
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return 1f;
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int numberOfPixels = pixels1.Length;
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float sumOfSquaredColorDistances = 0;
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for (int i = 0; i < numberOfPixels; i++)
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{
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Color p1 = pixels1[i];
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Color p2 = pixels2[i];
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Color diff = p1 - p2;
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diff = diff * diff;
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sumOfSquaredColorDistances += (diff.r + diff.g + diff.b) / 3.0f;
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}
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float rmse = Mathf.Sqrt(sumOfSquaredColorDistances / numberOfPixels);
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Debug.Log(rmse);
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return rmse;
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}
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}
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}
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