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693 B

using System.Collections.Generic;
namespace UnityEngine.Graphing
{
public static class DictionaryPool<TKey, TValue>
{
// Object pool to avoid allocations.
static readonly ObjectPool<Dictionary<TKey, TValue>> k_Pool = new ObjectPool<Dictionary<TKey, TValue>>(null, l => l.Clear());
public static Dictionary<TKey, TValue> Get()
{
return k_Pool.Get();
}
public static PooledObject<Dictionary<TKey, TValue>> GetDisposable()
{
return k_Pool.GetDisposable();
}
public static void Release(Dictionary<TKey, TValue> toRelease)
{
k_Pool.Release(toRelease);
}
}
}