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113 行
2.8 KiB
113 行
2.8 KiB
using System;
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namespace UnityEngine.Graphing
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{
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[Serializable]
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public class SerializableSlot : ISlot
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{
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private const string kNotInit = "Not Initilaized";
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[SerializeField]
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private int m_Id;
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[SerializeField]
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private string m_DisplayName = kNotInit;
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[SerializeField]
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private SlotType m_SlotType = SlotType.Input;
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[SerializeField]
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private int m_Priority = int.MaxValue;
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[SerializeField]
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private bool m_Hidden;
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public SlotReference slotReference
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{
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get { return new SlotReference(owner.guid, m_Id); }
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}
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public INode owner { get; set; }
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public bool hidden
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{
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get { return m_Hidden; }
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set { m_Hidden = value; }
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}
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public int id
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{
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get { return m_Id; }
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}
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public virtual string displayName
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{
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get { return m_DisplayName; }
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set { m_DisplayName = value; }
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}
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public int priority
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{
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get { return m_Priority; }
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set { m_Priority = value; }
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}
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public bool isInputSlot
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{
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get { return m_SlotType == SlotType.Input; }
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}
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public bool isOutputSlot
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{
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get { return m_SlotType == SlotType.Output; }
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}
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// used via reflection / serialization after deserialize
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// to reconstruct this slot.
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public SerializableSlot()
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{}
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public SerializableSlot(int id, string displayName, SlotType slotType, int priority, bool hidden = false)
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{
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m_Id = id;
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m_DisplayName = displayName;
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m_SlotType = slotType;
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m_Priority = priority;
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m_Hidden = hidden;
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}
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public SerializableSlot(int id, string displayName, SlotType slotType, bool hidden = false)
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{
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m_Id = id;
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m_DisplayName = displayName;
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m_SlotType = slotType;
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m_Hidden = hidden;
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}
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protected bool Equals(SerializableSlot other)
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{
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return m_Id == other.m_Id && owner.guid.Equals(other.owner.guid);
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}
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public bool Equals(ISlot other)
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{
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return Equals(other as object);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((SerializableSlot)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (m_Id * 397) ^ (owner != null ? owner.GetHashCode() : 0);
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}
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}
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}
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}
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