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Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 7 年前
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001_SimpleCube Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
002_Camera_Clip Merge branch 'LightweightPipeline' 7 年前
003_Camera_Ortho Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
004_Camera_TargetTexture Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
005_LitBakedEmission Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
006_LitShaderLightProbes Updated/Added Lightweight pipe tests, created templates 7 年前
007_LitShaderMaps Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
010_MultiplePointLights Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
011_UnlitSprites Merge branch 'master' into stacklit 7 年前
012_PBS_EnvironmentBRDF_Spheres Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
013_CameraMulti_Splitscreen Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
014_CameraMulti_MiniMap Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
015_CameraMulti_FPSCam Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
016_Lighting_Scene_Directional Updated Lightweight tests and created template images 7 年前
017_Lighting_Scene_DirectionalBaked Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
018_Lighting_Scene_DirectionalBakedIndirect Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
019_Lighting_Scene_PointLights Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
020_Lighting_BasicDirectional Added tests 7 年前
021_Lighting_BasicPoint Added tests 7 年前
022_Lighting_BasicSpot Updated Lightweight tests and created template images 7 年前
023_Lighting_Mixed Updated/Added Lightweight pipe tests, created templates 7 年前
024_Shader_PBRvalidation_Specular Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
025_Shader_PBRvalidation_Metallic Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
026_Shader_PBRscene Removed substance dependancies from LW tests and also re-created affected template images 7 年前
027_PostProcessing Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
028_PostProcessing_Custom Updated/Added Lightweight pipe tests, created templates 7 年前
029_Particles Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
031_Shader_GlossyEnvironmentSky Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
032_Shader_GlossyEnvironmentColor Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
033_Shader_HighlightsEnvironmentGradientSH Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
034_Shader_HighlightsEnvironmentGradientBaked Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
035_Shader_TerrainShaders Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests 7 年前
036_Lighting_Scene_DirectionalBakedDirectional Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
037_Particles Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests 7 年前
038_Lighting_DirectionalCookie Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
039_Lighting_SpotCookie Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
040_UpgradeScene Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests 7 年前
041_Lighting_BasicArea Added test 041_Lighting_BasicArea for area light 7 年前
042_Lighting_Scene_VertexLighting Updated/Added Lightweight pipe tests, created templates 7 年前
043_Lighting_Mixed_ShadowMask Updated/Added Lightweight pipe tests, created templates 7 年前
044_ReflectionProbe Updated/Added Lightweight pipe tests, created templates 7 年前
001_SimpleCube.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
001_SimpleCube.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
001_SimpleCube.unity.meta Initial pass at embedded gfx test framework for 8 年前
002_Camera_Clip.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
002_Camera_Clip.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
002_Camera_Clip.unity.meta Created initial test scenes for LDpipe. 8 年前
003_Camera_Ortho.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
003_Camera_Ortho.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
003_Camera_Ortho.unity.meta Created initial test scenes for LDpipe. 8 年前
004_Camera_TargetTexture.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
004_Camera_TargetTexture.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
004_Camera_TargetTexture.unity.meta Created initial test scenes for LDpipe. 8 年前
005_LitBakedEmission.meta Added tests 7 年前
005_LitBakedEmission.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
005_LitBakedEmission.unity.meta Added baked emission support to LD pipe and proper test scene 8 年前
006_LitShaderLightProbes.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
006_LitShaderLightProbes.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
006_LitShaderLightProbes.unity.meta Created initial test scenes for LDpipe. 8 年前
007_LitShaderMaps.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
007_LitShaderMaps.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
007_LitShaderMaps.unity.meta Created initial test scenes for LDpipe. 8 年前
009_LightweightShading.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
009_LightweightShading.unity.meta Updated some of the lightweight pipeline sample and test scenes. 7 年前
010_MultiplePointLights.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
010_MultiplePointLights.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
010_MultiplePointLights.unity.meta LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 8 年前
011_UnlitSprites.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
011_UnlitSprites.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
011_UnlitSprites.unity.meta Added 2D Test Scene 8 年前
012_PBS_EnvironmentBRDF_Spheres.meta Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.meta Added Lightweight PBR Sphere Test Scene 7 年前
013_CameraMulti_Splitscreen.meta Added tests 7 年前
013_CameraMulti_Splitscreen.unity Updated and cleaned all LW pipe tests and re-created template images 7 年前
013_CameraMulti_Splitscreen.unity.meta Added tests 7 年前
014_CameraMulti_MiniMap.meta Added tests 7 年前
014_CameraMulti_MiniMap.unity Updated and cleaned all LW pipe tests and re-created template images 7 年前
014_CameraMulti_MiniMap.unity.meta Added tests 7 年前
015_CameraMulti_FPSCam.meta Added tests 7 年前
015_CameraMulti_FPSCam.unity Updated and cleaned all LW pipe tests and re-created template images 7 年前
015_CameraMulti_FPSCam.unity.meta Added tests 7 年前
016_Lighting_Scene_Directional.meta Updated Lightweight tests and created template images 7 年前
016_Lighting_Scene_Directional.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
016_Lighting_Scene_Directional.unity.meta Added tests 7 年前
017_Lighting_Scene_DirectionalBaked.meta Added tests 7 年前
017_Lighting_Scene_DirectionalBaked.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
017_Lighting_Scene_DirectionalBaked.unity.meta Added tests 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.meta Added tests 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.meta Added tests 7 年前
019_Lighting_Scene_PointLights.meta Added tests 7 年前
019_Lighting_Scene_PointLights.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
019_Lighting_Scene_PointLights.unity.meta Added tests 7 年前
020_Lighting_BasicDirectional.meta Added tests 7 年前
020_Lighting_BasicDirectional.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
020_Lighting_BasicDirectional.unity.meta Added tests 7 年前
021_Lighting_BasicPoint.meta Added tests 7 年前
021_Lighting_BasicPoint.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
021_Lighting_BasicPoint.unity.meta Added tests 7 年前
022_Lighting_BasicSpot.meta Added tests 7 年前
022_Lighting_BasicSpot.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
022_Lighting_BasicSpot.unity.meta Added tests 7 年前
023_Lighting_Mixed.meta Added tests: 7 年前
023_Lighting_Mixed.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
023_Lighting_Mixed.unity.meta Added tests: 7 年前
024_Shader_PBRvalidation_Specular.meta Added tests: 7 年前
024_Shader_PBRvalidation_Specular.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
024_Shader_PBRvalidation_Specular.unity.meta Added tests: 7 年前
025_Shader_PBRvalidation_Metallic.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
025_Shader_PBRvalidation_Metallic.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
025_Shader_PBRvalidation_Metallic.unity.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
026_Shader_PBRscene.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
026_Shader_PBRscene.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
026_Shader_PBRscene.unity.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
027_PostProcessing.meta Added PostProcessing test that requires depth. 7 年前
027_PostProcessing.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
027_PostProcessing.unity.meta Added PostProcessing test that requires depth. 7 年前
028_PostProcessing_Custom.meta Added tests 7 年前
028_PostProcessing_Custom.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
028_PostProcessing_Custom.unity.meta Added tests 7 年前
029_Particles.meta Added tests 7 年前
029_Particles.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
029_Particles.unity.meta Added tests 7 年前
031_Shader_GlossyEnvironmentSky.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
031_Shader_GlossyEnvironmentSky.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
031_Shader_GlossyEnvironmentSky.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
032_Shader_GlossyEnvironmentColor.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
035_Shader_TerrainShaders.meta Added terrain shaders test 7 年前
035_Shader_TerrainShaders.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
035_Shader_TerrainShaders.unity.meta Added terrain shaders test 7 年前
036_Lighting_Scene_DirectionalBakedDirectional.meta Added test scene for Directional Lightmap 7 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity.meta Added test scene for Directional Lightmap 7 年前
037_Particles.meta Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
037_Particles.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
037_Particles.unity.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
038_Lighting_DirectionalCookie.meta Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
038_Lighting_DirectionalCookie.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
038_Lighting_DirectionalCookie.unity.meta Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
039_Lighting_SpotCookie.meta Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
039_Lighting_SpotCookie.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
039_Lighting_SpotCookie.unity.meta Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working) 7 年前
040_UpgradeScene.meta Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
040_UpgradeScene.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
040_UpgradeScene.unity.meta Added 040_UpgradeScene test, this is essentially Nightmare converted to LWpipe 7 年前
041_Lighting_BasicArea.meta Added test 041_Lighting_BasicArea for area light 7 年前
041_Lighting_BasicArea.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
041_Lighting_BasicArea.unity.meta Added test 041_Lighting_BasicArea for area light 7 年前
042_Lighting_Scene_VertexLighting.meta Updated/Added Lightweight pipe tests, created templates 7 年前
042_Lighting_Scene_VertexLighting.unity Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures. 7 年前
042_Lighting_Scene_VertexLighting.unity.meta Updated/Added Lightweight pipe tests, created templates 7 年前
043_Lighting_Mixed_ShadowMask.meta Updated/Added Lightweight pipe tests, created templates 7 年前
043_Lighting_Mixed_ShadowMask.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
043_Lighting_Mixed_ShadowMask.unity.meta Updated/Added Lightweight pipe tests, created templates 7 年前
044_ReflectionProbe.meta Updated/Added Lightweight pipe tests, created templates 7 年前
044_ReflectionProbe.unity Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
044_ReflectionProbe.unity.meta Updated/Added Lightweight pipe tests, created templates 7 年前
EditorPlayModeTests.asset Fix TestFrameworkTools (relative scenes path issue) 7 年前
EditorPlayModeTests.asset.meta Fix TestFrameworkTools (relative scenes path issue) 7 年前