您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
63 行
2.1 KiB
63 行
2.1 KiB
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
[GenerateHLSL]
|
|
public enum DebugLightingMode
|
|
{
|
|
None,
|
|
DiffuseLighting,
|
|
SpecularLighting,
|
|
LuxMeter,
|
|
VisualizeCascade,
|
|
IndirectDiffuseOcclusionFromSsao,
|
|
IndirectDiffuseGtaoFromSsao,
|
|
IndirectSpecularOcclusionFromSsao,
|
|
IndirectSpecularGtaoFromSsao,
|
|
EnvironmentProxyVolume,
|
|
}
|
|
|
|
public enum ShadowMapDebugMode
|
|
{
|
|
None,
|
|
VisualizeAtlas,
|
|
VisualizeShadowMap
|
|
}
|
|
|
|
[Serializable]
|
|
public class LightingDebugSettings
|
|
{
|
|
public bool IsDebugDisplayEnabled()
|
|
{
|
|
return debugLightingMode != DebugLightingMode.None;
|
|
}
|
|
|
|
public DebugLightingMode debugLightingMode = DebugLightingMode.None;
|
|
public ShadowMapDebugMode shadowDebugMode = ShadowMapDebugMode.None;
|
|
public bool shadowDebugUseSelection = false;
|
|
public uint shadowMapIndex = 0;
|
|
public uint shadowAtlasIndex = 0;
|
|
public float shadowMinValue = 0.0f;
|
|
public float shadowMaxValue = 1.0f;
|
|
|
|
public bool overrideSmoothness = false;
|
|
public float overrideSmoothnessValue = 0.5f;
|
|
public Color debugLightingAlbedo = new Color(0.5f, 0.5f, 0.5f);
|
|
|
|
public bool displaySkyReflection = false;
|
|
public float skyReflectionMipmap = 0.0f;
|
|
|
|
public float environmentProxyDepthScale = 20;
|
|
|
|
public LightLoop.TileClusterDebug tileClusterDebug = LightLoop.TileClusterDebug.None;
|
|
public LightLoop.TileClusterCategoryDebug tileClusterDebugByCategory = LightLoop.TileClusterCategoryDebug.Punctual;
|
|
|
|
public void OnValidate()
|
|
{
|
|
overrideSmoothnessValue = Mathf.Clamp(overrideSmoothnessValue, 0.0f, 1.0f);
|
|
skyReflectionMipmap = Mathf.Clamp(skyReflectionMipmap, 0.0f, 1.0f);
|
|
}
|
|
}
|
|
}
|