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Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
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BasicRenderPipelineTutorial Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
LowEndMobilePipeline Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
Plugins Removed the now uncessary legacy MGD files. Unity can now load libMGD if it is in the correct folder. 8 年前
ScriptableRenderPipeline Merge pull request #189 from Unity-Technologies/lowendmobile 8 年前
ShaderGenerator Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
TestScenes Merge pull request #189 from Unity-Technologies/lowendmobile 8 年前
Textures Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
BasicRenderPipelineTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Shader generator 8 年前
LowEndMobilePipeline.meta LowEndMobile Pipeline - Added Shadows. 8 年前
Plugins.meta Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderGenerator.meta Shader generator 8 年前
TestScenes.meta Initial ScriptableRenderLoop 9 年前
Textures.meta adding a skydome 9 年前