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71 行
1.8 KiB
71 行
1.8 KiB
using System;
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using System.Text;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class CubemapShaderProperty : AbstractShaderProperty<SerializableCubemap>
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{
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[SerializeField]
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private bool m_Modifiable = true;
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public CubemapShaderProperty()
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{
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value = new SerializableCubemap();
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displayName = "Cubemap";
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Cubemap; }
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}
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public bool modifiable
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{
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get { return m_Modifiable; }
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set { m_Modifiable = value; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(); }
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}
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public override string GetPropertyBlockString()
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{
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var result = new StringBuilder();
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if (!m_Modifiable)
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{
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result.Append("[NonModifiableTextureData] ");
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}
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result.Append("[NoScaleOffset] ");
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result.Append(referenceName);
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result.Append("(\"");
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result.Append(displayName);
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result.Append("\", CUBE) = \"\" {}");
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return result.ToString();
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}
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public override string GetPropertyDeclarationString()
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{
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return string.Format("TEXTURECUBE({0});\nSAMPLER(sampler{0});", referenceName);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(PropertyType.Cubemap)
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{
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name = referenceName,
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cubemapValue = value.cubemap
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};
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}
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public override INode ToConcreteNode()
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{
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return new CubemapAssetNode { cubemap = value.cubemap };
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}
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}
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}
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