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33 行
1.1 KiB
33 行
1.1 KiB
using System.Collections.Generic;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEditor.ShaderGraph;
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using UnityEngine;
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using System.IO;
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using System.Linq;
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using System.Text;
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[ScriptedImporter(1, "ShaderSubGraph")]
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public class ShaderSubGraphImporter : ScriptedImporter
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{
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var textGraph = File.ReadAllText(ctx.assetPath, Encoding.UTF8);
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var graph = JsonUtility.FromJson<SubGraph>(textGraph);
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if (graph == null)
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return;
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var sourceAssetDependencyPaths = new List<string>();
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foreach (var node in graph.GetNodes<AbstractMaterialNode>())
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node.GetSourceAssetDependencies(sourceAssetDependencyPaths);
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var graphAsset = ScriptableObject.CreateInstance<MaterialSubGraphAsset>();
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graphAsset.subGraph = graph;
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ctx.AddObjectToAsset("MainAsset", graphAsset);
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ctx.SetMainObject(graphAsset);
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foreach (var sourceAssetDependencyPath in sourceAssetDependencyPaths.Distinct())
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ctx.DependsOnSourceAsset(sourceAssetDependencyPath);
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}
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}
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