您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
236 行
11 KiB
236 行
11 KiB
using System.Reflection;
|
|
using UnityEngine.Experimental.Rendering;
|
|
using UnityEngine.Experimental.Rendering.HDPipeline;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.HDPipeline
|
|
{
|
|
[CustomEditor(typeof(HDRenderPipelineAsset))]
|
|
public sealed partial class HDRenderPipelineInspector : HDBaseEditor<HDRenderPipelineAsset>
|
|
{
|
|
SerializedProperty m_RenderPipelineResources;
|
|
|
|
// Global Frame Settings
|
|
// Global Render settings
|
|
SerializedProperty m_supportDBuffer;
|
|
SerializedProperty m_supportMSAA;
|
|
// Global Shadow settings
|
|
SerializedProperty m_ShadowAtlasWidth;
|
|
SerializedProperty m_ShadowAtlasHeight;
|
|
// Global LightLoop settings
|
|
SerializedProperty m_SpotCookieSize;
|
|
SerializedProperty m_PointCookieSize;
|
|
SerializedProperty m_ReflectionCubemapSize;
|
|
// Commented out until we have proper realtime BC6H compression
|
|
//SerializedProperty m_ReflectionCacheCompressed;
|
|
SerializedProperty m_SkyReflectionSize;
|
|
SerializedProperty m_SkyLightingOverrideLayerMask;
|
|
|
|
// FrameSettings
|
|
// LightLoop settings
|
|
SerializedProperty m_enableTileAndCluster;
|
|
SerializedProperty m_enableSplitLightEvaluation;
|
|
SerializedProperty m_enableComputeLightEvaluation;
|
|
SerializedProperty m_enableComputeLightVariants;
|
|
SerializedProperty m_enableComputeMaterialVariants;
|
|
SerializedProperty m_enableFptlForForwardOpaque;
|
|
SerializedProperty m_enableBigTilePrepass;
|
|
// Rendering Settings
|
|
SerializedProperty m_RenderingUseForwardOnly;
|
|
SerializedProperty m_RenderingUseDepthPrepass;
|
|
SerializedProperty m_RenderingUseDepthPrepassAlphaTestOnly;
|
|
SerializedProperty m_enableAsyncCompute;
|
|
|
|
// Subsurface Scattering Settings
|
|
SerializedProperty m_SubsurfaceScatteringSettings;
|
|
|
|
void InitializeProperties()
|
|
{
|
|
m_RenderPipelineResources = properties.Find("m_RenderPipelineResources");
|
|
|
|
// Global FrameSettings
|
|
// Global Render settings
|
|
m_supportDBuffer = properties.Find(x => x.renderPipelineSettings.supportDBuffer);
|
|
m_supportMSAA = properties.Find(x => x.renderPipelineSettings.supportMSAA);
|
|
// Global Shadow settings
|
|
m_ShadowAtlasWidth = properties.Find(x => x.renderPipelineSettings.shadowInitParams.shadowAtlasWidth);
|
|
m_ShadowAtlasHeight = properties.Find(x => x.renderPipelineSettings.shadowInitParams.shadowAtlasHeight);
|
|
// Global LightLoop settings
|
|
|
|
m_SpotCookieSize = properties.Find(x => x.renderPipelineSettings.lightLoopSettings.spotCookieSize);
|
|
m_PointCookieSize = properties.Find(x => x.renderPipelineSettings.lightLoopSettings.pointCookieSize);
|
|
m_ReflectionCubemapSize = properties.Find(x => x.renderPipelineSettings.lightLoopSettings.reflectionCubemapSize);
|
|
// Commented out until we have proper realtime BC6H compression
|
|
//m_ReflectionCacheCompressed = properties.Find(x => x.globalFrameSettings.lightLoopSettings.reflectionCacheCompressed);
|
|
m_SkyReflectionSize = properties.Find(x => x.renderPipelineSettings.lightLoopSettings.skyReflectionSize);
|
|
m_SkyLightingOverrideLayerMask = properties.Find(x => x.renderPipelineSettings.lightLoopSettings.skyLightingOverrideLayerMask);
|
|
|
|
// FrameSettings
|
|
// LightLoop settings
|
|
m_enableTileAndCluster = properties.Find(x => x.serializedFrameSettings.lightLoopSettings.enableTileAndCluster);
|
|
m_enableComputeLightEvaluation = properties.Find(x => x.serializedFrameSettings.lightLoopSettings.enableComputeLightEvaluation);
|
|
m_enableComputeLightVariants = properties.Find(x => x.serializedFrameSettings.lightLoopSettings.enableComputeLightVariants);
|
|
m_enableComputeMaterialVariants = properties.Find(x => x.serializedFrameSettings.lightLoopSettings.enableComputeMaterialVariants);
|
|
m_enableFptlForForwardOpaque = properties.Find(x => x.serializedFrameSettings.lightLoopSettings.enableFptlForForwardOpaque);
|
|
m_enableBigTilePrepass = properties.Find(x => x.serializedFrameSettings.lightLoopSettings.enableBigTilePrepass);
|
|
// Rendering Settings
|
|
m_enableAsyncCompute = properties.Find(x => x.serializedFrameSettings.enableAsyncCompute);
|
|
m_RenderingUseForwardOnly = properties.Find(x => x.serializedFrameSettings.enableForwardRenderingOnly);
|
|
m_RenderingUseDepthPrepass = properties.Find(x => x.serializedFrameSettings.enableDepthPrepassWithDeferredRendering);
|
|
m_RenderingUseDepthPrepassAlphaTestOnly = properties.Find(x => x.serializedFrameSettings.enableAlphaTestOnlyInDeferredPrepass);
|
|
|
|
// Subsurface Scattering Settings
|
|
m_SubsurfaceScatteringSettings = properties.Find(x => x.sssSettings);
|
|
}
|
|
|
|
static void HackSetDirty(RenderPipelineAsset asset)
|
|
{
|
|
EditorUtility.SetDirty(asset);
|
|
var method = typeof(RenderPipelineAsset).GetMethod("OnValidate", BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Instance);
|
|
if (method != null)
|
|
method.Invoke(asset, new object[0]);
|
|
}
|
|
|
|
void GlobalLightLoopSettingsUI(HDRenderPipelineAsset hdAsset)
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(s_Styles.textureSettings);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUILayout.PropertyField(m_SpotCookieSize, s_Styles.spotCookieSize);
|
|
EditorGUILayout.PropertyField(m_PointCookieSize, s_Styles.pointCookieSize);
|
|
EditorGUILayout.PropertyField(m_ReflectionCubemapSize, s_Styles.reflectionCubemapSize);
|
|
// Commented out until we have proper realtime BC6H compression
|
|
//EditorGUILayout.PropertyField(m_ReflectionCacheCompressed, s_Styles.reflectionCacheCompressed);
|
|
EditorGUILayout.PropertyField(m_SkyReflectionSize, s_Styles.skyReflectionSize);
|
|
EditorGUILayout.PropertyField(m_SkyLightingOverrideLayerMask, s_Styles.skyLightingOverride);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HackSetDirty(hdAsset); // Repaint
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
void GlobalRenderSettingsUI(HDRenderPipelineAsset hdAsset)
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(s_Styles.renderingSettingsLabel);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUILayout.PropertyField(m_supportDBuffer, s_Styles.supportDBuffer);
|
|
EditorGUILayout.PropertyField(m_supportMSAA, s_Styles.supportMSAA);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HackSetDirty(hdAsset); // Repaint
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
void GlobalShadowSettingsUI(HDRenderPipelineAsset hdAsset)
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(s_Styles.shadowSettings);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUILayout.PropertyField(m_ShadowAtlasWidth, s_Styles.shadowsAtlasWidth);
|
|
EditorGUILayout.PropertyField(m_ShadowAtlasHeight, s_Styles.shadowsAtlasHeight);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HackSetDirty(hdAsset); // Repaint
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
void LightLoopSettingsUI(HDRenderPipelineAsset hdAsset)
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(s_Styles.lightLoopSettings);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUILayout.PropertyField(m_enableTileAndCluster, s_Styles.enableTileAndCluster);
|
|
if (m_enableTileAndCluster.boolValue)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_enableBigTilePrepass, s_Styles.enableBigTilePrepass);
|
|
// Allow to disable cluster for forward opaque when in forward only (option have no effect when MSAA is enabled)
|
|
// Deferred opaque are always tiled
|
|
EditorGUILayout.PropertyField(m_enableFptlForForwardOpaque, s_Styles.enableFptlForForwardOpaque);
|
|
EditorGUILayout.PropertyField(m_enableComputeLightEvaluation, s_Styles.enableComputeLightEvaluation);
|
|
if (m_enableComputeLightEvaluation.boolValue)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_enableComputeLightVariants, s_Styles.enableComputeLightVariants);
|
|
EditorGUILayout.PropertyField(m_enableComputeMaterialVariants, s_Styles.enableComputeMaterialVariants);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
}
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
HackSetDirty(hdAsset); // Repaint
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
void RendereringSettingsUI(HDRenderPipelineAsset hdAsset)
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(s_Styles.renderingSettingsLabel);
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUILayout.PropertyField(m_RenderingUseForwardOnly, s_Styles.useForwardRenderingOnly);
|
|
if (!m_RenderingUseForwardOnly.boolValue) // If we are deferred
|
|
{
|
|
EditorGUILayout.PropertyField(m_RenderingUseDepthPrepass, s_Styles.useDepthPrepassWithDeferredRendering);
|
|
if (m_RenderingUseDepthPrepass.boolValue)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_RenderingUseDepthPrepassAlphaTestOnly, s_Styles.renderAlphaTestOnlyInDeferredPrepass);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
}
|
|
|
|
EditorGUILayout.PropertyField(m_enableAsyncCompute, s_Styles.enableAsyncCompute);
|
|
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
void SettingsUI(HDRenderPipelineAsset hdAsset)
|
|
{
|
|
EditorGUILayout.LabelField(s_Styles.renderPipelineSettings, EditorStyles.boldLabel);
|
|
GlobalRenderSettingsUI(hdAsset);
|
|
GlobalShadowSettingsUI(hdAsset);
|
|
GlobalLightLoopSettingsUI(hdAsset);
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(s_Styles.defaultFrameSettings, EditorStyles.boldLabel);
|
|
|
|
RendereringSettingsUI(hdAsset);
|
|
LightLoopSettingsUI(hdAsset);
|
|
}
|
|
|
|
protected override void OnEnable()
|
|
{
|
|
base.OnEnable();
|
|
|
|
InitializeProperties();
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
if (!m_Target || m_HDPipeline == null)
|
|
return;
|
|
|
|
CheckStyles();
|
|
|
|
serializedObject.Update();
|
|
|
|
EditorGUILayout.PropertyField(m_RenderPipelineResources, s_Styles.renderPipelineResources);
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.PropertyField(m_SubsurfaceScatteringSettings, s_Styles.sssSettings);
|
|
EditorGUILayout.Space();
|
|
|
|
SettingsUI(m_Target);
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
}
|
|
}
|