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78 行
2.2 KiB
78 行
2.2 KiB
//
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// This file was automatically generated. Please don't edit by hand.
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//
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#ifndef STACKLIT_CS_HLSL
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#define STACKLIT_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.StackLit+SurfaceData: static fields
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//
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_BASE_COLOR (1300)
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL (1301)
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL_VIEW_SPACE (1302)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.StackLit+BSDFData: static fields
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//
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#define DEBUGVIEW_STACKLIT_BSDFDATA_DIFFUSE_COLOR (1400)
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#define DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_WS (1401)
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#define DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_VIEW_SPACE (1402)
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// Generated from UnityEngine.Experimental.Rendering.HDPipeline.StackLit+SurfaceData
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// PackingRules = Exact
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struct SurfaceData
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{
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float3 baseColor;
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float3 normalWS;
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};
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// Generated from UnityEngine.Experimental.Rendering.HDPipeline.StackLit+BSDFData
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// PackingRules = Exact
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struct BSDFData
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{
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float3 diffuseColor;
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float3 normalWS;
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};
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//
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// Debug functions
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//
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void GetGeneratedSurfaceDataDebug(uint paramId, SurfaceData surfacedata, inout float3 result, inout bool needLinearToSRGB)
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{
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switch (paramId)
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{
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case DEBUGVIEW_STACKLIT_SURFACEDATA_BASE_COLOR:
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result = surfacedata.baseColor;
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needLinearToSRGB = true;
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break;
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case DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL:
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result = surfacedata.normalWS * 0.5 + 0.5;
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break;
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case DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL_VIEW_SPACE:
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result = surfacedata.normalWS * 0.5 + 0.5;
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break;
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}
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}
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//
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// Debug functions
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//
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void GetGeneratedBSDFDataDebug(uint paramId, BSDFData bsdfdata, inout float3 result, inout bool needLinearToSRGB)
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{
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switch (paramId)
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{
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case DEBUGVIEW_STACKLIT_BSDFDATA_DIFFUSE_COLOR:
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result = bsdfdata.diffuseColor;
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needLinearToSRGB = true;
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break;
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case DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_WS:
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result = bsdfdata.normalWS * 0.5 + 0.5;
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break;
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case DEBUGVIEW_STACKLIT_BSDFDATA_NORMAL_VIEW_SPACE:
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result = bsdfdata.normalWS * 0.5 + 0.5;
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break;
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}
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}
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#endif
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