您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Tim Cooper 99d825bc first pass fixing paths 7 年前
..
Light Merge remote-tracking branch 'origin/master' into build/automation 7 年前
LightLoop Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Reflection first pass fixing paths 7 年前
Volumetrics Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Deferred.shader Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
DeferredDirectionalShadow.compute missing file 7 年前
DeferredDirectionalShadow.compute.meta Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
GlobalIlluminationUtils.cs Fix build on PS4 7 年前
GlobalIlluminationUtils.cs.meta Push first draft 7 年前
Light.meta Move few files for better organization 7 年前
LightDefinition.cs Add support of per light shadow mask control 7 年前
LightDefinition.cs.hlsl Add support of per light shadow mask control 7 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl Fix issue with shadow mask + small optim 7 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtils.cs HD: Fix scripting part of light intensity 7 年前
LightUtils.cs.meta first draft 7 年前
Lighting.hlsl Fix issue with smoothness and sky lighting 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Reflection.meta [PlanarReflection] Moved reflection files in Reflection folder 7 年前
SphericalHarmonics.cs Use correct terminology: rename "asymmetry" -> "anisotropy" 7 年前
SphericalHarmonics.cs.meta Factor out the SH code 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前