您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
194 行
6.5 KiB
194 行
6.5 KiB
using System;
|
|
using System.Collections;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEditor.SceneManagement;
|
|
using Object = UnityEngine.Object;
|
|
using UnityEngine.Experimental.Rendering;
|
|
using UnityEngine.TestTools;
|
|
|
|
namespace UnityEditor.Experimental.Rendering
|
|
{
|
|
public class GraphicsTests
|
|
{
|
|
// path where the tests live
|
|
private static readonly string[] s_Path =
|
|
{
|
|
"GraphicsTests",
|
|
"Scenes"
|
|
};
|
|
|
|
// info that gets generated for use
|
|
// in a dod way
|
|
public struct TestInfo
|
|
{
|
|
public string name;
|
|
public float threshold;
|
|
public string relativePath;
|
|
public int frameWait;
|
|
|
|
public override string ToString()
|
|
{
|
|
return name;
|
|
}
|
|
|
|
}
|
|
|
|
// collect the scenes that we can use
|
|
public static class CollectScenes
|
|
{
|
|
public static IEnumerable scenes
|
|
{
|
|
get
|
|
{
|
|
// find all the scenes
|
|
var absoluteScenesPath = s_Path.Aggregate(Application.dataPath, Path.Combine);
|
|
var allPaths = System.IO.Directory.GetFiles(absoluteScenesPath, "*.unity", System.IO.SearchOption.AllDirectories);
|
|
|
|
// construct all the needed test infos
|
|
foreach (var path in allPaths)
|
|
{
|
|
var p = new FileInfo (path);
|
|
var split = s_Path.Aggregate ("", Path.Combine);
|
|
split = string.Format("{0}{1}", split, Path.DirectorySeparatorChar);
|
|
var splitPaths = p.FullName.Split(new[] {split}, StringSplitOptions.RemoveEmptyEntries);
|
|
|
|
yield return new TestInfo
|
|
{
|
|
name = p.Name,
|
|
relativePath = splitPaths.Last(),
|
|
threshold = 0.02f,
|
|
frameWait = 100
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
var testSetup = Object.FindObjectOfType<SetupSceneForRenderPipelineTest>();
|
|
if (testSetup == null)
|
|
return;
|
|
|
|
testSetup.TearDown();
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestScene([ValueSource(typeof(CollectScenes), "scenes")]TestInfo testInfo)
|
|
{
|
|
var prjRelativeGraphsPath = s_Path.Aggregate("Assets", Path.Combine);
|
|
var filePath = Path.Combine(prjRelativeGraphsPath, testInfo.relativePath);
|
|
|
|
// open the scene
|
|
EditorSceneManager.OpenScene(filePath);
|
|
|
|
var testSetup = Object.FindObjectOfType<SetupSceneForRenderPipelineTest> ();
|
|
Assert.IsNotNull(testSetup, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name);
|
|
Assert.IsNotNull(testSetup.cameraToUse, "No configured camera in <SetupSceneForRenderPipelineTest>");
|
|
|
|
testSetup.Setup();
|
|
|
|
for (int i = 0; i < testInfo.frameWait; ++i)
|
|
{
|
|
yield return null;
|
|
}
|
|
|
|
while (Lightmapping.isRunning)
|
|
{
|
|
yield return null;
|
|
}
|
|
|
|
var rtDesc = new RenderTextureDescriptor (
|
|
testSetup.width,
|
|
testSetup.height,
|
|
testSetup.hdr ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32,
|
|
24);
|
|
rtDesc.sRGB = PlayerSettings.colorSpace == ColorSpace.Linear;
|
|
|
|
// render the scene
|
|
var tempTarget = RenderTexture.GetTemporary (rtDesc);
|
|
var oldTarget = testSetup.cameraToUse.targetTexture;
|
|
testSetup.cameraToUse.targetTexture = tempTarget;
|
|
testSetup.cameraToUse.Render ();
|
|
testSetup.cameraToUse.targetTexture = oldTarget;
|
|
|
|
// Readback the rendered texture
|
|
var oldActive = RenderTexture.active;
|
|
RenderTexture.active = tempTarget;
|
|
var captured = new Texture2D(tempTarget.width, tempTarget.height, TextureFormat.ARGB32, false);
|
|
captured.ReadPixels(new Rect(0, 0, testSetup.width, testSetup.height), 0, 0);
|
|
RenderTexture.active = oldActive;
|
|
|
|
var rootPath = Directory.GetParent(Application.dataPath).ToString();
|
|
var templatePath = Path.Combine(rootPath.ToString(), "ImageTemplates");
|
|
|
|
// find the reference image
|
|
var dumpFileLocation = Path.Combine(templatePath, string.Format("{0}.{1}", testInfo.relativePath, "png"));
|
|
if (!File.Exists(dumpFileLocation))
|
|
{
|
|
// no reference exists, create it
|
|
var fileInfo = new FileInfo (dumpFileLocation);
|
|
fileInfo.Directory.Create();
|
|
|
|
var generated = captured.EncodeToPNG();
|
|
File.WriteAllBytes(dumpFileLocation, generated);
|
|
Assert.Fail("Template file not found for {0}, creating it at {1}.", testInfo.name, dumpFileLocation);
|
|
}
|
|
|
|
var template = File.ReadAllBytes(dumpFileLocation);
|
|
var fromDisk = new Texture2D(2, 2);
|
|
fromDisk.LoadImage(template, false);
|
|
|
|
var areEqual = CompareTextures(fromDisk, captured, testInfo.threshold);
|
|
|
|
if (!areEqual)
|
|
{
|
|
var failedPath = Path.Combine(rootPath.ToString(), "Failed");
|
|
Directory.CreateDirectory(failedPath);
|
|
var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png"));
|
|
var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png"));
|
|
var generated = captured.EncodeToPNG();
|
|
File.WriteAllBytes(misMatchLocationResult, generated);
|
|
File.WriteAllBytes(misMatchLocationTemplate, template);
|
|
}
|
|
|
|
Assert.IsTrue(areEqual, "Scene from {0}, did not match .template file.", testInfo.relativePath);
|
|
}
|
|
|
|
// compare textures, use RMS for this
|
|
private bool CompareTextures(Texture2D fromDisk, Texture2D captured, float threshold)
|
|
{
|
|
if (fromDisk == null || captured == null)
|
|
return false;
|
|
|
|
if (fromDisk.width != captured.width
|
|
|| fromDisk.height != captured.height)
|
|
return false;
|
|
|
|
var pixels1 = fromDisk.GetPixels();
|
|
var pixels2 = captured.GetPixels();
|
|
|
|
if (pixels1.Length != pixels2.Length)
|
|
return false;
|
|
|
|
int numberOfPixels = pixels1.Length;
|
|
|
|
float sumOfSquaredColorDistances = 0;
|
|
for (int i = 0; i < numberOfPixels; i++)
|
|
{
|
|
Color p1 = pixels1[i];
|
|
Color p2 = pixels2[i];
|
|
|
|
Color diff = p1 - p2;
|
|
diff = diff * diff;
|
|
sumOfSquaredColorDistances += (diff.r + diff.g + diff.b) / 3.0f;
|
|
}
|
|
float rmse = Mathf.Sqrt(sumOfSquaredColorDistances / numberOfPixels);
|
|
return rmse < threshold;
|
|
}
|
|
}
|
|
}
|