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240 行
9.6 KiB

using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.SceneManagement;
namespace UnityEditor.Experimental.Rendering
{
[CustomEditorForRenderPipeline(typeof(ReflectionProbe), typeof(HDRenderPipelineAsset))]
[CanEditMultipleObjects]
partial class HDReflectionProbeEditor : Editor
{
static Dictionary<ReflectionProbe, HDReflectionProbeEditor> s_ReflectionProbeEditors = new Dictionary<ReflectionProbe, HDReflectionProbeEditor>();
static HDReflectionProbeEditor GetEditorFor(ReflectionProbe p)
{
HDReflectionProbeEditor e;
if (s_ReflectionProbeEditors.TryGetValue(p, out e)
&& e != null
&& !e.Equals(null)
&& ArrayUtility.IndexOf(e.targets, p) != -1)
return e;
return null;
}
SerializedReflectionProbe m_SerializedReflectionProbe;
SerializedObject m_AdditionalDataSerializedObject;
UIState m_UIState = new UIState();
public bool sceneViewEditing
{
get { return IsReflectionProbeEditMode(EditMode.editMode) && EditMode.IsOwner(this); }
}
void OnEnable()
{
var additionalData = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
m_AdditionalDataSerializedObject = new SerializedObject(additionalData);
m_SerializedReflectionProbe = new SerializedReflectionProbe(serializedObject, m_AdditionalDataSerializedObject);
m_UIState.Reset(
this,
Repaint,
m_SerializedReflectionProbe);
foreach (var t in targets)
{
var p = (ReflectionProbe)t;
s_ReflectionProbeEditors[p] = this;
}
for (var i = 0; i < targets.Length; ++i)
{
var p = (ReflectionProbe)targets[i];
var a = additionalData[i];
InitializeProbe(p, a);
ChangeVisibility(p, true);
}
}
void OnDisable()
{
for (var i = 0; i < targets.Length; ++i)
{
var p = (ReflectionProbe)targets[i];
ChangeVisibility(p, false);
}
}
public override void OnInspectorGUI()
{
serializedObject.Update();
m_AdditionalDataSerializedObject.Update();
var s = m_UIState;
var p = m_SerializedReflectionProbe;
k_PrimarySection.Draw(s, p, this);
k_InfluenceVolumeSection.Draw(s, p, this);
k_SeparateProjectionVolumeSection.Draw(s, p, this);
k_CaptureSection.Draw(s, p, this);
//k_AdditionalSection.Draw(s, p, this);
k_BakingActions.Draw(s, p, this);
PerformOperations(s, p, this);
m_AdditionalDataSerializedObject.ApplyModifiedProperties();
serializedObject.ApplyModifiedProperties();
HideAdditionalComponents(false);
}
static void PerformOperations(UIState s, SerializedReflectionProbe p, HDReflectionProbeEditor o)
{
}
void HideAdditionalComponents(bool visible)
{
var adds = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
var flags = visible ? HideFlags.None : HideFlags.HideInInspector;
for (var i = 0 ; i < targets.Length; ++i)
{
var target = targets[i];
var addData = adds[i];
var p = (ReflectionProbe)target;
var meshRenderer = p.GetComponent<MeshRenderer>();
var meshFilter = p.GetComponent<MeshFilter>();
addData.hideFlags = flags;
meshRenderer.hideFlags = flags;
meshFilter.hideFlags = flags;
}
}
static Matrix4x4 GetLocalSpace(ReflectionProbe probe)
{
var t = probe.transform.position;
return Matrix4x4.TRS(t, GetLocalSpaceRotation(probe), Vector3.one);
}
static Quaternion GetLocalSpaceRotation(ReflectionProbe probe)
{
var supportsRotation = (SupportedRenderingFeatures.active.reflectionProbeSupportFlags & SupportedRenderingFeatures.ReflectionProbeSupportFlags.Rotation) != 0;
return supportsRotation
? probe.transform.rotation
: Quaternion.identity;
}
// Ensures that probe's AABB encapsulates probe's position
// Returns true, if center or size was modified
static bool ValidateAABB(ReflectionProbe p, ref Vector3 center, ref Vector3 size)
{
var localSpace = GetLocalSpace(p);
var localTransformPosition = localSpace.inverse.MultiplyPoint3x4(p.transform.position);
var b = new Bounds(center, size);
if (b.Contains(localTransformPosition))
return false;
b.Encapsulate(localTransformPosition);
center = b.center;
size = b.size;
return true;
}
static bool IsCollidingWithOtherProbes(string targetPath, ReflectionProbe targetProbe, out ReflectionProbe collidingProbe)
{
ReflectionProbe[] probes = FindObjectsOfType<ReflectionProbe>().ToArray();
collidingProbe = null;
foreach (var probe in probes)
{
if (probe == targetProbe || probe.customBakedTexture == null)
continue;
string path = AssetDatabase.GetAssetPath(probe.customBakedTexture);
if (path == targetPath)
{
collidingProbe = probe;
return true;
}
}
return false;
}
static bool IsReflectionProbeEditMode(EditMode.SceneViewEditMode editMode)
{
return editMode == EditMode.SceneViewEditMode.ReflectionProbeBox || editMode == EditMode.SceneViewEditMode.Collider || editMode == EditMode.SceneViewEditMode.GridBox ||
editMode == EditMode.SceneViewEditMode.ReflectionProbeOrigin;
}
static void BakeCustomReflectionProbe(ReflectionProbe probe, bool usePreviousAssetPath, bool custom)
{
if (!custom && probe.bakedTexture != null)
probe.customBakedTexture = probe.bakedTexture;
string path = "";
if (usePreviousAssetPath)
path = AssetDatabase.GetAssetPath(probe.customBakedTexture);
string targetExtension = probe.hdr ? "exr" : "png";
if (string.IsNullOrEmpty(path) || Path.GetExtension(path) != "." + targetExtension)
{
// We use the path of the active scene as the target path
var targetPath = SceneManager.GetActiveScene().path;
targetPath = Path.Combine(Path.GetDirectoryName(targetPath), Path.GetFileNameWithoutExtension(targetPath));
if (string.IsNullOrEmpty(targetPath))
targetPath = "Assets";
else if (Directory.Exists(targetPath) == false)
Directory.CreateDirectory(targetPath);
string fileName = probe.name + (probe.hdr ? "-reflectionHDR" : "-reflection") + "." + targetExtension;
fileName = Path.GetFileNameWithoutExtension(AssetDatabase.GenerateUniqueAssetPath(Path.Combine(targetPath, fileName)));
path = EditorUtility.SaveFilePanelInProject("Save reflection probe's cubemap.", fileName, targetExtension, "", targetPath);
if (string.IsNullOrEmpty(path))
return;
ReflectionProbe collidingProbe;
if (IsCollidingWithOtherProbes(path, probe, out collidingProbe))
{
if (!EditorUtility.DisplayDialog("Cubemap is used by other reflection probe",
string.Format("'{0}' path is used by the game object '{1}', do you really want to overwrite it?",
path, collidingProbe.name), "Yes", "No"))
{
return;
}
}
}
EditorUtility.DisplayProgressBar("Reflection Probes", "Baking " + path, 0.5f);
if (!UnityEditor.Lightmapping.BakeReflectionProbe(probe, path))
Debug.LogError("Failed to bake reflection probe to " + path);
EditorUtility.ClearProgressBar();
}
static MethodInfo k_Lightmapping_BakeReflectionProbeSnapshot = typeof(UnityEditor.Lightmapping).GetMethod("BakeReflectionProbeSnapshot", BindingFlags.Static | BindingFlags.NonPublic);
static bool BakeReflectionProbeSnapshot(ReflectionProbe probe)
{
return (bool)k_Lightmapping_BakeReflectionProbeSnapshot.Invoke(null, new object[] { probe });
}
static MethodInfo k_Lightmapping_BakeAllReflectionProbesSnapshots = typeof(UnityEditor.Lightmapping).GetMethod("BakeAllReflectionProbesSnapshots", BindingFlags.Static | BindingFlags.NonPublic);
static bool BakeAllReflectionProbesSnapshots()
{
return (bool)k_Lightmapping_BakeAllReflectionProbesSnapshots.Invoke(null, new object[0]);
}
static void ResetProbeSceneTextureInMaterial(ReflectionProbe p)
{
var renderer = p.GetComponent<Renderer>();
renderer.sharedMaterial.SetTexture(_Cubemap, p.texture);
}
}
}