您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
240 行
9.6 KiB
240 行
9.6 KiB
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using UnityEditorInternal;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.Rendering;
|
|
using UnityEngine.Experimental.Rendering.HDPipeline;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace UnityEditor.Experimental.Rendering
|
|
{
|
|
[CustomEditorForRenderPipeline(typeof(ReflectionProbe), typeof(HDRenderPipelineAsset))]
|
|
[CanEditMultipleObjects]
|
|
partial class HDReflectionProbeEditor : Editor
|
|
{
|
|
static Dictionary<ReflectionProbe, HDReflectionProbeEditor> s_ReflectionProbeEditors = new Dictionary<ReflectionProbe, HDReflectionProbeEditor>();
|
|
|
|
static HDReflectionProbeEditor GetEditorFor(ReflectionProbe p)
|
|
{
|
|
HDReflectionProbeEditor e;
|
|
if (s_ReflectionProbeEditors.TryGetValue(p, out e)
|
|
&& e != null
|
|
&& !e.Equals(null)
|
|
&& ArrayUtility.IndexOf(e.targets, p) != -1)
|
|
return e;
|
|
|
|
return null;
|
|
}
|
|
|
|
SerializedReflectionProbe m_SerializedReflectionProbe;
|
|
SerializedObject m_AdditionalDataSerializedObject;
|
|
UIState m_UIState = new UIState();
|
|
|
|
public bool sceneViewEditing
|
|
{
|
|
get { return IsReflectionProbeEditMode(EditMode.editMode) && EditMode.IsOwner(this); }
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
var additionalData = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
|
|
m_AdditionalDataSerializedObject = new SerializedObject(additionalData);
|
|
m_SerializedReflectionProbe = new SerializedReflectionProbe(serializedObject, m_AdditionalDataSerializedObject);
|
|
m_UIState.Reset(
|
|
this,
|
|
Repaint,
|
|
m_SerializedReflectionProbe);
|
|
|
|
foreach (var t in targets)
|
|
{
|
|
var p = (ReflectionProbe)t;
|
|
s_ReflectionProbeEditors[p] = this;
|
|
}
|
|
|
|
for (var i = 0; i < targets.Length; ++i)
|
|
{
|
|
var p = (ReflectionProbe)targets[i];
|
|
var a = additionalData[i];
|
|
InitializeProbe(p, a);
|
|
ChangeVisibility(p, true);
|
|
}
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
for (var i = 0; i < targets.Length; ++i)
|
|
{
|
|
var p = (ReflectionProbe)targets[i];
|
|
ChangeVisibility(p, false);
|
|
}
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
serializedObject.Update();
|
|
m_AdditionalDataSerializedObject.Update();
|
|
|
|
var s = m_UIState;
|
|
var p = m_SerializedReflectionProbe;
|
|
|
|
k_PrimarySection.Draw(s, p, this);
|
|
k_InfluenceVolumeSection.Draw(s, p, this);
|
|
k_SeparateProjectionVolumeSection.Draw(s, p, this);
|
|
k_CaptureSection.Draw(s, p, this);
|
|
//k_AdditionalSection.Draw(s, p, this);
|
|
k_BakingActions.Draw(s, p, this);
|
|
|
|
PerformOperations(s, p, this);
|
|
|
|
m_AdditionalDataSerializedObject.ApplyModifiedProperties();
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
HideAdditionalComponents(false);
|
|
}
|
|
|
|
static void PerformOperations(UIState s, SerializedReflectionProbe p, HDReflectionProbeEditor o)
|
|
{
|
|
|
|
}
|
|
|
|
void HideAdditionalComponents(bool visible)
|
|
{
|
|
var adds = CoreEditorUtils.GetAdditionalData<HDAdditionalReflectionData>(targets);
|
|
var flags = visible ? HideFlags.None : HideFlags.HideInInspector;
|
|
for (var i = 0 ; i < targets.Length; ++i)
|
|
{
|
|
var target = targets[i];
|
|
var addData = adds[i];
|
|
var p = (ReflectionProbe)target;
|
|
var meshRenderer = p.GetComponent<MeshRenderer>();
|
|
var meshFilter = p.GetComponent<MeshFilter>();
|
|
|
|
addData.hideFlags = flags;
|
|
meshRenderer.hideFlags = flags;
|
|
meshFilter.hideFlags = flags;
|
|
}
|
|
}
|
|
|
|
static Matrix4x4 GetLocalSpace(ReflectionProbe probe)
|
|
{
|
|
var t = probe.transform.position;
|
|
return Matrix4x4.TRS(t, GetLocalSpaceRotation(probe), Vector3.one);
|
|
}
|
|
|
|
static Quaternion GetLocalSpaceRotation(ReflectionProbe probe)
|
|
{
|
|
var supportsRotation = (SupportedRenderingFeatures.active.reflectionProbeSupportFlags & SupportedRenderingFeatures.ReflectionProbeSupportFlags.Rotation) != 0;
|
|
return supportsRotation
|
|
? probe.transform.rotation
|
|
: Quaternion.identity;
|
|
}
|
|
|
|
// Ensures that probe's AABB encapsulates probe's position
|
|
// Returns true, if center or size was modified
|
|
static bool ValidateAABB(ReflectionProbe p, ref Vector3 center, ref Vector3 size)
|
|
{
|
|
var localSpace = GetLocalSpace(p);
|
|
var localTransformPosition = localSpace.inverse.MultiplyPoint3x4(p.transform.position);
|
|
|
|
var b = new Bounds(center, size);
|
|
|
|
if (b.Contains(localTransformPosition))
|
|
return false;
|
|
|
|
b.Encapsulate(localTransformPosition);
|
|
|
|
center = b.center;
|
|
size = b.size;
|
|
return true;
|
|
}
|
|
|
|
static bool IsCollidingWithOtherProbes(string targetPath, ReflectionProbe targetProbe, out ReflectionProbe collidingProbe)
|
|
{
|
|
ReflectionProbe[] probes = FindObjectsOfType<ReflectionProbe>().ToArray();
|
|
collidingProbe = null;
|
|
foreach (var probe in probes)
|
|
{
|
|
if (probe == targetProbe || probe.customBakedTexture == null)
|
|
continue;
|
|
string path = AssetDatabase.GetAssetPath(probe.customBakedTexture);
|
|
if (path == targetPath)
|
|
{
|
|
collidingProbe = probe;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool IsReflectionProbeEditMode(EditMode.SceneViewEditMode editMode)
|
|
{
|
|
return editMode == EditMode.SceneViewEditMode.ReflectionProbeBox || editMode == EditMode.SceneViewEditMode.Collider || editMode == EditMode.SceneViewEditMode.GridBox ||
|
|
editMode == EditMode.SceneViewEditMode.ReflectionProbeOrigin;
|
|
}
|
|
|
|
static void BakeCustomReflectionProbe(ReflectionProbe probe, bool usePreviousAssetPath, bool custom)
|
|
{
|
|
if (!custom && probe.bakedTexture != null)
|
|
probe.customBakedTexture = probe.bakedTexture;
|
|
|
|
string path = "";
|
|
if (usePreviousAssetPath)
|
|
path = AssetDatabase.GetAssetPath(probe.customBakedTexture);
|
|
|
|
string targetExtension = probe.hdr ? "exr" : "png";
|
|
if (string.IsNullOrEmpty(path) || Path.GetExtension(path) != "." + targetExtension)
|
|
{
|
|
// We use the path of the active scene as the target path
|
|
var targetPath = SceneManager.GetActiveScene().path;
|
|
targetPath = Path.Combine(Path.GetDirectoryName(targetPath), Path.GetFileNameWithoutExtension(targetPath));
|
|
if (string.IsNullOrEmpty(targetPath))
|
|
targetPath = "Assets";
|
|
else if (Directory.Exists(targetPath) == false)
|
|
Directory.CreateDirectory(targetPath);
|
|
|
|
string fileName = probe.name + (probe.hdr ? "-reflectionHDR" : "-reflection") + "." + targetExtension;
|
|
fileName = Path.GetFileNameWithoutExtension(AssetDatabase.GenerateUniqueAssetPath(Path.Combine(targetPath, fileName)));
|
|
|
|
path = EditorUtility.SaveFilePanelInProject("Save reflection probe's cubemap.", fileName, targetExtension, "", targetPath);
|
|
if (string.IsNullOrEmpty(path))
|
|
return;
|
|
|
|
ReflectionProbe collidingProbe;
|
|
if (IsCollidingWithOtherProbes(path, probe, out collidingProbe))
|
|
{
|
|
if (!EditorUtility.DisplayDialog("Cubemap is used by other reflection probe",
|
|
string.Format("'{0}' path is used by the game object '{1}', do you really want to overwrite it?",
|
|
path, collidingProbe.name), "Yes", "No"))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
EditorUtility.DisplayProgressBar("Reflection Probes", "Baking " + path, 0.5f);
|
|
if (!UnityEditor.Lightmapping.BakeReflectionProbe(probe, path))
|
|
Debug.LogError("Failed to bake reflection probe to " + path);
|
|
EditorUtility.ClearProgressBar();
|
|
}
|
|
|
|
static MethodInfo k_Lightmapping_BakeReflectionProbeSnapshot = typeof(UnityEditor.Lightmapping).GetMethod("BakeReflectionProbeSnapshot", BindingFlags.Static | BindingFlags.NonPublic);
|
|
static bool BakeReflectionProbeSnapshot(ReflectionProbe probe)
|
|
{
|
|
return (bool)k_Lightmapping_BakeReflectionProbeSnapshot.Invoke(null, new object[] { probe });
|
|
}
|
|
|
|
static MethodInfo k_Lightmapping_BakeAllReflectionProbesSnapshots = typeof(UnityEditor.Lightmapping).GetMethod("BakeAllReflectionProbesSnapshots", BindingFlags.Static | BindingFlags.NonPublic);
|
|
static bool BakeAllReflectionProbesSnapshots()
|
|
{
|
|
return (bool)k_Lightmapping_BakeAllReflectionProbesSnapshots.Invoke(null, new object[0]);
|
|
}
|
|
|
|
static void ResetProbeSceneTextureInMaterial(ReflectionProbe p)
|
|
{
|
|
var renderer = p.GetComponent<Renderer>();
|
|
renderer.sharedMaterial.SetTexture(_Cubemap, p.texture);
|
|
}
|
|
}
|
|
}
|