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sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
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ApplyDistorsion.compute Re-added modified files for Switch without BOM. 7 年前
ApplyDistorsion.compute.meta Prototype for distorstion 7 年前
Blit.shader Re-added modified files for Switch without BOM. 7 年前
Blit.shader.meta Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
BufferPyramid.cs Some fixes of RTHandleSystem 7 年前
BufferPyramid.cs.meta Merge all pyramid code into a single file 7 年前
BufferPyramidProcessor.cs Fixed pyramid computation and errors 7 年前
BufferPyramidProcessor.cs.meta Refactored pyramid buffer processors 7 年前
CameraMotionVectors.shader Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 7 年前
ColorPyramid.compute Re-added modified files for Switch without BOM. 7 年前
ColorPyramid.compute.meta Full screen color pyramid 7 年前
CopyDepthBuffer.shader Re-added modified files for Switch without BOM. 7 年前
CopyDepthBuffer.shader.meta Missing files 7 年前
CopyStencilBuffer.shader Re-added modified files for Switch without BOM. 7 年前
CopyStencilBuffer.shader.meta Move SSS files, move code to Subsurface manager 7 年前
DebugFont.tga Update font bitmap 7 年前
DebugFont.tga.meta Update font debug code, support char, int and float 7 年前
DecalGizmo.png Add icon for decal component 7 年前
DecalGizmo.png.meta Add icon for decal component 7 年前
Default Diffusion Profile Settings.asset HDRenderPipeline: Update all materials 7 年前
Default Diffusion Profile Settings.asset.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 7 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 7 年前
DefaultHDDecalMaterial.mat Update all materials with Last PR 7 年前
DefaultHDDecalMaterial.mat.meta Add default decal material + add support dbuffer on lit material 7 年前
DefaultHDMaterial.mat Update materials in HDRP tests 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 7 年前
DefaultSkybox.exr HDRenderPipeline: Update sky editor 7 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
DepthPyramid.compute Re-added modified files for Switch without BOM. 7 年前
DepthPyramid.compute.meta Added refraction, roughness refraction and transparency absorption 7 年前
HDRenderPipelineResources.asset Add preIntegratedFGD to asset resources 7 年前
HDRenderPipelineResources.asset.meta Various fix: shader path update + recreate RenderPipelineResources 7 年前
RenderPipelineResources.cs HDRP: PreIntegratedFDG material as resource 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前