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Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
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D3D11.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
D3D11.hlsl.meta First set of files 8 年前
GLCore.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
GLCore.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES2.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
GLES2.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES3.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
GLES3.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Metal.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
Metal.hlsl.meta Add LW SRP into material graph 7 年前
PSSL.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
PSSL.hlsl.meta Add LW SRP into material graph 7 年前
Switch.hlsl Re-added modified files for Switch without BOM. 7 年前
Switch.hlsl.meta WIP adding switch support (not working yet). 7 年前
Validate.hlsl Introduced new macros for flow control attributes. 7 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前
Vulkan.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
Vulkan.hlsl.meta Add Vulkan shader support files 7 年前
XBoxOne.hlsl Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
XBoxOne.hlsl.meta HDRenderPipeline: Add xboxone support 7 年前