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GitHub 1886d3d6 Merge pull request #555 from Unity-Technologies/Unity-2017.3 7 年前
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Editor Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Resources Merge pull request #555 from Unity-Technologies/Unity-2017.3 7 年前
SSSProfile Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
ShaderPass Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs Remove an outdated comment 7 年前
Lit.cs.hlsl Renamed opacity mask to transmittance mask 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Move the volumetric lighting code to another branch 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Merge pull request #555 from Unity-Technologies/Unity-2017.3 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataDisplacement.hlsl HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataIndividualLayer.hlsl HDRenderPipeline: Add transmission color 7 年前
LitDataIndividualLayer.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataMeshModification.hlsl Fix issue with UI + handle negative transform scaling with tessellation 7 年前
LitDataMeshModification.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitProperties.hlsl HDRenderPipeline: Add transmission color 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl Apply the albedo during lighting only once in PostEvaluateBSDF() 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.shader Merge pull request #555 from Unity-Technologies/Unity-2017.3 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs Update the precomputed magnitude table for the Disney Diffuse 7 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Cleaned up unused usings 7 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SSSProfile.meta HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
SubsurfaceScatteringSettings.cs Fix naming of SSS profiles 7 年前
SubsurfaceScatteringSettings.cs.hlsl Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16 7 年前
SubsurfaceScatteringSettings.cs.hlsl.meta Clean unused file, generate correct file and fix editor issue for SSS 7 年前
SubsurfaceScatteringSettings.cs.meta Full SSS refactor 7 年前