您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

224 行
5.9 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &100000
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 400000}
- component: {fileID: 9500000}
- component: {fileID: 114108456151625126}
m_Layer: 9
m_Name: ZomBear
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &100002
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 400002}
- component: {fileID: 13700000}
m_Layer: 0
m_Name: Zombear
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &113398
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 437982}
- component: {fileID: 10832232}
m_Layer: 0
m_Name: Point light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &400000
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_LocalRotation: {x: -0, y: -0.96489584, z: -0, w: 0.26263276}
m_LocalPosition: {x: 9.58, y: 1.54, z: 8.88}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 400002}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: -149.54701, z: 0}
--- !u!4 &400002
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100002}
m_LocalRotation: {x: -0.000000014901163, y: 0.000000014901163, z: -0.7071068, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 437982}
m_Father: {fileID: 400000}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &437982
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 113398}
m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
m_LocalPosition: {x: -0.467, y: 0, z: 0.175}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 400002}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &9500000
Animator:
serializedVersion: 3
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_Enabled: 1
m_Avatar: {fileID: 9000000, guid: c236aa7ad6dcabe47abc7d2cf903ae71, type: 3}
m_Controller: {fileID: 9100000, guid: a274211ebd0af40cb962719c5120ee04, type: 2}
m_CullingMode: 1
m_UpdateMode: 2
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 0
m_AllowConstantClipSamplingOptimization: 1
--- !u!108 &10832232
Light:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 113398}
m_Enabled: 1
serializedVersion: 8
m_Type: 2
m_Color: {r: 1, g: 0, b: 0.84827566, a: 1}
m_Intensity: 1
m_Range: 2.97
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!137 &13700000
SkinnedMeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100002}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: 3bda44c7d183a462486b12e270046a52, type: 2}
- {fileID: 2100000, guid: 6200f0a42834b4d4dbb40255ff821cc5, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
serializedVersion: 2
m_Quality: 2
m_UpdateWhenOffscreen: 0
m_SkinnedMotionVectors: 1
m_Mesh: {fileID: 4300000, guid: c236aa7ad6dcabe47abc7d2cf903ae71, type: 3}
m_Bones: []
m_BlendShapeWeights: []
m_RootBone: {fileID: 0}
m_AABB:
m_Center: {x: -0.5385572, y: -0.000000059604645, z: 0.00059369206}
m_Extent: {x: 0.7024158, y: 0.76117194, z: 0.37453064}
m_DirtyAABB: 0
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 0}
propertyPath: looping
value: 0
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: m_NormalDirection
value: .5
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 100000}
m_IsPrefabParent: 1
--- !u!114 &114108456151625126
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7c01475361544f8da5c6ac78b60e9a4, type: 3}
m_Name:
m_EditorClassIdentifier:
seed: 342
anim: {fileID: 9500000}