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43 行
1.3 KiB
43 行
1.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.Experimental.ScriptableRenderLoop;
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namespace UnityEditor.Experimental.ScriptableRenderLoop
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{
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public class HDRenderPipelineMenuItems
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{
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[UnityEditor.MenuItem("HDRenderPipeline/Create Scene Settings")]
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static void CreateSceneSettings()
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{
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CommonSettings[] settings = Object.FindObjectsOfType(typeof(CommonSettings)) as CommonSettings[];
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if (settings.Length == 0)
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{
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GameObject go = new GameObject();
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go.name = "SceneSettings";
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go.AddComponent(typeof(CommonSettings));
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}
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else
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{
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Debug.LogWarning("SceneSettings has already been created.");
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}
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}
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[UnityEditor.MenuItem("HDRenderPipeline/Synchronize all Layered materials")]
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static void SynchronizeAllLayeredMaterial()
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{
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Object[] materials = Resources.FindObjectsOfTypeAll<Material>();
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foreach (Object obj in materials)
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{
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Material mat = obj as Material;
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if(mat.shader.name == "HDRenderLoop/LayeredLit")
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{
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LayeredLitGUI.SynchronizeAllLayers(mat);
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}
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}
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}
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}
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}
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