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001_SimpleCube.unity.png
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Initial pass at embedded gfx test framework for
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8 年前 |
001_SimpleCube.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
002_Camera_Clip.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
002_Camera_Clip.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
003_Camera_Ortho.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
003_Camera_Ortho.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
004_Camera_TargetTexture.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
004_Camera_TargetTexture.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
005_LitBakedEmission.unity.png
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There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly.
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7 年前 |
005_LitBakedEmission.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
006_LitShaderLightProbes.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
006_LitShaderLightProbes.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
007_LitShaderMaps.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
007_LitShaderMaps.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
008_LitShaderReflection.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
008_LitShaderReflection.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
009_LightweightShading.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
009_LightweightShading.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
010_MultiplePointLights.unity.png
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Added support to directional lightmaps.
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7 年前 |
010_MultiplePointLights.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
011_UnlitSprites.unity.png
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Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene.
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7 年前 |
011_UnlitSprites.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.png
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Fixed scene 012 template and materials.
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
016_Lighting_Scene_Directional.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
016_Lighting_Scene_Directional.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
019_Lighting_Scene_PointLights.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
019_Lighting_Scene_PointLights.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
020_Lighting_BasicDirectional.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
020_Lighting_BasicDirectional.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
021_Lighting_BasicPoint.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
021_Lighting_BasicPoint.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
022_Lighting_BasicSpot.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
022_Lighting_BasicSpot.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
024_Shader_PBRvalidation_Specular.unity.png
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
024_Shader_PBRvalidation_Specular.unity.png.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity.png
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity.png.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
026_Shader_PBRscene.unity.png
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026 template image verified with simplified ggx / visibility / fresnel
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7 年前 |
026_Shader_PBRscene.unity.png.meta
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Test 026 Template image fix
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7 年前 |
027_PostProcessing.unity.png
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Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test
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7 年前 |
027_PostProcessing.unity.png.meta
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Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test
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7 年前 |
031_Shader_GlossyEnvironmentSky.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
031_Shader_GlossyEnvironmentSky.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
032_Shader_GlossyEnvironmentColor.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
032_Shader_GlossyEnvironmentColor.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
035_Shader_TerrainShaders.unity.png
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Added terrain shaders test
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7 年前 |
035_Shader_TerrainShaders.unity.png.meta
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Added terrain shaders test
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7 年前 |