您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira 27111431 Added support to directional lightmaps. 7 年前
..
001_SimpleCube.unity.png Initial pass at embedded gfx test framework for 8 年前
001_SimpleCube.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
002_Camera_Clip.unity.png Fixed most of the lightweight graphics tests. 7 年前
002_Camera_Clip.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
003_Camera_Ortho.unity.png Fixed most of the lightweight graphics tests. 7 年前
003_Camera_Ortho.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
004_Camera_TargetTexture.unity.png Fixed most of the lightweight graphics tests. 7 年前
004_Camera_TargetTexture.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
005_LitBakedEmission.unity.png There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly. 7 年前
005_LitBakedEmission.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
006_LitShaderLightProbes.unity.png Fixed most of the lightweight graphics tests. 7 年前
006_LitShaderLightProbes.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
007_LitShaderMaps.unity.png Fixed most of the lightweight graphics tests. 7 年前
007_LitShaderMaps.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
008_LitShaderReflection.unity.png Fixed most of the lightweight graphics tests. 7 年前
008_LitShaderReflection.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
009_LightweightShading.unity.png Fixed most of the lightweight graphics tests. 7 年前
009_LightweightShading.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
010_MultiplePointLights.unity.png Added support to directional lightmaps. 7 年前
010_MultiplePointLights.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
011_UnlitSprites.unity.png Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene. 7 年前
011_UnlitSprites.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png Fixed scene 012 template and materials. 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
016_Lighting_Scene_Directional.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
016_Lighting_Scene_Directional.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
017_Lighting_Scene_DirectionalBaked.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
017_Lighting_Scene_DirectionalBaked.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
019_Lighting_Scene_PointLights.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
019_Lighting_Scene_PointLights.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
020_Lighting_BasicDirectional.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
020_Lighting_BasicDirectional.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
021_Lighting_BasicPoint.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
021_Lighting_BasicPoint.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
022_Lighting_BasicSpot.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
022_Lighting_BasicSpot.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
024_Shader_PBRvalidation_Specular.unity.png Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
024_Shader_PBRvalidation_Specular.unity.png.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
025_Shader_PBRvalidation_Metallic.unity.png Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
025_Shader_PBRvalidation_Metallic.unity.png.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
026_Shader_PBRscene.unity.png 026 template image verified with simplified ggx / visibility / fresnel 7 年前
026_Shader_PBRscene.unity.png.meta Test 026 Template image fix 7 年前
027_PostProcessing.unity.png Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test 7 年前
027_PostProcessing.unity.png.meta Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test 7 年前
031_Shader_GlossyEnvironmentSky.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
031_Shader_GlossyEnvironmentSky.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
035_Shader_TerrainShaders.unity.png Added terrain shaders test 7 年前
035_Shader_TerrainShaders.unity.png.meta Added terrain shaders test 7 年前