您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
86 行
2.4 KiB
86 行
2.4 KiB
using UnityEngine.Experimental.Rendering;
|
|
|
|
namespace UnityEngine.Experimental.ScriptableRenderLoop
|
|
{
|
|
//@TODO: This should be moved into GraphicsSettings
|
|
[ExecuteInEditMode]
|
|
public class ScriptableRenderLoopPicker : MonoBehaviour
|
|
{
|
|
public ScriptableRenderLoop renderloop
|
|
{
|
|
get { return m_RenderLoop; }
|
|
set { m_RenderLoop = value; }
|
|
}
|
|
|
|
[SerializeField]
|
|
private ScriptableRenderLoop m_RenderLoop;
|
|
|
|
void OnEnable()
|
|
{
|
|
RenderLoop.renderLoopDelegate += Render;
|
|
|
|
SyncRenderingFeatures();
|
|
}
|
|
|
|
void OnValidate()
|
|
{
|
|
SyncRenderingFeatures();
|
|
}
|
|
|
|
void SyncRenderingFeatures()
|
|
{
|
|
#if UNITY_EDITOR
|
|
if (m_RenderLoop != null && isActiveAndEnabled)
|
|
UnityEditor.SupportedRenderingFeatures.active = m_RenderLoop.GetSupportedRenderingFeatures();
|
|
else
|
|
UnityEditor.SupportedRenderingFeatures.active = UnityEditor.SupportedRenderingFeatures.Default;
|
|
#endif
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
RenderLoop.renderLoopDelegate -= Render;
|
|
|
|
#if UNITY_EDITOR
|
|
UnityEditor.SupportedRenderingFeatures.active = UnityEditor.SupportedRenderingFeatures.Default;
|
|
#endif
|
|
}
|
|
|
|
bool Render(Camera[] cameras, RenderLoop loop)
|
|
{
|
|
if (m_RenderLoop == null)
|
|
return false;
|
|
|
|
#if UNITY_EDITOR
|
|
if (m_AssetVersion != s_GlobalAssetVersion)
|
|
{
|
|
m_AssetVersion = s_GlobalAssetVersion;
|
|
m_RenderLoop.Rebuild();
|
|
}
|
|
#endif
|
|
|
|
m_RenderLoop.Render(cameras, loop);
|
|
return true;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
// Temporary hack to allow compute shader reloading
|
|
internal class AssetReloader : UnityEditor.AssetPostprocessor
|
|
{
|
|
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
|
{
|
|
foreach (var str in importedAssets)
|
|
{
|
|
if (str.EndsWith(".compute"))
|
|
{
|
|
s_GlobalAssetVersion++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static int s_GlobalAssetVersion = 0;
|
|
int m_AssetVersion = 0;
|
|
#endif
|
|
}
|
|
}
|