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47 行
1.6 KiB
47 行
1.6 KiB
using System.Reflection;
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using System.Linq;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[ExecuteInEditMode]
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public abstract class SkySettings : ScriptableObject
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{
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protected class Unhashed : System.Attribute {}
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[Range(0,360)]
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public float rotation = 0.0f;
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public float exposure = 0.0f;
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public float multiplier = 1.0f;
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public SkyResolution resolution = SkyResolution.SkyResolution256;
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public EnvironementUpdateMode updateMode = EnvironementUpdateMode.OnChanged;
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public float updatePeriod = 0.0f;
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public Cubemap lightingOverride = null;
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private FieldInfo[] m_Properties;
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protected void OnEnable()
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{
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// Enumerate properties in order to compute the hash more quickly later on.
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m_Properties = GetType()
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.GetFields(BindingFlags.Public | BindingFlags.Instance)
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.ToArray();
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}
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public int GetHash()
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{
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unchecked
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{
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int hash = 13;
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foreach (var p in m_Properties)
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{
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bool unhashedAttribute = p.GetCustomAttributes(typeof(Unhashed), true).Length != 0;
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object obj = p.GetValue(this);
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if (obj != null && !unhashedAttribute) // Sometimes it can be a null reference.
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hash = hash * 23 + obj.GetHashCode();
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}
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return hash;
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}
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}
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public abstract SkyRenderer GetRenderer();
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}
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}
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