您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
411 行
18 KiB
411 行
18 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEditor
|
|
{
|
|
internal class LitGUI : ShaderGUI
|
|
{
|
|
public enum SurfaceType
|
|
{
|
|
Opaque,
|
|
Transparent
|
|
}
|
|
public enum BlendMode
|
|
{
|
|
Lerp,
|
|
Add,
|
|
SoftAdd,
|
|
Multiply,
|
|
Premultiply
|
|
}
|
|
|
|
public enum SmoothnessMapChannel
|
|
{
|
|
MaskAlpha,
|
|
AlbedoAlpha,
|
|
}
|
|
public enum EmissiveColorMode
|
|
{
|
|
UseEmissiveColor,
|
|
UseEmissiveMask,
|
|
}
|
|
public enum DoubleSidedMode
|
|
{
|
|
None,
|
|
DoubleSided,
|
|
DoubleSidedLightingFlip,
|
|
DoubleSidedLightingMirror,
|
|
}
|
|
|
|
public enum NormalMapSpace
|
|
{
|
|
TangentSpace,
|
|
ObjectSpace,
|
|
}
|
|
|
|
public enum HeightmapMode
|
|
{
|
|
Parallax,
|
|
Displacement,
|
|
}
|
|
|
|
private static class Styles
|
|
{
|
|
public static string OptionText = "Options";
|
|
public static string SurfaceTypeText = "Surface Type";
|
|
public static string BlendModeText = "Blend Mode";
|
|
|
|
public static GUIContent alphaCutoffEnableText = new GUIContent("Alpha Cutoff Enable", "Threshold for alpha cutoff");
|
|
public static GUIContent alphaCutoffText = new GUIContent("Alpha Cutoff", "Threshold for alpha cutoff");
|
|
public static GUIContent doubleSidedModeText = new GUIContent("Double Sided", "This will render the two face of the objects (disable backface culling)");
|
|
|
|
public static readonly string[] surfaceTypeNames = Enum.GetNames(typeof(SurfaceType));
|
|
public static readonly string[] blendModeNames = Enum.GetNames(typeof(BlendMode));
|
|
|
|
public static string InputsOptionsText = "Inputs options";
|
|
|
|
public static GUIContent smoothnessMapChannelText = new GUIContent("Smoothness Source", "Smoothness texture and channel");
|
|
public static GUIContent emissiveColorModeText = new GUIContent("Emissive Color Usage", "Use emissive color or emissive mask");
|
|
|
|
public static string InputsText = "Inputs";
|
|
|
|
public static string InputsMapText = "";
|
|
|
|
public static GUIContent baseColorText = new GUIContent("Base Color", "Albedo (RGB) and Smoothness (A)");
|
|
public static GUIContent baseColorSmoothnessText = new GUIContent("Base Color + Smoothness", "Albedo (RGB) and Smoothness (A)");
|
|
|
|
public static GUIContent metalicText = new GUIContent("Metalic", "Metalic scale factor");
|
|
public static GUIContent smoothnessText = new GUIContent("Smoothness", "Smoothness scale factor");
|
|
public static GUIContent maskMapESText = new GUIContent("Mask Map - M(R), AO(G), E(B), S(A)", "Mask map");
|
|
public static GUIContent maskMapEText = new GUIContent("Mask Map - M(R), AO(G), E(B)", "Mask map");
|
|
public static GUIContent maskMapText = new GUIContent("Mask Map - M(R), AO(G)", "Mask map");
|
|
public static GUIContent maskMapSText = new GUIContent("Mask Map - M(R), AO(G), S(A)", "Mask map");
|
|
|
|
public static GUIContent specularOcclusionMapText = new GUIContent("Specular Occlusion Map (RGBA)", "Specular Occlusion Map");
|
|
|
|
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map (BC5) - DXT5 for test");
|
|
public static GUIContent normalMapSpaceText = new GUIContent("Normal Map space", "");
|
|
|
|
public static GUIContent heightMapText = new GUIContent("Height Map", "Height Map");
|
|
public static GUIContent heightMapModeText = new GUIContent("Height Map Mode", "");
|
|
|
|
|
|
// public static GUIContent diffuseLightingMapText = new GUIContent("DiffuseLightingMap", "Lightmap/Lightprobe data (fill by system is not done");
|
|
|
|
public static GUIContent emissiveText = new GUIContent("Emissive Color", "Emissive");
|
|
public static GUIContent emissiveIntensityText = new GUIContent("Emissive Intensity", "Emissive");
|
|
}
|
|
|
|
MaterialProperty surfaceType = null;
|
|
MaterialProperty blendMode = null;
|
|
MaterialProperty alphaCutoff = null;
|
|
MaterialProperty alphaCutoffEnable = null;
|
|
MaterialProperty doubleSidedMode = null;
|
|
MaterialProperty smoothnessMapChannel = null;
|
|
MaterialProperty emissiveColorMode = null;
|
|
|
|
MaterialProperty baseColor = null;
|
|
MaterialProperty baseColorMap = null;
|
|
MaterialProperty metalic = null;
|
|
MaterialProperty smoothness = null;
|
|
MaterialProperty maskMap = null;
|
|
MaterialProperty specularOcclusionMap = null;
|
|
MaterialProperty normalMap = null;
|
|
MaterialProperty normalMapSpace = null;
|
|
MaterialProperty heightMap = null;
|
|
MaterialProperty heightScale = null;
|
|
MaterialProperty heightBias = null;
|
|
MaterialProperty heightMapMode = null;
|
|
// MaterialProperty diffuseLightingMap = null;
|
|
MaterialProperty emissiveColor = null;
|
|
MaterialProperty emissiveColorMap = null;
|
|
MaterialProperty emissiveIntensity = null;
|
|
// MaterialProperty subSurfaceRadius = null;
|
|
// MaterialProperty subSurfaceRadiusMap = null;
|
|
|
|
|
|
|
|
MaterialEditor m_MaterialEditor;
|
|
|
|
public void FindProperties (MaterialProperty[] props)
|
|
{
|
|
surfaceType = FindProperty("_SurfaceType", props);
|
|
blendMode = FindProperty("_BlendMode", props);
|
|
alphaCutoff = FindProperty("_AlphaCutoff", props);
|
|
alphaCutoffEnable = FindProperty("_AlphaCutoffEnable", props);
|
|
doubleSidedMode = FindProperty("_DoubleSidedMode", props);
|
|
smoothnessMapChannel = FindProperty("_SmoothnessTextureChannel", props);
|
|
emissiveColorMode = FindProperty("_EmissiveColorMode", props);
|
|
|
|
baseColor = FindProperty("_BaseColor", props);
|
|
baseColorMap = FindProperty("_BaseColorMap", props);
|
|
metalic = FindProperty("_Metalic", props);
|
|
smoothness = FindProperty("_Smoothness", props);
|
|
maskMap = FindProperty("_MaskMap", props);
|
|
specularOcclusionMap = FindProperty("_SpecularOcclusionMap", props);
|
|
normalMap = FindProperty("_NormalMap", props);
|
|
normalMapSpace = FindProperty("_NormalMapSpace", props);
|
|
heightMap = FindProperty("_HeightMap", props);
|
|
heightScale = FindProperty("_HeightScale", props);
|
|
heightBias = FindProperty("_HeightBias", props);
|
|
heightMapMode = FindProperty("_HeightMapMode", props);
|
|
// diffuseLightingMap = FindProperty("_DiffuseLightingMap", props);
|
|
emissiveColor = FindProperty("_EmissiveColor", props);
|
|
emissiveColorMap = FindProperty("_EmissiveColorMap", props);
|
|
emissiveIntensity = FindProperty("_EmissiveIntensity", props);
|
|
}
|
|
|
|
public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] props)
|
|
{
|
|
FindProperties (props); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
|
|
m_MaterialEditor = materialEditor;
|
|
Material material = materialEditor.target as Material;
|
|
|
|
ShaderPropertiesGUI (material);
|
|
}
|
|
|
|
public void ShaderPropertiesGUI (Material material)
|
|
{
|
|
// Use default labelWidth
|
|
EditorGUIUtility.labelWidth = 0f;
|
|
|
|
// Detect any changes to the material
|
|
EditorGUI.BeginChangeCheck();
|
|
{
|
|
GUILayout.Label(Styles.OptionText, EditorStyles.boldLabel);
|
|
SurfaceTypePopup();
|
|
if ((SurfaceType)surfaceType.floatValue == SurfaceType.Transparent)
|
|
{
|
|
BlendModePopup();
|
|
}
|
|
m_MaterialEditor.ShaderProperty(alphaCutoffEnable, Styles.alphaCutoffEnableText.text);
|
|
if (alphaCutoffEnable.floatValue == 1.0)
|
|
{
|
|
m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText.text);
|
|
}
|
|
m_MaterialEditor.ShaderProperty(doubleSidedMode, Styles.doubleSidedModeText.text);
|
|
|
|
GUILayout.Label(Styles.InputsOptionsText, EditorStyles.boldLabel);
|
|
m_MaterialEditor.ShaderProperty(smoothnessMapChannel, Styles.smoothnessMapChannelText.text);
|
|
m_MaterialEditor.ShaderProperty(emissiveColorMode, Styles.emissiveColorModeText.text);
|
|
|
|
bool isAlbedoAlpha = (SmoothnessMapChannel)smoothnessMapChannel.floatValue == SmoothnessMapChannel.AlbedoAlpha;
|
|
bool useEmissiveMask = (EmissiveColorMode)emissiveColorMode.floatValue == EmissiveColorMode.UseEmissiveMask;
|
|
|
|
GUILayout.Label(Styles.InputsText, EditorStyles.boldLabel);
|
|
m_MaterialEditor.TexturePropertySingleLine(isAlbedoAlpha ? Styles.baseColorSmoothnessText : Styles.baseColorText, baseColorMap, baseColor);
|
|
m_MaterialEditor.ShaderProperty(metalic, Styles.metalicText);
|
|
m_MaterialEditor.ShaderProperty(smoothness, Styles.smoothnessText);
|
|
|
|
if (isAlbedoAlpha && useEmissiveMask)
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.maskMapESText, maskMap);
|
|
else if (useEmissiveMask)
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.maskMapEText, maskMap);
|
|
else if (isAlbedoAlpha)
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.maskMapSText, maskMap);
|
|
else
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.maskMapText, maskMap);
|
|
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.specularOcclusionMapText, specularOcclusionMap);
|
|
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, normalMap);
|
|
m_MaterialEditor.ShaderProperty(normalMapSpace, Styles.normalMapSpaceText.text);
|
|
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.heightMapText, heightMap, heightScale, heightBias);
|
|
m_MaterialEditor.ShaderProperty(heightMapMode, Styles.heightMapModeText.text);
|
|
|
|
if (!useEmissiveMask)
|
|
{
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.emissiveText, emissiveColorMap, emissiveColor);
|
|
}
|
|
m_MaterialEditor.ShaderProperty(emissiveIntensity, Styles.emissiveIntensityText);
|
|
}
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
foreach (var obj in blendMode.targets)
|
|
MaterialChanged((Material)obj);
|
|
}
|
|
}
|
|
|
|
// TODO: try to setup minimun value to fall back to standard shaders and reverse
|
|
public override void AssignNewShaderToMaterial (Material material, Shader oldShader, Shader newShader)
|
|
{
|
|
base.AssignNewShaderToMaterial(material, oldShader, newShader);
|
|
}
|
|
|
|
void SurfaceTypePopup()
|
|
{
|
|
EditorGUI.showMixedValue = surfaceType.hasMixedValue;
|
|
var mode = (SurfaceType)surfaceType.floatValue;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
mode = (SurfaceType)EditorGUILayout.Popup(Styles.SurfaceTypeText, (int)mode, Styles.surfaceTypeNames);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
m_MaterialEditor.RegisterPropertyChangeUndo("Surface Type");
|
|
surfaceType.floatValue = (float)mode;
|
|
}
|
|
|
|
EditorGUI.showMixedValue = false;
|
|
}
|
|
|
|
void BlendModePopup()
|
|
{
|
|
EditorGUI.showMixedValue = blendMode.hasMixedValue;
|
|
var mode = (BlendMode)blendMode.floatValue;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
mode = (BlendMode)EditorGUILayout.Popup(Styles.BlendModeText, (int)mode, Styles.blendModeNames);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
m_MaterialEditor.RegisterPropertyChangeUndo("Blend Mode");
|
|
blendMode.floatValue = (float)mode;
|
|
}
|
|
|
|
EditorGUI.showMixedValue = false;
|
|
}
|
|
|
|
static public void SetupMaterial(Material material)
|
|
{
|
|
// Note: keywords must be based on Material value not on MaterialProperty due to multi-edit & material animation
|
|
// (MaterialProperty value might come from renderer material property block)
|
|
|
|
bool alphaTestEnable = material.GetFloat("_AlphaCutoffEnable") == 1.0;
|
|
SurfaceType surfaceType = (SurfaceType)material.GetFloat("_SurfaceType");
|
|
BlendMode blendMode = (BlendMode)material.GetFloat("_BlendMode");
|
|
DoubleSidedMode doubleSidedMode = (DoubleSidedMode)material.GetFloat("_DoubleSidedMode");
|
|
|
|
if (surfaceType == SurfaceType.Opaque)
|
|
{
|
|
material.SetOverrideTag("RenderType", alphaTestEnable ? "TransparentCutout" : "");
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
|
material.SetInt("_ZWrite", 1);
|
|
material.renderQueue = alphaTestEnable ? (int)UnityEngine.Rendering.RenderQueue.AlphaTest : -1;
|
|
}
|
|
else
|
|
{
|
|
material.SetOverrideTag("RenderType", "Transparent");
|
|
material.SetInt("_ZWrite", 0);
|
|
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
|
|
|
|
switch (blendMode)
|
|
{
|
|
case BlendMode.Lerp:
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
|
break;
|
|
|
|
case BlendMode.Add:
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
break;
|
|
|
|
case BlendMode.SoftAdd:
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusDstColor);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
break;
|
|
|
|
case BlendMode.Multiply:
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
|
break;
|
|
|
|
case BlendMode.Premultiply:
|
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (doubleSidedMode == DoubleSidedMode.None)
|
|
{
|
|
material.SetInt("_CullMode", (int)UnityEngine.Rendering.CullMode.Back);
|
|
}
|
|
else
|
|
{
|
|
material.SetInt("_CullMode", (int)UnityEngine.Rendering.CullMode.Off);
|
|
}
|
|
|
|
if (doubleSidedMode == DoubleSidedMode.DoubleSidedLightingFlip)
|
|
{
|
|
material.EnableKeyword("_DOUBLESIDED_LIGHTING_FLIP");
|
|
material.DisableKeyword("_DOUBLESIDED_LIGHTING_MIRROR");
|
|
}
|
|
else if (doubleSidedMode == DoubleSidedMode.DoubleSidedLightingMirror)
|
|
{
|
|
material.DisableKeyword("_DOUBLESIDED_LIGHTING_FLIP");
|
|
material.EnableKeyword("_DOUBLESIDED_LIGHTING_MIRROR");
|
|
}
|
|
else
|
|
{
|
|
material.DisableKeyword("_DOUBLESIDED_LIGHTING_FLIP");
|
|
material.DisableKeyword("_DOUBLESIDED_LIGHTING_MIRROR");
|
|
}
|
|
|
|
SetKeyword(material, "_ALPHATEST_ON", alphaTestEnable);
|
|
SetKeyword(material, "_NORMALMAP", material.GetTexture("_NormalMap"));
|
|
SetKeyword(material, "_NORMALMAP_TANGENT_SPACE", (NormalMapSpace)material.GetFloat("_NormalMapSpace") == NormalMapSpace.TangentSpace);
|
|
SetKeyword(material, "_MASKMAP", material.GetTexture("_MaskMap"));
|
|
SetKeyword(material, "_SPECULAROCCLUSIONMAP", material.GetTexture("_SpecularOcclusionMap"));
|
|
SetKeyword(material, "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", ((SmoothnessMapChannel)material.GetFloat("_SmoothnessTextureChannel")) == SmoothnessMapChannel.AlbedoAlpha);
|
|
SetKeyword(material, "_EMISSIVE_COLOR", ((EmissiveColorMode)material.GetFloat("_EmissiveColorMode")) == EmissiveColorMode.UseEmissiveColor);
|
|
SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture("_EmissiveColorMap"));
|
|
SetKeyword(material, "_HEIGHTMAP", material.GetTexture("_HeightMap"));
|
|
SetKeyword(material, "_HEIGHTMAP_AS_DISPLACEMENT", (HeightmapMode)material.GetFloat("_HeightMapMode") == HeightmapMode.Displacement);
|
|
|
|
/*
|
|
// Setup lightmap emissive flags
|
|
MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags;
|
|
if ((flags & (MaterialGlobalIlluminationFlags.BakedEmissive | MaterialGlobalIlluminationFlags.RealtimeEmissive)) != 0)
|
|
{
|
|
flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
|
|
if (!shouldEmissionBeEnabled)
|
|
flags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
|
|
|
|
material.globalIlluminationFlags = flags;
|
|
}
|
|
*/
|
|
}
|
|
|
|
static bool ShouldEmissionBeEnabled(Material mat, Color color)
|
|
{
|
|
//var realtimeEmission = (mat.globalIlluminationFlags & MaterialGlobalIlluminationFlags.RealtimeEmissive) > 0;
|
|
//return color.maxColorComponent > 0.1f / 255.0f || realtimeEmission;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool HasValidEmissiveKeyword (Material material)
|
|
{
|
|
/*
|
|
// Material animation might be out of sync with the material keyword.
|
|
// So if the emission support is disabled on the material, but the property blocks have a value that requires it, then we need to show a warning.
|
|
// (note: (Renderer MaterialPropertyBlock applies its values to emissionColorForRendering))
|
|
bool hasEmissionKeyword = material.IsKeywordEnabled ("_EMISSION");
|
|
if (!hasEmissionKeyword && ShouldEmissionBeEnabled (material, emissionColorForRendering.colorValue))
|
|
return false;
|
|
else
|
|
return true;
|
|
*/
|
|
|
|
return true;
|
|
}
|
|
|
|
static void MaterialChanged(Material material)
|
|
{
|
|
SetupMaterial(material);
|
|
}
|
|
|
|
static void SetKeyword(Material m, string keyword, bool state)
|
|
{
|
|
if (state)
|
|
m.EnableKeyword (keyword);
|
|
else
|
|
m.DisableKeyword (keyword);
|
|
}
|
|
}
|
|
|
|
} // namespace UnityEditor
|