您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
..
Debug HDRenderLoop: Update Debug view mode for new parameters 8 年前
Lighting HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Material HDRenderLoop: Update Debug view mode for new parameters 8 年前
PostProcess HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Debug.meta Added GBuffer Debug shader. 8 年前
LightDefinition.cs removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinition.cs.hlsl removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Lighting.meta More work 8 年前
Lit.shader HDRenderLoop: Update Debug view mode for new parameters 8 年前
Lit.shader.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
LitTemplate.hlsl HDRenderLoop: Update Debug view mode for new parameters 8 年前
LitTemplate.hlsl.meta HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
LitUI.cs HDRenderLoop: Correction Metallic name 8 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
Material.meta More work 8 年前
PostProcess.meta Prepare for deferred rendering 8 年前
ShaderConfig.cs HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderVariables.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Unlit.shader HDRenderLoop: Update Debug view mode for new parameters 8 年前
Unlit.shader.meta HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前