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39 行
1.2 KiB
39 行
1.2 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Geometry", "Tangent Vector")]
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public class TangentVectorNode : GeometryNode, IMayRequireTangent
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{
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public const int kOutputSlotId = 0;
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public const string kOutputSlotName = "Out";
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public TangentVectorNode()
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{
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name = "Tangent Vector";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Tangent-Vector-Node"; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector3MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, new Vector4(0, 0, 1, 1)));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Tangent));
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}
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public NeededCoordinateSpace RequiresTangent()
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{
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return space.ToNeededCoordinateSpace();
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}
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}
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}
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