您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
162 行
6.4 KiB
162 行
6.4 KiB
Shader "LightweightPipeline/Particles/Standard"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex("Albedo", 2D) = "white" {}
|
|
_Color("Color", Color) = (1,1,1,1)
|
|
|
|
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
|
|
|
|
_MetallicGlossMap("Metallic", 2D) = "white" {}
|
|
[Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0
|
|
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
|
|
|
|
_BumpScale("Scale", Float) = 1.0
|
|
_BumpMap("Normal Map", 2D) = "bump" {}
|
|
|
|
_EmissionColor("Color", Color) = (0,0,0)
|
|
_EmissionMap("Emission", 2D) = "white" {}
|
|
|
|
_DistortionStrength("Strength", Float) = 1.0
|
|
_DistortionBlend("Blend", Range(0.0, 1.0)) = 0.5
|
|
|
|
_SoftParticlesNearFadeDistance("Soft Particles Near Fade", Float) = 0.0
|
|
_SoftParticlesFarFadeDistance("Soft Particles Far Fade", Float) = 1.0
|
|
_CameraNearFadeDistance("Camera Near Fade", Float) = 1.0
|
|
_CameraFarFadeDistance("Camera Far Fade", Float) = 2.0
|
|
|
|
// Hidden properties
|
|
[HideInInspector] _Mode("__mode", Float) = 0.0
|
|
[HideInInspector] _FlipbookMode("__flipbookmode", Float) = 0.0
|
|
[HideInInspector] _LightingEnabled("__lightingenabled", Float) = 1.0
|
|
[HideInInspector] _DistortionEnabled("__distortionenabled", Float) = 0.0
|
|
[HideInInspector] _EmissionEnabled("__emissionenabled", Float) = 0.0
|
|
[HideInInspector] _BlendOp("__blendop", Float) = 0.0
|
|
[HideInInspector] _SrcBlend("__src", Float) = 1.0
|
|
[HideInInspector] _DstBlend("__dst", Float) = 0.0
|
|
[HideInInspector] _ZWrite("__zw", Float) = 1.0
|
|
[HideInInspector] _Cull("__cull", Float) = 2.0
|
|
[HideInInspector] _SoftParticlesEnabled("__softparticlesenabled", Float) = 0.0
|
|
[HideInInspector] _CameraFadingEnabled("__camerafadingenabled", Float) = 0.0
|
|
[HideInInspector] _SoftParticleFadeParams("__softparticlefadeparams", Vector) = (0,0,0,0)
|
|
[HideInInspector] _CameraFadeParams("__camerafadeparams", Vector) = (0,0,0,0)
|
|
[HideInInspector] _DistortionStrengthScaled("__distortionstrengthscaled", Float) = 0.0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags{"RenderType" = "Opaque" "IgnoreProjector" = "True" "PreviewType" = "Plane" "PerformanceChecks" = "False" "RenderPipeline" = "LightweightPipeline"}
|
|
|
|
BlendOp[_BlendOp]
|
|
Blend[_SrcBlend][_DstBlend]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
|
|
Pass
|
|
{
|
|
Tags {"LightMode" = "LightweightForward"}
|
|
CGPROGRAM
|
|
#pragma vertex ParticlesLitVertex
|
|
#pragma fragment ParticlesLitFragment
|
|
#pragma multi_compile __ SOFTPARTICLES_ON
|
|
#pragma multi_compile _MAIN_DIRECTIONAL_LIGHT _MAIN_SPOT_LIGHT _MAIN_POINT_LIGHT
|
|
#pragma target 3.5
|
|
|
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
|
|
#pragma shader_feature _METALLICGLOSSMAP
|
|
#pragma shader_feature _NORMALMAP
|
|
#pragma shader_feature _EMISSION
|
|
#pragma shader_feature _FADING_ON
|
|
#pragma shader_feature _REQUIRE_UV2
|
|
|
|
#define NO_LIGHTMAP
|
|
#define NO_ADDITIONAL_LIGHTS
|
|
|
|
#include "UnityStandardParticles.cginc"
|
|
#include "LightweightLighting.cginc"
|
|
|
|
struct VertexOutputLit
|
|
{
|
|
half4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
#if _NORMALMAP
|
|
half3 tangent : TEXCOORD1;
|
|
half3 binormal : TEXCOORD2;
|
|
half3 normal : TEXCOORD3;
|
|
#else
|
|
half3 normal : TEXCOORD1;
|
|
#endif
|
|
|
|
#if defined(_FLIPBOOK_BLENDING)
|
|
float3 texcoord2AndBlend : TEXCOORD4;
|
|
#endif
|
|
#if defined(SOFTPARTICLES_ON) || defined(_FADING_ON)
|
|
float4 projectedPosition : TEXCOORD5;
|
|
#endif
|
|
float4 posWS : TEXCOORD6; // xyz: position; w = fogFactor;
|
|
float4 clipPos : SV_POSITION;
|
|
};
|
|
|
|
void InitializeSurfaceData(VertexOutputLit IN, out SurfaceOutputStandard surfaceData)
|
|
{
|
|
Input input;
|
|
input.color = IN.color;
|
|
input.texcoord = IN.texcoord;
|
|
#if defined(_FLIPBOOK_BLENDING)
|
|
input.texcoord2AndBlend = IN.texcoord2AndBlend;
|
|
#endif
|
|
#if defined(SOFTPARTICLES_ON) || defined(_FADING_ON)
|
|
input.projectedPosition = IN.projectedPosition;
|
|
#endif
|
|
|
|
// No distortion Support
|
|
surfaceData.Normal = half3(0, 0, 1);
|
|
surfaceData.Occlusion = 1.0;
|
|
surf(input, surfaceData);
|
|
}
|
|
|
|
VertexOutputLit ParticlesLitVertex(appdata_particles v)
|
|
{
|
|
VertexOutputLit o;
|
|
float4 clipPosition = UnityObjectToClipPos(v.vertex);
|
|
|
|
#if _NORMALMAP
|
|
OutputTangentToWorld(v.tangent, v.normal, o.tangent, o.binormal, o.normal);
|
|
#else
|
|
o.normal = normalize(UnityObjectToWorldNormal(v.normal));
|
|
#endif
|
|
o.color = v.color;
|
|
o.posWS.xyz = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
o.posWS.w = ComputeFogFactor(clipPosition.z);
|
|
vertTexcoord(v, o);
|
|
vertFading(o);
|
|
o.clipPos = clipPosition;
|
|
return o;
|
|
}
|
|
|
|
half4 ParticlesLitFragment(VertexOutputLit IN) : SV_Target
|
|
{
|
|
SurfaceOutputStandard surfaceData;
|
|
InitializeSurfaceData(IN, surfaceData);
|
|
|
|
float3 positionWS = IN.posWS.xyz;
|
|
half3 viewDirWS = SafeNormalize(_WorldSpaceCameraPos - positionWS);
|
|
half fogFactor = IN.posWS.w;
|
|
|
|
#if _NORMALMAP
|
|
half3 normalWS = TangentToWorldNormal(surfaceData.Normal, IN.tangent, IN.binormal, IN.normal);
|
|
#else
|
|
half3 normalWS = normalize(IN.normal);
|
|
#endif
|
|
|
|
half3 zero = half3(0.0, 0.0, 0.0);
|
|
return LightweightFragmentPBR(positionWS, normalWS, viewDirWS, fogFactor, /*indirectDiffuse*/ zero, /*vertex lighting*/ zero, surfaceData.Albedo,
|
|
surfaceData.Metallic, /* specularColor */ zero, surfaceData.Smoothness, surfaceData.Occlusion, surfaceData.Emission, surfaceData.Alpha);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
Fallback "LightweightPipeline/Unlit"
|
|
CustomEditor "LightweightStandardParticlesShaderGUI"
|
|
}
|