您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
727 行
40 KiB
727 行
40 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
using UnityEngine.Experimental.Rendering.HDPipeline.Attributes;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
[GenerateHLSL]
|
|
public enum FullScreenDebugMode
|
|
{
|
|
None,
|
|
|
|
// Lighting
|
|
MinLightingFullScreenDebug,
|
|
SSAO,
|
|
DeferredShadows,
|
|
PreRefractionColorPyramid,
|
|
DepthPyramid,
|
|
FinalColorPyramid,
|
|
ScreenSpaceTracing,
|
|
MaxLightingFullScreenDebug,
|
|
|
|
// Rendering
|
|
MinRenderingFullScreenDebug,
|
|
MotionVectors,
|
|
NanTracker,
|
|
MaxRenderingFullScreenDebug
|
|
}
|
|
|
|
[GenerateHLSL]
|
|
public struct ScreenSpaceTracingDebug
|
|
{
|
|
// Used to debug SSRay model
|
|
// 1x32 bits
|
|
public Lit.RefractionSSRayModel tracingModel;
|
|
|
|
// 6x32 bits
|
|
public uint loopStartPositionSSX; // Proxy, HiZ
|
|
public uint loopStartPositionSSY; // Proxy, HiZ
|
|
public float loopStartLinearDepth; // Proxy, HiZ
|
|
public Vector3 loopRayDirectionSS; // HiZ
|
|
public uint loopMipLevelMax; // HiZ
|
|
public uint loopIterationMax; // HiZ
|
|
|
|
// 9x32 bits
|
|
public Vector3 iterationPositionSS; // HiZ
|
|
public uint iterationMipLevel; // HiZ
|
|
public uint iteration; // HiZ
|
|
public float iterationLinearDepthBuffer; // HiZ
|
|
public Lit.HiZIntersectionKind iterationIntersectionKind; // HiZ
|
|
public uint iterationCellSizeW; // HiZ
|
|
public uint iterationCellSizeH; // HiZ
|
|
public EnvShapeType proxyShapeType; // Proxy
|
|
public float projectionDistance; // Proxy
|
|
|
|
// 4x32 bits
|
|
public bool endHitSuccess; // Proxy, HiZ
|
|
public float endLinearDepth; // Proxy, HiZ
|
|
public uint endPositionSSX; // Proxy, HiZ
|
|
public uint endPositionSSY; // Proxy, HiZ
|
|
|
|
// 0x32 bits (padding)
|
|
|
|
public Vector2 loopStartPositionSS { get { return new Vector2(loopStartPositionSSX, loopStartPositionSSY); } }
|
|
public Vector2 endPositionSS { get { return new Vector2(endPositionSSX, endPositionSSY); } }
|
|
public Vector2 iterationCellId { get { return new Vector2(((int)iterationPositionSS.x) >> (int)iterationMipLevel, ((int)iterationPositionSS.y) >> (int)iterationMipLevel); } }
|
|
public Vector2 iterationCellSize { get { return new Vector2(iterationCellSizeW, iterationCellSizeH); } }
|
|
}
|
|
|
|
public class DebugDisplaySettings
|
|
{
|
|
public static string k_PanelDisplayStats = "Display Stats";
|
|
public static string k_PanelMaterials = "Material";
|
|
public static string k_PanelLighting = "Lighting";
|
|
public static string k_PanelRendering = "Rendering";
|
|
|
|
public static string k_PanelScreenSpaceTracing = "Screen Space Tracing";
|
|
|
|
//static readonly string[] k_HiZIntersectionKind = { "None", "Depth", "Cell" };
|
|
|
|
DebugUI.Widget[] m_DebugDisplayStatsItems;
|
|
DebugUI.Widget[] m_DebugMaterialItems;
|
|
DebugUI.Widget[] m_DebugLightingItems;
|
|
DebugUI.Widget[] m_DebugRenderingItems;
|
|
DebugUI.Widget[] m_DebugScreenSpaceTracingItems;
|
|
|
|
|
|
public float debugOverlayRatio = 0.33f;
|
|
public FullScreenDebugMode fullScreenDebugMode = FullScreenDebugMode.None;
|
|
public float fullscreenDebugMip = 0.0f;
|
|
public bool showSSRayGrid = true;
|
|
public bool showSSRayDepthPyramid = true;
|
|
|
|
public MaterialDebugSettings materialDebugSettings = new MaterialDebugSettings();
|
|
public LightingDebugSettings lightingDebugSettings = new LightingDebugSettings();
|
|
public MipMapDebugSettings mipMapDebugSettings = new MipMapDebugSettings();
|
|
public ColorPickerDebugSettings colorPickerDebugSettings = new ColorPickerDebugSettings();
|
|
|
|
public static GUIContent[] lightingFullScreenDebugStrings = null;
|
|
public static int[] lightingFullScreenDebugValues = null;
|
|
public static GUIContent[] renderingFullScreenDebugStrings = null;
|
|
public static int[] renderingFullScreenDebugValues = null;
|
|
public static GUIContent[] debugScreenSpaceTracingProxyStrings = null;
|
|
public static int[] debugScreenSpaceTracingProxyValues = null;
|
|
public static GUIContent[] debugScreenSpaceTracingHiZStrings = null;
|
|
public static int[] debugScreenSpaceTracingHiZValues = null;
|
|
|
|
Lit.RefractionSSRayModel m_LastSSRayModel = Lit.RefractionSSRayModel.None;
|
|
ScreenSpaceTracingDebug m_ScreenSpaceTracingDebugData;
|
|
public ScreenSpaceTracingDebug screenSpaceTracingDebugData
|
|
{
|
|
get { return m_ScreenSpaceTracingDebugData; }
|
|
internal set
|
|
{
|
|
m_ScreenSpaceTracingDebugData = value;
|
|
if (m_LastSSRayModel != m_ScreenSpaceTracingDebugData.tracingModel)
|
|
{
|
|
m_LastSSRayModel = m_ScreenSpaceTracingDebugData.tracingModel;
|
|
RefreshScreenSpaceTracingDebug<Lit.RefractionSSRayModel>(null, m_LastSSRayModel);
|
|
}
|
|
|
|
if (m_ScreenSpaceTracingDebugData.tracingModel != Lit.RefractionSSRayModel.HiZ)
|
|
{
|
|
showSSRayDepthPyramid = false;
|
|
showSSRayGrid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public DebugDisplaySettings()
|
|
{
|
|
FillFullScreenDebugEnum(ref lightingFullScreenDebugStrings, ref lightingFullScreenDebugValues, FullScreenDebugMode.MinLightingFullScreenDebug, FullScreenDebugMode.MaxLightingFullScreenDebug);
|
|
FillFullScreenDebugEnum(ref renderingFullScreenDebugStrings, ref renderingFullScreenDebugValues, FullScreenDebugMode.MinRenderingFullScreenDebug, FullScreenDebugMode.MaxRenderingFullScreenDebug);
|
|
|
|
var debugScreenSpaceTracingStrings = Enum.GetNames(typeof(DebugScreenSpaceTracing))
|
|
.Select(s => new GUIContent(s))
|
|
.ToArray();
|
|
var debugScreenSpaceTracingValues = (int[])Enum.GetValues(typeof(DebugScreenSpaceTracing));
|
|
|
|
var debugScreenSpaceTracingHiZStringsList = new List<GUIContent>();
|
|
var debugScreenSpaceTracingProxyStringsList = new List<GUIContent>();
|
|
var debugScreenSpaceTracingHiZValueList = new List<int>();
|
|
var debugScreenSpaceTracingProxyValueList = new List<int>();
|
|
for (int i = 0, c = debugScreenSpaceTracingStrings.Length; i < c; ++i)
|
|
{
|
|
var g = debugScreenSpaceTracingStrings[i];
|
|
var v = debugScreenSpaceTracingValues[i];
|
|
if (!g.text.StartsWith("Proxy"))
|
|
{
|
|
debugScreenSpaceTracingHiZStringsList.Add(g);
|
|
debugScreenSpaceTracingHiZValueList.Add(v);
|
|
}
|
|
if (!g.text.StartsWith("HiZ"))
|
|
{
|
|
debugScreenSpaceTracingProxyStringsList.Add(g);
|
|
debugScreenSpaceTracingProxyValueList.Add(v);
|
|
}
|
|
}
|
|
|
|
debugScreenSpaceTracingHiZStrings = debugScreenSpaceTracingHiZStringsList.ToArray();
|
|
debugScreenSpaceTracingHiZValues = debugScreenSpaceTracingHiZValueList.ToArray();
|
|
debugScreenSpaceTracingProxyStrings = debugScreenSpaceTracingProxyStringsList.ToArray();
|
|
debugScreenSpaceTracingProxyValues = debugScreenSpaceTracingProxyValueList.ToArray();
|
|
}
|
|
|
|
public int GetDebugMaterialIndex()
|
|
{
|
|
return materialDebugSettings.GetDebugMaterialIndex();
|
|
}
|
|
|
|
public DebugLightingMode GetDebugLightingMode()
|
|
{
|
|
return lightingDebugSettings.debugLightingMode;
|
|
}
|
|
|
|
public int GetDebugLightingSubMode()
|
|
{
|
|
switch (lightingDebugSettings.debugLightingMode)
|
|
{
|
|
case DebugLightingMode.ScreenSpaceTracingRefraction:
|
|
case DebugLightingMode.ScreenSpaceTracingReflection:
|
|
return (int)lightingDebugSettings.debugScreenSpaceTracingMode;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public DebugMipMapMode GetDebugMipMapMode()
|
|
{
|
|
return mipMapDebugSettings.debugMipMapMode;
|
|
}
|
|
|
|
public bool IsDebugDisplayEnabled()
|
|
{
|
|
return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayEnabled() || mipMapDebugSettings.IsDebugDisplayEnabled() || IsDebugFullScreenEnabled();
|
|
}
|
|
|
|
public bool IsDebugDisplayRemovePostprocess()
|
|
{
|
|
// We want to keep post process when only the override more are enabled and none of the other
|
|
return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayRemovePostprocess() || mipMapDebugSettings.IsDebugDisplayEnabled() || IsDebugFullScreenEnabled();
|
|
}
|
|
|
|
public bool IsDebugMaterialDisplayEnabled()
|
|
{
|
|
return materialDebugSettings.IsDebugDisplayEnabled();
|
|
}
|
|
|
|
public bool IsDebugFullScreenEnabled()
|
|
{
|
|
return fullScreenDebugMode != FullScreenDebugMode.None;
|
|
}
|
|
|
|
public bool IsDebugMipMapDisplayEnabled()
|
|
{
|
|
return mipMapDebugSettings.IsDebugDisplayEnabled();
|
|
}
|
|
|
|
private void DisableNonMaterialDebugSettings()
|
|
{
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
mipMapDebugSettings.debugMipMapMode = DebugMipMapMode.None;
|
|
}
|
|
|
|
public void SetDebugViewMaterial(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableNonMaterialDebugSettings();
|
|
materialDebugSettings.SetDebugViewMaterial(value);
|
|
}
|
|
|
|
public void SetDebugViewEngine(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableNonMaterialDebugSettings();
|
|
materialDebugSettings.SetDebugViewEngine(value);
|
|
}
|
|
|
|
public void SetDebugViewVarying(DebugViewVarying value)
|
|
{
|
|
if (value != 0)
|
|
DisableNonMaterialDebugSettings();
|
|
materialDebugSettings.SetDebugViewVarying(value);
|
|
}
|
|
|
|
public void SetDebugViewProperties(DebugViewProperties value)
|
|
{
|
|
if (value != 0)
|
|
DisableNonMaterialDebugSettings();
|
|
materialDebugSettings.SetDebugViewProperties(value);
|
|
}
|
|
|
|
public void SetDebugViewGBuffer(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableNonMaterialDebugSettings();
|
|
materialDebugSettings.SetDebugViewGBuffer(value);
|
|
}
|
|
|
|
public void SetDebugLightingMode(DebugLightingMode value)
|
|
{
|
|
if (value != 0)
|
|
{
|
|
materialDebugSettings.DisableMaterialDebug();
|
|
mipMapDebugSettings.debugMipMapMode = DebugMipMapMode.None;
|
|
}
|
|
lightingDebugSettings.debugLightingMode = value;
|
|
}
|
|
|
|
public void SetMipMapMode(DebugMipMapMode value)
|
|
{
|
|
if (value != 0)
|
|
{
|
|
materialDebugSettings.DisableMaterialDebug();
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
}
|
|
mipMapDebugSettings.debugMipMapMode = value;
|
|
}
|
|
|
|
bool IsScreenSpaceTracingRefractionDebugEnabled()
|
|
{
|
|
return fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceTracing
|
|
&& lightingDebugSettings.debugLightingMode == DebugLightingMode.ScreenSpaceTracingRefraction;
|
|
}
|
|
|
|
void SetScreenSpaceTracingRefractionDebugEnabled(bool value)
|
|
{
|
|
if (value)
|
|
{
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.ScreenSpaceTracingRefraction;
|
|
fullScreenDebugMode = FullScreenDebugMode.ScreenSpaceTracing;
|
|
}
|
|
else
|
|
{
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
fullScreenDebugMode = FullScreenDebugMode.None;
|
|
}
|
|
}
|
|
|
|
void SetScreenSpaceTracingRefractionDebugMode(int value)
|
|
{
|
|
var val = (DebugScreenSpaceTracing)value;
|
|
if (val != DebugScreenSpaceTracing.None)
|
|
{
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.ScreenSpaceTracingRefraction;
|
|
lightingDebugSettings.debugScreenSpaceTracingMode = (DebugScreenSpaceTracing)value;
|
|
}
|
|
else
|
|
{
|
|
lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
|
|
lightingDebugSettings.debugScreenSpaceTracingMode = DebugScreenSpaceTracing.None;
|
|
}
|
|
}
|
|
|
|
public void UpdateMaterials()
|
|
{
|
|
//if (mipMapDebugSettings.debugMipMapMode != 0)
|
|
// Texture.SetStreamingTextureMaterialDebugProperties();
|
|
}
|
|
|
|
public bool DebugNeedsExposure()
|
|
{
|
|
DebugLightingMode debugLighting = lightingDebugSettings.debugLightingMode;
|
|
DebugViewGbuffer debugGBuffer = (DebugViewGbuffer)materialDebugSettings.debugViewGBuffer;
|
|
return (debugLighting == DebugLightingMode.DiffuseLighting || debugLighting == DebugLightingMode.SpecularLighting) ||
|
|
(debugGBuffer == DebugViewGbuffer.BakeDiffuseLightingWithAlbedoPlusEmissive) ||
|
|
(fullScreenDebugMode == FullScreenDebugMode.PreRefractionColorPyramid || fullScreenDebugMode == FullScreenDebugMode.FinalColorPyramid);
|
|
}
|
|
|
|
void RegisterDisplayStatsDebug()
|
|
{
|
|
m_DebugDisplayStatsItems = new DebugUI.Widget[]
|
|
{
|
|
new DebugUI.Value { displayName = "Frame Rate", getter = () => 1f / Time.smoothDeltaTime, refreshRate = 1f / 30f },
|
|
new DebugUI.Value { displayName = "Frame Rate (ms)", getter = () => Time.smoothDeltaTime * 1000f, refreshRate = 1f / 30f }
|
|
};
|
|
|
|
var panel = DebugManager.instance.GetPanel(k_PanelDisplayStats, true);
|
|
panel.flags = DebugUI.Flags.RuntimeOnly;
|
|
panel.children.Add(m_DebugDisplayStatsItems);
|
|
}
|
|
|
|
void RegisterScreenSpaceTracingDebug()
|
|
{
|
|
var list = new List<DebugUI.Container>();
|
|
|
|
var refractionContainer = new DebugUI.Container
|
|
{
|
|
displayName = "Refraction",
|
|
children =
|
|
{
|
|
new DebugUI.BoolField { displayName = "Debug Enabled", getter = IsScreenSpaceTracingRefractionDebugEnabled, setter = SetScreenSpaceTracingRefractionDebugEnabled, onValueChanged = RefreshScreenSpaceTracingDebug },
|
|
}
|
|
};
|
|
list.Add(refractionContainer);
|
|
|
|
if (IsScreenSpaceTracingRefractionDebugEnabled())
|
|
{
|
|
var debugSettingsContainer = new DebugUI.Container
|
|
{
|
|
displayName = "Debug Settings",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = string.Empty, getter = () => "Click in the scene view, or press 'End' key to select the pixel under the mouse in the scene view to debug." },
|
|
new DebugUI.Value { displayName = "SSRay Model", getter = () => screenSpaceTracingDebugData.tracingModel }
|
|
}
|
|
};
|
|
refractionContainer.children.Add(debugSettingsContainer);
|
|
|
|
switch (screenSpaceTracingDebugData.tracingModel)
|
|
{
|
|
case Lit.RefractionSSRayModel.Proxy:
|
|
{
|
|
debugSettingsContainer.children.Add(
|
|
new DebugUI.EnumField { displayName = "Debug Mode", getter = GetDebugLightingSubMode, setter = SetScreenSpaceTracingRefractionDebugMode, enumNames = debugScreenSpaceTracingProxyStrings, enumValues = debugScreenSpaceTracingProxyValues, onValueChanged = RefreshScreenSpaceTracingDebug }
|
|
);
|
|
refractionContainer.children.Add(
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Debug Values",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess },
|
|
new DebugUI.Value { displayName = "Proxy Shape", getter = () => screenSpaceTracingDebugData.proxyShapeType },
|
|
new DebugUI.Value { displayName = "Projection Distance", getter = () => screenSpaceTracingDebugData.projectionDistance },
|
|
new DebugUI.Value { displayName = "Start Position", getter = () => screenSpaceTracingDebugData.loopStartPositionSS },
|
|
new DebugUI.Value { displayName = "Start Linear Depth", getter = () => screenSpaceTracingDebugData.loopStartLinearDepth },
|
|
new DebugUI.Value { displayName = "End Linear Depth", getter = () => screenSpaceTracingDebugData.endLinearDepth },
|
|
new DebugUI.Value { displayName = "End Position", getter = () => screenSpaceTracingDebugData.endPositionSS },
|
|
}
|
|
}
|
|
);
|
|
break;
|
|
}
|
|
case Lit.RefractionSSRayModel.HiZ:
|
|
{
|
|
debugSettingsContainer.children.Insert(1, new DebugUI.Value { displayName = string.Empty, getter = () => "Press PageUp/PageDown to Increase/Decrease the HiZ step." });
|
|
debugSettingsContainer.children.Add(
|
|
new DebugUI.EnumField { displayName = "Debug Mode", getter = GetDebugLightingSubMode, setter = SetScreenSpaceTracingRefractionDebugMode, enumNames = debugScreenSpaceTracingHiZStrings, enumValues = debugScreenSpaceTracingHiZValues, onValueChanged = RefreshScreenSpaceTracingDebug },
|
|
new DebugUI.BoolField { displayName = "Display Grid", getter = () => showSSRayGrid, setter = v => showSSRayGrid = v },
|
|
new DebugUI.BoolField { displayName = "Display Depth", getter = () => showSSRayDepthPyramid, setter = v => showSSRayDepthPyramid = v }
|
|
);
|
|
refractionContainer.children.Add(
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Debug Values (loop)",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = "Hit Success", getter = () => screenSpaceTracingDebugData.endHitSuccess },
|
|
new DebugUI.Value { displayName = "Start Position", getter = () => screenSpaceTracingDebugData.loopStartPositionSS },
|
|
new DebugUI.Value { displayName = "Start Linear Depth", getter = () => screenSpaceTracingDebugData.loopStartLinearDepth },
|
|
new DebugUI.Value { displayName = "Ray Direction SS", getter = () => new Vector2(screenSpaceTracingDebugData.loopRayDirectionSS.x, screenSpaceTracingDebugData.loopRayDirectionSS.y) },
|
|
new DebugUI.Value { displayName = "Ray Depth", getter = () => 1f / screenSpaceTracingDebugData.loopRayDirectionSS.z },
|
|
new DebugUI.Value { displayName = "End Position", getter = () => screenSpaceTracingDebugData.endPositionSS },
|
|
new DebugUI.Value { displayName = "End Linear Depth", getter = () => screenSpaceTracingDebugData.endLinearDepth },
|
|
}
|
|
},
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Debug Values (iteration)",
|
|
children =
|
|
{
|
|
new DebugUI.Value { displayName = "Iteration", getter = () => string.Format("{0}/{1}", screenSpaceTracingDebugData.iteration, screenSpaceTracingDebugData.loopIterationMax) },
|
|
new DebugUI.Value { displayName = "Position SS", getter = () => new Vector2(screenSpaceTracingDebugData.iterationPositionSS.x, screenSpaceTracingDebugData.iterationPositionSS.y) },
|
|
new DebugUI.Value { displayName = "Depth", getter = () => 1f / screenSpaceTracingDebugData.iterationPositionSS.z },
|
|
new DebugUI.Value { displayName = "Depth Buffer", getter = () => screenSpaceTracingDebugData.iterationLinearDepthBuffer },
|
|
new DebugUI.Value { displayName = "Mip Level", getter = () => string.Format("{0}/{1}", screenSpaceTracingDebugData.iterationMipLevel, screenSpaceTracingDebugData.loopMipLevelMax) },
|
|
new DebugUI.Value { displayName = "Intersection kind", getter = () => screenSpaceTracingDebugData.iterationIntersectionKind },
|
|
new DebugUI.Value { displayName = "Cell Id", getter = () => screenSpaceTracingDebugData.iterationCellId },
|
|
new DebugUI.Value { displayName = "Cell Size", getter = () => screenSpaceTracingDebugData.iterationCellSize },
|
|
}
|
|
}
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_DebugScreenSpaceTracingItems = list.ToArray();
|
|
var panel = DebugManager.instance.GetPanel(k_PanelScreenSpaceTracing, true);
|
|
panel.flags |= DebugUI.Flags.EditorForceUpdate;
|
|
panel.children.Add(m_DebugScreenSpaceTracingItems);
|
|
}
|
|
|
|
public void RegisterMaterialDebug()
|
|
{
|
|
m_DebugMaterialItems = new DebugUI.Widget[]
|
|
{
|
|
new DebugUI.EnumField { displayName = "Material", getter = () => materialDebugSettings.debugViewMaterial, setter = value => SetDebugViewMaterial(value), enumNames = MaterialDebugSettings.debugViewMaterialStrings, enumValues = MaterialDebugSettings.debugViewMaterialValues },
|
|
new DebugUI.EnumField { displayName = "Engine", getter = () => materialDebugSettings.debugViewEngine, setter = value => SetDebugViewEngine(value), enumNames = MaterialDebugSettings.debugViewEngineStrings, enumValues = MaterialDebugSettings.debugViewEngineValues },
|
|
new DebugUI.EnumField { displayName = "Attributes", getter = () => (int)materialDebugSettings.debugViewVarying, setter = value => SetDebugViewVarying((DebugViewVarying)value), autoEnum = typeof(DebugViewVarying) },
|
|
new DebugUI.EnumField { displayName = "Properties", getter = () => (int)materialDebugSettings.debugViewProperties, setter = value => SetDebugViewProperties((DebugViewProperties)value), autoEnum = typeof(DebugViewProperties) },
|
|
new DebugUI.EnumField { displayName = "GBuffer", getter = () => materialDebugSettings.debugViewGBuffer, setter = value => SetDebugViewGBuffer(value), enumNames = MaterialDebugSettings.debugViewMaterialGBufferStrings, enumValues = MaterialDebugSettings.debugViewMaterialGBufferValues }
|
|
};
|
|
|
|
var panel = DebugManager.instance.GetPanel(k_PanelMaterials, true);
|
|
panel.children.Add(m_DebugMaterialItems);
|
|
}
|
|
|
|
// For now we just rebuild the lighting panel if needed, but ultimately it could be done in a better way
|
|
void RefreshLightingDebug<T>(DebugUI.Field<T> field, T value)
|
|
{
|
|
UnregisterDebugItems(k_PanelLighting, m_DebugLightingItems);
|
|
RegisterLightingDebug();
|
|
}
|
|
|
|
void RefreshScreenSpaceTracingDebug<T>(DebugUI.Field<T> field, T value)
|
|
{
|
|
UnregisterDebugItems(k_PanelScreenSpaceTracing, m_DebugScreenSpaceTracingItems);
|
|
RegisterScreenSpaceTracingDebug();
|
|
}
|
|
|
|
public void RegisterLightingDebug()
|
|
{
|
|
var list = new List<DebugUI.Widget>();
|
|
|
|
list.Add(new DebugUI.EnumField
|
|
{
|
|
displayName = "Shadow Debug Mode",
|
|
getter = () => (int)lightingDebugSettings.shadowDebugMode,
|
|
setter = value => lightingDebugSettings.shadowDebugMode = (ShadowMapDebugMode)value,
|
|
autoEnum = typeof(ShadowMapDebugMode),
|
|
onValueChanged = RefreshLightingDebug
|
|
});
|
|
|
|
if (lightingDebugSettings.shadowDebugMode == ShadowMapDebugMode.VisualizeShadowMap)
|
|
{
|
|
var container = new DebugUI.Container();
|
|
container.children.Add(new DebugUI.BoolField { displayName = "Use Selection", getter = () => lightingDebugSettings.shadowDebugUseSelection, setter = value => lightingDebugSettings.shadowDebugUseSelection = value, flags = DebugUI.Flags.EditorOnly, onValueChanged = RefreshLightingDebug });
|
|
|
|
if (!lightingDebugSettings.shadowDebugUseSelection)
|
|
container.children.Add(new DebugUI.UIntField { displayName = "Shadow Map Index", getter = () => lightingDebugSettings.shadowMapIndex, setter = value => lightingDebugSettings.shadowMapIndex = value, min = () => 0u, max = () => (uint)(RenderPipelineManager.currentPipeline as HDRenderPipeline).GetCurrentShadowCount() - 1u });
|
|
|
|
list.Add(container);
|
|
}
|
|
else if (lightingDebugSettings.shadowDebugMode == ShadowMapDebugMode.VisualizeAtlas)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.UIntField { displayName = "Shadow Atlas Index", getter = () => lightingDebugSettings.shadowAtlasIndex, setter = value => lightingDebugSettings.shadowAtlasIndex = value, min = () => 0u, max = () => (uint)(RenderPipelineManager.currentPipeline as HDRenderPipeline).GetShadowAtlasCount() - 1u },
|
|
new DebugUI.UIntField { displayName = "Shadow Slice Index", getter = () => lightingDebugSettings.shadowSliceIndex, setter = value => lightingDebugSettings.shadowSliceIndex = value, min = () => 0u, max = () => (uint)(RenderPipelineManager.currentPipeline as HDRenderPipeline).GetShadowSliceCount(lightingDebugSettings.shadowAtlasIndex) - 1u }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.FloatField { displayName = "Shadow Range Min Value", getter = () => lightingDebugSettings.shadowMinValue, setter = value => lightingDebugSettings.shadowMinValue = value });
|
|
list.Add(new DebugUI.FloatField { displayName = "Shadow Range Max Value", getter = () => lightingDebugSettings.shadowMaxValue, setter = value => lightingDebugSettings.shadowMaxValue = value });
|
|
|
|
list.Add(new DebugUI.EnumField { displayName = "Lighting Debug Mode", getter = () => (int)lightingDebugSettings.debugLightingMode, setter = value => SetDebugLightingMode((DebugLightingMode)value), autoEnum = typeof(DebugLightingMode), onValueChanged = RefreshLightingDebug });
|
|
list.Add(new DebugUI.EnumField { displayName = "Fullscreen Debug Mode", getter = () => (int)fullScreenDebugMode, setter = value => fullScreenDebugMode = (FullScreenDebugMode)value, enumNames = lightingFullScreenDebugStrings, enumValues = lightingFullScreenDebugValues, onValueChanged = RefreshLightingDebug });
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.DepthPyramid:
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.UIntField
|
|
{
|
|
displayName = "Fullscreen Debug Mip",
|
|
getter = () =>
|
|
{
|
|
int id;
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
id = HDShaderIDs._ColorPyramidScale;
|
|
break;
|
|
default:
|
|
id = HDShaderIDs._DepthPyramidScale;
|
|
break;
|
|
}
|
|
var size = Shader.GetGlobalVector(id);
|
|
float lodCount = size.z;
|
|
return (uint)(fullscreenDebugMip * lodCount);
|
|
},
|
|
setter = value =>
|
|
{
|
|
int id;
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
id = HDShaderIDs._ColorPyramidScale;
|
|
break;
|
|
default:
|
|
id = HDShaderIDs._DepthPyramidScale;
|
|
break;
|
|
}
|
|
var size = Shader.GetGlobalVector(id);
|
|
float lodCount = size.z;
|
|
fullscreenDebugMip = (float)Convert.ChangeType(value, typeof(float)) / lodCount;
|
|
},
|
|
min = () => 0u,
|
|
max = () =>
|
|
{
|
|
int id;
|
|
switch (fullScreenDebugMode)
|
|
{
|
|
case FullScreenDebugMode.FinalColorPyramid:
|
|
case FullScreenDebugMode.PreRefractionColorPyramid:
|
|
id = HDShaderIDs._ColorPyramidScale;
|
|
break;
|
|
default:
|
|
id = HDShaderIDs._DepthPyramidScale;
|
|
break;
|
|
}
|
|
var size = Shader.GetGlobalVector(id);
|
|
float lodCount = size.z;
|
|
return (uint)lodCount;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
break;
|
|
}
|
|
default:
|
|
fullscreenDebugMip = 0;
|
|
break;
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Smoothness", getter = () => lightingDebugSettings.overrideSmoothness, setter = value => lightingDebugSettings.overrideSmoothness = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.overrideSmoothness)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.FloatField { displayName = "Smoothness", getter = () => lightingDebugSettings.overrideSmoothnessValue, setter = value => lightingDebugSettings.overrideSmoothnessValue = value, min = () => 0f, max = () => 1f, incStep = 0.025f }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Albedo", getter = () => lightingDebugSettings.overrideAlbedo, setter = value => lightingDebugSettings.overrideAlbedo = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.overrideAlbedo)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.ColorField { displayName = "Albedo", getter = () => lightingDebugSettings.overrideAlbedoValue, setter = value => lightingDebugSettings.overrideAlbedoValue = value, showAlpha = false, hdr = false }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Normal", getter = () => lightingDebugSettings.overrideNormal, setter = value => lightingDebugSettings.overrideNormal = value });
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Override Specular Color", getter = () => lightingDebugSettings.overrideSpecularColor, setter = value => lightingDebugSettings.overrideSpecularColor = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.overrideSpecularColor)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.ColorField { displayName = "Specular Color", getter = () => lightingDebugSettings.overrideSpecularColorValue, setter = value => lightingDebugSettings.overrideSpecularColorValue = value, showAlpha = false, hdr = false }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.EnumField { displayName = "Tile/Cluster Debug", getter = () => (int)lightingDebugSettings.tileClusterDebug, setter = value => lightingDebugSettings.tileClusterDebug = (LightLoop.TileClusterDebug)value, autoEnum = typeof(LightLoop.TileClusterDebug), onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.tileClusterDebug != LightLoop.TileClusterDebug.None && lightingDebugSettings.tileClusterDebug != LightLoop.TileClusterDebug.MaterialFeatureVariants)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.EnumField { displayName = "Tile/Cluster Debug By Category", getter = () => (int)lightingDebugSettings.tileClusterDebugByCategory, setter = value => lightingDebugSettings.tileClusterDebugByCategory = (LightLoop.TileClusterCategoryDebug)value, autoEnum = typeof(LightLoop.TileClusterCategoryDebug) }
|
|
}
|
|
});
|
|
}
|
|
|
|
list.Add(new DebugUI.BoolField { displayName = "Display Sky Reflection", getter = () => lightingDebugSettings.displaySkyReflection, setter = value => lightingDebugSettings.displaySkyReflection = value, onValueChanged = RefreshLightingDebug });
|
|
if (lightingDebugSettings.displaySkyReflection)
|
|
{
|
|
list.Add(new DebugUI.Container
|
|
{
|
|
children =
|
|
{
|
|
new DebugUI.FloatField { displayName = "Sky Reflection Mipmap", getter = () => lightingDebugSettings.skyReflectionMipmap, setter = value => lightingDebugSettings.skyReflectionMipmap = value, min = () => 0f, max = () => 1f, incStep = 0.05f }
|
|
}
|
|
});
|
|
}
|
|
|
|
if (DebugNeedsExposure())
|
|
list.Add(new DebugUI.FloatField { displayName = "Debug Exposure", getter = () => lightingDebugSettings.debugExposure, setter = value => lightingDebugSettings.debugExposure = value });
|
|
|
|
m_DebugLightingItems = list.ToArray();
|
|
var panel = DebugManager.instance.GetPanel(k_PanelLighting, true);
|
|
panel.children.Add(m_DebugLightingItems);
|
|
}
|
|
|
|
public void RegisterRenderingDebug()
|
|
{
|
|
m_DebugRenderingItems = new DebugUI.Widget[]
|
|
{
|
|
new DebugUI.EnumField { displayName = "Fullscreen Debug Mode", getter = () => (int)fullScreenDebugMode, setter = value => fullScreenDebugMode = (FullScreenDebugMode)value, enumNames = renderingFullScreenDebugStrings, enumValues = renderingFullScreenDebugValues },
|
|
new DebugUI.EnumField { displayName = "MipMaps", getter = () => (int)mipMapDebugSettings.debugMipMapMode, setter = value => SetMipMapMode((DebugMipMapMode)value), autoEnum = typeof(DebugMipMapMode) },
|
|
|
|
new DebugUI.Container
|
|
{
|
|
displayName = "Color Picker",
|
|
flags = DebugUI.Flags.EditorOnly,
|
|
children =
|
|
{
|
|
new DebugUI.EnumField { displayName = "Debug Mode", getter = () => (int)colorPickerDebugSettings.colorPickerMode, setter = value => colorPickerDebugSettings.colorPickerMode = (ColorPickerDebugMode)value, autoEnum = typeof(ColorPickerDebugMode) },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 0", getter = () => colorPickerDebugSettings.colorThreshold0, setter = value => colorPickerDebugSettings.colorThreshold0 = value },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 1", getter = () => colorPickerDebugSettings.colorThreshold1, setter = value => colorPickerDebugSettings.colorThreshold1 = value },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 2", getter = () => colorPickerDebugSettings.colorThreshold2, setter = value => colorPickerDebugSettings.colorThreshold2 = value },
|
|
new DebugUI.FloatField { displayName = "Range Threshold 3", getter = () => colorPickerDebugSettings.colorThreshold3, setter = value => colorPickerDebugSettings.colorThreshold3 = value },
|
|
new DebugUI.ColorField { displayName = "Font Color", flags = DebugUI.Flags.EditorOnly, getter = () => colorPickerDebugSettings.fontColor, setter = value => colorPickerDebugSettings.fontColor = value }
|
|
}
|
|
}
|
|
};
|
|
|
|
var panel = DebugManager.instance.GetPanel(k_PanelRendering, true);
|
|
panel.children.Add(m_DebugRenderingItems);
|
|
}
|
|
|
|
public void RegisterDebug()
|
|
{
|
|
RegisterDisplayStatsDebug();
|
|
RegisterMaterialDebug();
|
|
RegisterLightingDebug();
|
|
RegisterRenderingDebug();
|
|
RegisterScreenSpaceTracingDebug();
|
|
}
|
|
|
|
public void UnregisterDebug()
|
|
{
|
|
UnregisterDebugItems(k_PanelDisplayStats, m_DebugDisplayStatsItems);
|
|
UnregisterDebugItems(k_PanelMaterials, m_DebugMaterialItems);
|
|
UnregisterDebugItems(k_PanelLighting, m_DebugLightingItems);
|
|
UnregisterDebugItems(k_PanelRendering, m_DebugRenderingItems);
|
|
UnregisterDebugItems(k_PanelScreenSpaceTracing, m_DebugScreenSpaceTracingItems);
|
|
}
|
|
|
|
void UnregisterDebugItems(string panelName, DebugUI.Widget[] items)
|
|
{
|
|
var panel = DebugManager.instance.GetPanel(panelName);
|
|
if (panel != null)
|
|
panel.children.Remove(items);
|
|
}
|
|
|
|
void FillFullScreenDebugEnum(ref GUIContent[] strings, ref int[] values, FullScreenDebugMode min, FullScreenDebugMode max)
|
|
{
|
|
int count = max - min - 1;
|
|
strings = new GUIContent[count + 1];
|
|
values = new int[count + 1];
|
|
strings[0] = new GUIContent(FullScreenDebugMode.None.ToString());
|
|
values[0] = (int)FullScreenDebugMode.None;
|
|
int index = 1;
|
|
for (int i = (int)min + 1; i < (int)max; ++i)
|
|
{
|
|
strings[index] = new GUIContent(((FullScreenDebugMode)i).ToString());
|
|
values[index] = i;
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|