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39 行
1.2 KiB
39 行
1.2 KiB
using UnityEngine;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public class HDRenderPipelineMenuItems
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{
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[MenuItem("HDRenderPipeline/Create Scene Settings")]
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static void CreateSceneSettings()
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{
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CommonSettings[] settings = Object.FindObjectsOfType<CommonSettings>();
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if (settings.Length == 0)
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{
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GameObject go = new GameObject { name = "SceneSettings" };
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go.AddComponent<CommonSettings>();
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go.AddComponent<PostProcessing>();
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}
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else
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{
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Debug.LogWarning("SceneSettings has already been created.");
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}
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}
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[MenuItem("HDRenderPipeline/Synchronize all Layered materials")]
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static void SynchronizeAllLayeredMaterial()
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{
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Object[] materials = Resources.FindObjectsOfTypeAll<Material>();
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foreach (Object obj in materials)
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{
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Material mat = obj as Material;
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if(mat.shader.name == "HDRenderLoop/LayeredLit")
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{
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LayeredLitGUI.SynchronizeAllLayers(mat);
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}
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}
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}
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}
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}
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