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23 行
948 B
23 行
948 B
using System.IO;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public class DecalMenuItems
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{
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[MenuItem("GameObject/Render Pipeline/High Definition/DecalProjector", priority = CoreUtils.gameObjectMenuPriority)]
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static void CreateDecal(MenuCommand menuCommand)
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{
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// Create a custom game object
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GameObject go = new GameObject("DecalProjector");
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go.AddComponent<DecalProjectorComponent>();
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// Ensure it gets re-parented if this was a context click (otherwise does nothing)
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GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
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// Register the creation in the undo system
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Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
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Selection.activeObject = go;
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}
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}
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}
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