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368 行
17 KiB
368 行
17 KiB
using System;
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using System.Linq;
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using UnityEditor.Experimental.UIElements;
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using UnityEditor.Graphing;
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using UnityEditor.Graphing.Util;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements.StyleSheets;
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using Toggle = UnityEngine.Experimental.UIElements.Toggle;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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class BlackboardFieldPropertyView : VisualElement
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{
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readonly AbstractMaterialGraph m_Graph;
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IShaderProperty m_Property;
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Toggle m_ExposedToogle;
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TextField m_ReferenceNameField;
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static Type s_ContextualMenuManipulator = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypesOrNothing()).FirstOrDefault(t => t.FullName == "UnityEngine.Experimental.UIElements.ContextualMenuManipulator");
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IManipulator m_ResetReferenceMenu;
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public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property)
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{
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AddStyleSheetPath("Styles/ShaderGraphBlackboard");
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m_Graph = graph;
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m_Property = property;
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m_ExposedToogle = new Toggle();
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m_ExposedToogle.OnToggleChanged(evt =>
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{
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property.generatePropertyBlock = evt.newValue;
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DirtyNodes(ModificationScope.Graph);
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});
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m_ExposedToogle.value = property.generatePropertyBlock;
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AddRow("Exposed", m_ExposedToogle);
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m_ReferenceNameField = new TextField(512, false, false, ' ');
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m_ReferenceNameField.AddStyleSheetPath("Styles/PropertyNameReferenceField");
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AddRow("Reference", m_ReferenceNameField);
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m_ReferenceNameField.value = property.referenceName;
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m_ReferenceNameField.isDelayed = true;
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m_ReferenceNameField.OnValueChanged(newName =>
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{
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string newReferenceName = m_Graph.SanitizePropertyReferenceName(newName.newValue, property.guid);
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property.overrideReferenceName = newReferenceName;
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m_ReferenceNameField.value = property.referenceName;
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if (string.IsNullOrEmpty(property.overrideReferenceName))
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m_ReferenceNameField.RemoveFromClassList("modified");
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else
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m_ReferenceNameField.AddToClassList("modified");
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DirtyNodes(ModificationScope.Graph);
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UpdateReferenceNameResetMenu();
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});
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if (!string.IsNullOrEmpty(property.overrideReferenceName))
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m_ReferenceNameField.AddToClassList("modified");
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if (property is Vector1ShaderProperty)
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{
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VisualElement floatRow = new VisualElement();
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VisualElement intRow = new VisualElement();
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VisualElement modeRow = new VisualElement();
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VisualElement minRow = new VisualElement();
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VisualElement maxRow = new VisualElement();
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FloatField floatField = null;
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var floatProperty = (Vector1ShaderProperty)property;
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if (floatProperty.floatType == FloatType.Integer)
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{
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var field = new IntegerField { value = (int)floatProperty.value };
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field.OnValueChanged(intEvt =>
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{
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floatProperty.value = (float)intEvt.newValue;
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DirtyNodes();
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});
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intRow = AddRow("Default", field);
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}
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else
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{
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floatField = new FloatField { value = floatProperty.value };
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floatField.OnValueChanged(evt =>
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{
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floatProperty.value = (float)evt.newValue;
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DirtyNodes();
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});
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floatRow = AddRow("Default", floatField);
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}
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var floatModeField = new EnumField((Enum)floatProperty.floatType);
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floatModeField.value = floatProperty.floatType;
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floatModeField.OnValueChanged(evt =>
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{
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if (floatProperty.floatType == (FloatType)evt.newValue)
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return;
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floatProperty = (Vector1ShaderProperty)property;
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floatProperty.floatType = (FloatType)evt.newValue;
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switch (floatProperty.floatType)
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{
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case FloatType.Slider:
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RemoveElements(new VisualElement[] {floatRow, intRow, modeRow, minRow, maxRow});
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var field = new FloatField { value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x) };
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floatProperty.value = (float)field.value;
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field.OnValueChanged(defaultEvt =>
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{
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floatProperty.value = Mathf.Max(Mathf.Min((float)defaultEvt.newValue, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
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field.value = floatProperty.value;
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DirtyNodes();
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});
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floatRow = AddRow("Default", field);
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field.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
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modeRow = AddRow("Mode", floatModeField);
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var minField = new FloatField { value = floatProperty.rangeValues.x };
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minField.OnValueChanged(minEvt =>
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{
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floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
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floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
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field.value = floatProperty.value;
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DirtyNodes();
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});
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minRow = AddRow("Min", minField);
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var maxField = new FloatField { value = floatProperty.rangeValues.y };
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maxField.OnValueChanged(maxEvt =>
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{
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floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
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floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
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field.value = floatProperty.value;
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DirtyNodes();
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});
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maxRow = AddRow("Max", maxField);
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break;
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case FloatType.Integer:
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RemoveElements(new VisualElement[] {floatRow, intRow, modeRow, minRow, maxRow});
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var intField = new IntegerField { value = (int)floatProperty.value };
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intField.OnValueChanged(intEvt =>
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{
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floatProperty.value = (float)intEvt.newValue;
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DirtyNodes();
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});
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intRow = AddRow("Default", intField);
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modeRow = AddRow("Mode", floatModeField);
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break;
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default:
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RemoveElements(new VisualElement[] {floatRow, intRow, modeRow, minRow, maxRow});
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field = new FloatField { value = floatProperty.value };
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field.OnValueChanged(defaultEvt =>
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{
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floatProperty.value = (float)defaultEvt.newValue;
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DirtyNodes();
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});
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floatRow = AddRow("Default", field);
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modeRow = AddRow("Mode", floatModeField);
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break;
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}
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DirtyNodes();
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});
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modeRow = AddRow("Mode", floatModeField);
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if (floatProperty.floatType == FloatType.Slider)
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{
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var minField = new FloatField { value = floatProperty.rangeValues.x };
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minField.OnValueChanged(minEvt =>
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{
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floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
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floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
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floatField.value = floatProperty.value;
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DirtyNodes();
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});
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minRow = AddRow("Min", minField);
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var maxField = new FloatField { value = floatProperty.rangeValues.y };
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maxField.OnValueChanged(maxEvt =>
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{
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floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
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floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
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floatField.value = floatProperty.value;
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DirtyNodes();
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});
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maxRow = AddRow("Max", maxField);
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}
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}
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else if (property is Vector2ShaderProperty)
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{
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var vectorProperty = (Vector2ShaderProperty)property;
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var field = new Vector2Field { value = vectorProperty.value };
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field.OnValueChanged(evt =>
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{
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vectorProperty.value = evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", field);
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}
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else if (property is Vector3ShaderProperty)
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{
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var vectorProperty = (Vector3ShaderProperty)property;
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var field = new Vector3Field { value = vectorProperty.value };
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field.OnValueChanged(evt =>
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{
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vectorProperty.value = evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", field);
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}
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else if (property is Vector4ShaderProperty)
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{
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var vectorProperty = (Vector4ShaderProperty)property;
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var field = new Vector4Field { value = vectorProperty.value };
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field.OnValueChanged(evt =>
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{
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vectorProperty.value = evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", field);
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}
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else if (property is ColorShaderProperty)
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{
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var colorProperty = (ColorShaderProperty)property;
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var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR };
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colorField.OnValueChanged(evt =>
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{
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colorProperty.value = evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", colorField);
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var colorModeField = new EnumField((Enum)colorProperty.colorMode);
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colorModeField.OnValueChanged(evt =>
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{
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if (colorProperty.colorMode == (ColorMode)evt.newValue)
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return;
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colorProperty.colorMode = (ColorMode)evt.newValue;
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colorField.hdr = colorProperty.colorMode == ColorMode.HDR;
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colorField.MarkDirtyRepaint();
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DirtyNodes();
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});
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AddRow("Mode", colorModeField);
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}
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else if (property is TextureShaderProperty)
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{
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var textureProperty = (TextureShaderProperty)property;
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var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) };
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field.OnValueChanged(evt =>
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{
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textureProperty.value.texture = (Texture)evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", field);
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}
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else if (property is Texture2DArrayShaderProperty)
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{
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var textureProperty = (Texture2DArrayShaderProperty)property;
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var field = new ObjectField { value = textureProperty.value.textureArray, objectType = typeof(Texture2DArray) };
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field.OnValueChanged(evt =>
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{
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textureProperty.value.textureArray = (Texture2DArray)evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", field);
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}
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else if (property is Texture3DShaderProperty)
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{
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var textureProperty = (Texture3DShaderProperty)property;
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var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture3D) };
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field.OnValueChanged(evt =>
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{
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textureProperty.value.texture = (Texture3D)evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", field);
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}
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else if (property is CubemapShaderProperty)
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{
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var cubemapProperty = (CubemapShaderProperty)property;
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var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) };
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field.OnValueChanged(evt =>
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{
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cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
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DirtyNodes();
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});
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AddRow("Default", field);
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}
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else if (property is BooleanShaderProperty)
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{
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var booleanProperty = (BooleanShaderProperty)property;
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EventCallback<ChangeEvent<bool>> onBooleanChanged = evt =>
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{
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booleanProperty.value = evt.newValue;
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DirtyNodes();
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};
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var field = new Toggle();
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field.OnToggleChanged(onBooleanChanged);
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field.value = booleanProperty.value;
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AddRow("Default", field);
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}
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// AddRow("Type", new TextField());
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// AddRow("Exposed", new Toggle(null));
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// AddRow("Range", new Toggle(null));
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// AddRow("Default", new TextField());
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// AddRow("Tooltip", new TextField());
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AddToClassList("sgblackboardFieldPropertyView");
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UpdateReferenceNameResetMenu();
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}
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void UpdateReferenceNameResetMenu()
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{
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if (string.IsNullOrEmpty(m_Property.overrideReferenceName))
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{
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this.RemoveManipulator(m_ResetReferenceMenu);
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m_ResetReferenceMenu = null;
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}
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else
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{
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m_ResetReferenceMenu = (IManipulator)Activator.CreateInstance(s_ContextualMenuManipulator, (Action<ContextualMenuPopulateEvent>)BuildContextualMenu);
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this.AddManipulator(m_ResetReferenceMenu);
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}
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}
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void BuildContextualMenu(ContextualMenuPopulateEvent evt)
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{
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evt.menu.AppendAction("Reset reference", e =>
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{
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m_Property.overrideReferenceName = null;
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m_ReferenceNameField.value = m_Property.referenceName;
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m_ReferenceNameField.RemoveFromClassList("modified");
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DirtyNodes(ModificationScope.Graph);
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}, ContextualMenu.MenuAction.AlwaysEnabled);
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}
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VisualElement AddRow(string labelText, VisualElement control)
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{
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VisualElement rowView = new VisualElement();
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rowView.AddToClassList("rowView");
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Label label = new Label(labelText);
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label.AddToClassList("rowViewLabel");
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rowView.Add(label);
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control.AddToClassList("rowViewControl");
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rowView.Add(control);
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Add(rowView);
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return rowView;
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}
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void RemoveElements(VisualElement[] elements)
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{
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for (int i = 0; i < elements.Length; i++)
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{
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if (elements[i].parent == this)
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Remove(elements[i]);
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}
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}
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void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node)
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{
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foreach (var node in m_Graph.GetNodes<PropertyNode>())
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node.Dirty(modificationScope);
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}
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}
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}
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