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80 行
4.2 KiB
80 行
4.2 KiB
using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering
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{
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public class SerializedFrameSettings
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{
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public SerializedProperty root;
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public SerializedProperty enableShadow;
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public SerializedProperty enableContactShadow;
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public SerializedProperty enableSSR;
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public SerializedProperty enableSSAO;
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public SerializedProperty enableSubsurfaceScattering;
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public SerializedProperty enableTransmission;
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public SerializedProperty enableAtmosphericScattering;
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public SerializedProperty enableVolumetric;
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public SerializedProperty diffuseGlobalDimmer;
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public SerializedProperty specularGlobalDimmer;
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public SerializedProperty enableForwardRenderingOnly;
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public SerializedProperty enableDepthPrepassWithDeferredRendering;
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public SerializedProperty enableTransparentPrepass;
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public SerializedProperty enableMotionVectors;
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public SerializedProperty enableObjectMotionVectors;
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public SerializedProperty enableDBuffer;
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public SerializedProperty enableRoughRefraction;
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public SerializedProperty enableTransparentPostpass;
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public SerializedProperty enableDistortion;
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public SerializedProperty enablePostprocess;
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public SerializedProperty enableStereo;
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public SerializedProperty enableAsyncCompute;
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public SerializedProperty enableOpaqueObjects;
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public SerializedProperty enableTransparentObjects;
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public SerializedProperty enableMSAA;
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public SerializedProperty enableShadowMask;
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public SerializedLightLoopSettings lightLoopSettings;
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public SerializedFrameSettings(SerializedProperty root)
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{
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this.root = root;
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enableShadow = root.Find((FrameSettings d) => d.enableShadow);
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enableContactShadow = root.Find((FrameSettings d) => d.enableContactShadows);
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enableSSR = root.Find((FrameSettings d) => d.enableSSR);
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enableSSAO = root.Find((FrameSettings d) => d.enableSSAO);
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enableSubsurfaceScattering = root.Find((FrameSettings d) => d.enableSubsurfaceScattering);
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enableTransmission = root.Find((FrameSettings d) => d.enableTransmission);
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enableAtmosphericScattering = root.Find((FrameSettings d) => d.enableAtmosphericScattering);
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enableVolumetric = root.Find((FrameSettings d) => d.enableVolumetric);
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diffuseGlobalDimmer = root.Find((FrameSettings d) => d.diffuseGlobalDimmer);
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specularGlobalDimmer = root.Find((FrameSettings d) => d.specularGlobalDimmer);
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enableForwardRenderingOnly = root.Find((FrameSettings d) => d.enableForwardRenderingOnly);
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enableDepthPrepassWithDeferredRendering = root.Find((FrameSettings d) => d.enableDepthPrepassWithDeferredRendering);
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enableTransparentPrepass = root.Find((FrameSettings d) => d.enableTransparentPrepass);
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enableMotionVectors = root.Find((FrameSettings d) => d.enableMotionVectors);
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enableObjectMotionVectors = root.Find((FrameSettings d) => d.enableObjectMotionVectors);
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enableDBuffer = root.Find((FrameSettings d) => d.enableDBuffer);
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enableRoughRefraction = root.Find((FrameSettings d) => d.enableRoughRefraction);
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enableTransparentPostpass = root.Find((FrameSettings d) => d.enableTransparentPostpass);
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enableDistortion = root.Find((FrameSettings d) => d.enableDistortion);
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enablePostprocess = root.Find((FrameSettings d) => d.enablePostprocess);
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enableStereo = root.Find((FrameSettings d) => d.enableStereo);
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enableAsyncCompute = root.Find((FrameSettings d) => d.enableAsyncCompute);
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enableOpaqueObjects = root.Find((FrameSettings d) => d.enableOpaqueObjects);
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enableTransparentObjects = root.Find((FrameSettings d) => d.enableTransparentObjects);
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enableMSAA = root.Find((FrameSettings d) => d.enableMSAA);
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enableShadowMask = root.Find((FrameSettings d) => d.enableShadowMask);
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lightLoopSettings = new SerializedLightLoopSettings(root.Find((FrameSettings d) => d.lightLoopSettings));
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}
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}
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}
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