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Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
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2DirLightTest test scene changes to have all scenes use deferred on camera when using built-in 8 年前
2PointTest test scene changes to have all scenes use deferred on camera when using built-in 8 年前
2SpotTest test scene changes to have all scenes use deferred on camera when using built-in 8 年前
ClassicDeferredTest Merge branch 'master' into prepare-filtering 7 年前
Common Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
LightAccumulationTest comprehensive demo of all tests 8 年前
OnTileDeferredDemo regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
ParticleAdd add particle test scene 7 年前
PointAttenTest test scene changes to have all scenes use deferred on camera when using built-in 8 年前
PointTest test scene changes to have all scenes use deferred on camera when using built-in 8 年前
SkyReflect regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
SpotAttenTest regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
SpotCookie test scene changes to have all scenes use deferred on camera when using built-in 8 年前
TransDirectionalShadowTest test scene changes to have all scenes use deferred on camera when using built-in 8 年前
ligthsThroughTrans test scene changes to have all scenes use deferred on camera when using built-in 8 年前
reflectionTest merge in OnTileDeferredBranch after merging in master to it 8 年前
trDirCookieTest test scene changes to have all scenes use deferred on camera when using built-in 8 年前
transReflSpot test scene changes to have all scenes use deferred on camera when using built-in 8 年前
2DirLightTest.meta add a test for 2 directional lights and shadows on both opaque and transparent objects 8 年前
2PointTest.meta fix indexing shadow bug for point and directional lights as well and add a test for them. 8 年前
2SpotTest.meta Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 8 年前
ClassicDeferredTest.meta working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend 8 年前
Common.meta update tests skybox material to use the OnTile version 8 年前
LightAccumulationTest.meta add a bunch of test scenes 8 年前
OnTileDeferredDemo.meta comprehensive demo of all tests 8 年前
OnTileDeferredPipeline.asset update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 8 年前
OnTileDeferredPipeline.asset.meta cleanup commented code and unused variables and rename renderloop more appropriatly 8 年前
ParticleAdd.meta add particle test scene 7 年前
PointAttenTest.meta remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 8 年前
PointTest.meta add a bunch of test scenes 8 年前
SkyReflect.meta add a reflection probe test to handle the HDR camera bug 8 年前
SpotAttenTest.meta add a bunch of small test scenes 8 年前
SpotCookie.meta add a bunch of small test scenes 8 年前
TransDirectionalShadowTest.meta add a bunch of small test scenes 8 年前
ligthsThroughTrans.meta add a bunch of test scenes 8 年前
reflectionTest.meta add a bunch of test scenes 8 年前
trDirCookieTest.meta add a bunch of test scenes 8 年前
transReflSpot.meta add a bunch of small test scenes 8 年前