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125 行
4.5 KiB

using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class BlackboardFieldPropertyView : VisualElement
{
readonly AbstractMaterialGraph m_Graph;
public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property)
{
m_Graph = graph;
if (property is FloatShaderProperty)
{
var floatProperty = (FloatShaderProperty)property;
var field = new FloatField { value = floatProperty.value };
field.OnValueChanged(evt =>
{
floatProperty.value = (float)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Vector2ShaderProperty)
{
var vectorProperty = (Vector2ShaderProperty)property;
var field = new Vector2Field { value = vectorProperty.value };
field.OnValueChanged(evt =>
{
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Vector3ShaderProperty)
{
var vectorProperty = (Vector3ShaderProperty)property;
var field = new Vector3Field { value = vectorProperty.value };
field.OnValueChanged(evt =>
{
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Vector4ShaderProperty)
{
var vectorProperty = (Vector4ShaderProperty)property;
var field = new Vector4Field { value = vectorProperty.value };
field.OnValueChanged(evt =>
{
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is ColorShaderProperty)
{
var colorProperty = (ColorShaderProperty)property;
var field = new ColorField { value = property.defaultValue, hdr = colorProperty.HDR };
field.OnValueChanged(evt =>
{
colorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is TextureShaderProperty)
{
var textureProperty = (TextureShaderProperty)property;
var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) };
field.OnValueChanged(evt =>
{
textureProperty.value.texture = (Texture)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is CubemapShaderProperty)
{
var cubemapProperty = (CubemapShaderProperty)property;
var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) };
field.OnValueChanged(evt =>
{
cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
// AddRow("Type", new TextField());
// AddRow("Exposed", new Toggle(null));
// AddRow("Range", new Toggle(null));
// AddRow("Default", new TextField());
// AddRow("Tooltip", new TextField());
AddToClassList("sgblackboardFieldPropertyView");
}
void AddRow(string labelText, VisualElement control)
{
VisualElement rowView = new VisualElement();
rowView.AddToClassList("rowView");
Label label = new Label(labelText);
label.AddToClassList("rowViewLabel");
rowView.Add(label);
control.AddToClassList("rowViewControl");
rowView.Add(control);
Add(rowView);
}
void DirtyNodes()
{
foreach (var node in m_Graph.GetNodes<PropertyNode>())
node.Dirty(ModificationScope.Node);
}
}
}