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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEditor.Graphing;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
using Edge = UnityEditor.Experimental.UIElements.GraphView.Edge;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Rendering;
namespace UnityEditor.ShaderGraph.Drawing
{
public class MaterialGraphEditWindow : EditorWindow
{
[SerializeField]
string m_Selected;
[SerializeField]
GraphObject m_GraphObject;
[NonSerialized]
bool m_HasError;
[NonSerialized]
public bool forceRedrawPreviews = false;
ColorSpace m_ColorSpace;
RenderPipelineAsset m_RenderPipelineAsset;
GraphEditorView m_GraphEditorView;
GraphEditorView graphEditorView
{
get { return m_GraphEditorView; }
set
{
if (m_GraphEditorView != null)
{
m_GraphEditorView.RemoveFromHierarchy();
m_GraphEditorView.Dispose();
}
m_GraphEditorView = value;
if (m_GraphEditorView != null)
{
m_GraphEditorView.saveRequested += UpdateAsset;
m_GraphEditorView.convertToSubgraphRequested += ToSubGraph;
m_GraphEditorView.showInProjectRequested += PingAsset;
this.GetRootVisualContainer().Add(graphEditorView);
}
}
}
GraphObject graphObject
{
get { return m_GraphObject; }
set
{
if (m_GraphObject != null)
DestroyImmediate(m_GraphObject);
m_GraphObject = value;
}
}
public string selectedGuid
{
get { return m_Selected; }
private set { m_Selected = value; }
}
public string assetName
{
get { return titleContent.text; }
set
{
titleContent.text = value;
graphEditorView.assetName = value;
}
}
void Update()
{
if (m_HasError)
return;
if (PlayerSettings.colorSpace != m_ColorSpace)
{
graphEditorView = null;
m_ColorSpace = PlayerSettings.colorSpace;
}
if (GraphicsSettings.renderPipelineAsset != m_RenderPipelineAsset)
{
graphEditorView = null;
m_RenderPipelineAsset = GraphicsSettings.renderPipelineAsset;
}
try
{
if (graphObject == null && selectedGuid != null)
{
var guid = selectedGuid;
selectedGuid = null;
Initialize(guid);
}
if (graphObject == null)
{
Close();
return;
}
var materialGraph = graphObject.graph as AbstractMaterialGraph;
if (materialGraph == null)
return;
if (graphEditorView == null)
{
var asset = AssetDatabase.LoadAssetAtPath<Object>(AssetDatabase.GUIDToAssetPath(selectedGuid));
graphEditorView = new GraphEditorView(this, materialGraph)
{
persistenceKey = selectedGuid,
assetName = asset.name.Split('/').Last()
};
m_ColorSpace = PlayerSettings.colorSpace;
m_RenderPipelineAsset = GraphicsSettings.renderPipelineAsset;
}
if (forceRedrawPreviews)
{
// Redraw all previews
foreach (INode node in m_GraphObject.graph.GetNodes<INode>())
node.Dirty(ModificationScope.Node);
forceRedrawPreviews = false;
}
graphEditorView.HandleGraphChanges();
graphObject.graph.ClearChanges();
}
catch (Exception e)
{
m_HasError = true;
m_GraphEditorView = null;
graphObject = null;
Debug.LogException(e);
throw;
}
}
void OnDisable()
{
graphEditorView = null;
}
void OnDestroy()
{
if (graphObject != null)
{
string nameOfFile = AssetDatabase.GUIDToAssetPath(selectedGuid);
if (graphObject.isDirty && EditorUtility.DisplayDialog("Shader Graph Has Been Modified", "Do you want to save the changes you made in the shader graph?\n" + nameOfFile + "\n\nYour changes will be lost if you don't save them.", "Save", "Don't Save"))
UpdateAsset();
Undo.ClearUndo(graphObject);
DestroyImmediate(graphObject);
}
graphEditorView = null;
}
public void PingAsset()
{
if (selectedGuid != null)
{
var path = AssetDatabase.GUIDToAssetPath(selectedGuid);
var asset = AssetDatabase.LoadAssetAtPath<Object>(path);
EditorGUIUtility.PingObject(asset);
}
}
public void UpdateAsset()
{
if (selectedGuid != null && graphObject != null)
{
var path = AssetDatabase.GUIDToAssetPath(selectedGuid);
if (string.IsNullOrEmpty(path) || graphObject == null)
return;
if (m_GraphObject.graph.GetType() == typeof(MaterialGraph))
UpdateShaderGraphOnDisk(path);
if (m_GraphObject.graph.GetType() == typeof(SubGraph))
UpdateAbstractSubgraphOnDisk<SubGraph>(path);
graphObject.isDirty = false;
var windows = Resources.FindObjectsOfTypeAll<MaterialGraphEditWindow>();
foreach (var materialGraphEditWindow in windows)
{
materialGraphEditWindow.Rebuild();
}
}
}
public void ToSubGraph()
{
var path = EditorUtility.SaveFilePanelInProject("Save subgraph", "New SubGraph", "ShaderSubGraph", "");
path = path.Replace(Application.dataPath, "Assets");
if (path.Length == 0)
return;
graphObject.RegisterCompleteObjectUndo("Convert To Subgraph");
var graphView = graphEditorView.graphView;
var nodes = graphView.selection.OfType<MaterialNodeView>().Where(x => !(x.node is PropertyNode)).Select(x => x.node as INode).ToArray();
var bounds = Rect.MinMaxRect(float.PositiveInfinity, float.PositiveInfinity, float.NegativeInfinity, float.NegativeInfinity);
foreach (var node in nodes)
{
var center = node.drawState.position.center;
bounds = Rect.MinMaxRect(
Mathf.Min(bounds.xMin, center.x),
Mathf.Min(bounds.yMin, center.y),
Mathf.Max(bounds.xMax, center.x),
Mathf.Max(bounds.yMax, center.y));
}
var middle = bounds.center;
bounds.center = Vector2.zero;
// Collect the property nodes and get the corresponding properties
var propertyNodeGuids = graphView.selection.OfType<MaterialNodeView>().Where(x => (x.node is PropertyNode)).Select(x => ((PropertyNode)x.node).propertyGuid);
var metaProperties = graphView.graph.properties.Where(x => propertyNodeGuids.Contains(x.guid));
var copyPasteGraph = new CopyPasteGraph(
graphView.graph.guid,
graphView.selection.OfType<MaterialNodeView>().Where(x => !(x.node is PropertyNode)).Select(x => x.node as INode),
graphView.selection.OfType<Edge>().Select(x => x.userData as IEdge),
graphView.selection.OfType<BlackboardField>().Select(x => x.userData as IShaderProperty),
metaProperties);
var deserialized = CopyPasteGraph.FromJson(JsonUtility.ToJson(copyPasteGraph, false));
if (deserialized == null)
return;
var subGraph = new SubGraph();
var subGraphOutputNode = new SubGraphOutputNode();
{
var drawState = subGraphOutputNode.drawState;
drawState.position = new Rect(new Vector2(bounds.xMax + 200f, 0f), drawState.position.size);
subGraphOutputNode.drawState = drawState;
}
subGraph.AddNode(subGraphOutputNode);
var nodeGuidMap = new Dictionary<Guid, Guid>();
foreach (var node in deserialized.GetNodes<INode>())
{
var oldGuid = node.guid;
var newGuid = node.RewriteGuid();
nodeGuidMap[oldGuid] = newGuid;
var drawState = node.drawState;
drawState.position = new Rect(drawState.position.position - middle, drawState.position.size);
node.drawState = drawState;
subGraph.AddNode(node);
}
// figure out what needs remapping
var externalOutputSlots = new List<IEdge>();
var externalInputSlots = new List<IEdge>();
foreach (var edge in deserialized.edges)
{
var outputSlot = edge.outputSlot;
var inputSlot = edge.inputSlot;
Guid remappedOutputNodeGuid;
Guid remappedInputNodeGuid;
var outputSlotExistsInSubgraph = nodeGuidMap.TryGetValue(outputSlot.nodeGuid, out remappedOutputNodeGuid);
var inputSlotExistsInSubgraph = nodeGuidMap.TryGetValue(inputSlot.nodeGuid, out remappedInputNodeGuid);
// pasting nice internal links!
if (outputSlotExistsInSubgraph && inputSlotExistsInSubgraph)
{
var outputSlotRef = new SlotReference(remappedOutputNodeGuid, outputSlot.slotId);
var inputSlotRef = new SlotReference(remappedInputNodeGuid, inputSlot.slotId);
subGraph.Connect(outputSlotRef, inputSlotRef);
}
// one edge needs to go to outside world
else if (outputSlotExistsInSubgraph)
{
externalInputSlots.Add(edge);
}
else if (inputSlotExistsInSubgraph)
{
externalOutputSlots.Add(edge);
}
}
// Find the unique edges coming INTO the graph
var uniqueIncomingEdges = externalOutputSlots.GroupBy(
edge => edge.outputSlot,
edge => edge,
(key, edges) => new { slotRef = key, edges = edges.ToList() });
var externalInputNeedingConnection = new List<KeyValuePair<IEdge, IShaderProperty>>();
foreach (var group in uniqueIncomingEdges)
{
var sr = group.slotRef;
var fromNode = graphObject.graph.GetNodeFromGuid(sr.nodeGuid);
var fromSlot = fromNode.FindOutputSlot<MaterialSlot>(sr.slotId);
IShaderProperty prop;
switch (fromSlot.concreteValueType)
{
case ConcreteSlotValueType.Texture2D:
prop = new TextureShaderProperty();
break;
case ConcreteSlotValueType.Texture2DArray:
prop = new Texture2DArrayShaderProperty();
break;
case ConcreteSlotValueType.Texture3D:
prop = new Texture3DShaderProperty();
break;
case ConcreteSlotValueType.Cubemap:
prop = new CubemapShaderProperty();
break;
case ConcreteSlotValueType.Vector4:
prop = new Vector4ShaderProperty();
break;
case ConcreteSlotValueType.Vector3:
prop = new Vector3ShaderProperty();
break;
case ConcreteSlotValueType.Vector2:
prop = new Vector2ShaderProperty();
break;
case ConcreteSlotValueType.Vector1:
prop = new Vector1ShaderProperty();
break;
case ConcreteSlotValueType.Boolean:
prop = new BooleanShaderProperty();
break;
default:
throw new ArgumentOutOfRangeException();
}
if (prop != null)
{
var materialGraph = (AbstractMaterialGraph)graphObject.graph;
var fromPropertyNode = fromNode as PropertyNode;
var fromProperty = fromPropertyNode != null ? materialGraph.properties.FirstOrDefault(p => p.guid == fromPropertyNode.propertyGuid) : null;
prop.displayName = fromProperty != null ? fromProperty.displayName : fromNode.name;
subGraph.AddShaderProperty(prop);
var propNode = new PropertyNode();
{
var drawState = propNode.drawState;
drawState.position = new Rect(new Vector2(bounds.xMin - 300f, 0f), drawState.position.size);
propNode.drawState = drawState;
}
subGraph.AddNode(propNode);
propNode.propertyGuid = prop.guid;
foreach (var edge in group.edges)
{
subGraph.Connect(
new SlotReference(propNode.guid, PropertyNode.OutputSlotId),
new SlotReference(nodeGuidMap[edge.inputSlot.nodeGuid], edge.inputSlot.slotId));
externalInputNeedingConnection.Add(new KeyValuePair<IEdge, IShaderProperty>(edge, prop));
}
}
}
var uniqueOutgoingEdges = externalInputSlots.GroupBy(
edge => edge.inputSlot,
edge => edge,
(key, edges) => new { slot = key, edges = edges.ToList() });
var externalOutputsNeedingConnection = new List<KeyValuePair<IEdge, IEdge>>();
foreach (var group in uniqueOutgoingEdges)
{
var outputNode = subGraph.outputNode;
var slotId = outputNode.AddSlot();
var inputSlotRef = new SlotReference(outputNode.guid, slotId);
foreach (var edge in group.edges)
{
var newEdge = subGraph.Connect(new SlotReference(nodeGuidMap[edge.outputSlot.nodeGuid], edge.outputSlot.slotId), inputSlotRef);
externalOutputsNeedingConnection.Add(new KeyValuePair<IEdge, IEdge>(edge, newEdge));
}
}
File.WriteAllText(path, EditorJsonUtility.ToJson(subGraph));
AssetDatabase.ImportAsset(path);
var loadedSubGraph = AssetDatabase.LoadAssetAtPath(path, typeof(MaterialSubGraphAsset)) as MaterialSubGraphAsset;
if (loadedSubGraph == null)
return;
var subGraphNode = new SubGraphNode();
var ds = subGraphNode.drawState;
ds.position = new Rect(middle - new Vector2(100f, 150f), Vector2.zero);
subGraphNode.drawState = ds;
graphObject.graph.AddNode(subGraphNode);
subGraphNode.subGraphAsset = loadedSubGraph;
foreach (var edgeMap in externalInputNeedingConnection)
{
graphObject.graph.Connect(edgeMap.Key.outputSlot, new SlotReference(subGraphNode.guid, edgeMap.Value.guid.GetHashCode()));
}
foreach (var edgeMap in externalOutputsNeedingConnection)
{
graphObject.graph.Connect(new SlotReference(subGraphNode.guid, edgeMap.Value.inputSlot.slotId), edgeMap.Key.inputSlot);
}
graphObject.graph.RemoveElements(
graphView.selection.OfType<MaterialNodeView>().Select(x => x.node as INode),
Enumerable.Empty<IEdge>());
graphObject.graph.ValidateGraph();
}
void UpdateAbstractSubgraphOnDisk<T>(string path) where T : SubGraph
{
var graph = graphObject.graph as T;
if (graph == null)
return;
File.WriteAllText(path, EditorJsonUtility.ToJson(graph, true));
AssetDatabase.ImportAsset(path);
}
void UpdateShaderGraphOnDisk(string path)
{
var graph = graphObject.graph as IShaderGraph;
if (graph == null)
return;
UpdateShaderGraphOnDisk(path, graph);
}
static void UpdateShaderGraphOnDisk(string path, IShaderGraph graph)
{
var shaderImporter = AssetImporter.GetAtPath(path) as ShaderGraphImporter;
if (shaderImporter == null)
return;
File.WriteAllText(path, EditorJsonUtility.ToJson(graph, true));
shaderImporter.SaveAndReimport();
AssetDatabase.ImportAsset(path);
}
private void Rebuild()
{
if (graphObject != null && graphObject.graph != null)
{
var subNodes = graphObject.graph.GetNodes<SubGraphNode>();
foreach (var node in subNodes)
node.UpdateSlots();
}
}
public void Initialize(string assetGuid)
{
try
{
m_ColorSpace = PlayerSettings.colorSpace;
m_RenderPipelineAsset = GraphicsSettings.renderPipelineAsset;
var asset = AssetDatabase.LoadAssetAtPath<Object>(AssetDatabase.GUIDToAssetPath(assetGuid));
if (asset == null)
return;
if (!EditorUtility.IsPersistent(asset))
return;
if (selectedGuid == assetGuid)
return;
var path = AssetDatabase.GetAssetPath(asset);
var extension = Path.GetExtension(path);
Type graphType;
switch (extension)
{
case ".ShaderGraph":
graphType = typeof(MaterialGraph);
break;
case ".ShaderSubGraph":
graphType = typeof(SubGraph);
break;
default:
return;
}
selectedGuid = assetGuid;
var textGraph = File.ReadAllText(path, Encoding.UTF8);
graphObject = CreateInstance<GraphObject>();
graphObject.hideFlags = HideFlags.HideAndDontSave;
graphObject.graph = JsonUtility.FromJson(textGraph, graphType) as IGraph;
graphObject.graph.OnEnable();
graphObject.graph.ValidateGraph();
graphEditorView = new GraphEditorView(this, m_GraphObject.graph as AbstractMaterialGraph)
{
persistenceKey = selectedGuid,
assetName = asset.name.Split('/').Last()
};
graphEditorView.RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
titleContent = new GUIContent(asset.name.Split('/').Last());
Repaint();
}
catch (Exception)
{
m_HasError = true;
m_GraphEditorView = null;
graphObject = null;
throw;
}
}
void OnGeometryChanged(GeometryChangedEvent evt)
{
graphEditorView.UnregisterCallback<GeometryChangedEvent>(OnGeometryChanged);
graphEditorView.graphView.FrameAll();
}
}
}