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50 行
1.4 KiB

using System.ComponentModel;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
interface IMayRequireViewDirection
{
bool RequiresViewDirection();
}
[Title("Input/World Space View Direction Node")]
public class WorldSpaceViewDirectionNode : AbstractMaterialNode, IMayRequireViewDirection
{
private const int kOutputSlotId = 0;
public override bool hasPreview { get { return true; } }
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public WorldSpaceViewDirectionNode()
{
name = "World View Direction";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(
kOutputSlotId,
ShaderGeneratorNames.WorldSpaceViewDirection,
ShaderGeneratorNames.WorldSpaceViewDirection,
SlotType.Output,
SlotValueType.Vector3,
Vector4.zero));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override string GetVariableNameForSlot(int slotId)
{
return ShaderGeneratorNames.WorldSpaceViewDirection;
}
public bool RequiresViewDirection()
{
return true;
}
}
}