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24 行
657 B

using System;
using System.Collections.Generic;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public abstract class AbstractMasterNode : AbstractMaterialNode, IMasterNode
{
protected override bool generateDefaultInputs { get { return false; } }
public override IEnumerable<ISlot> GetInputsWithNoConnection()
{
return new List<ISlot>();
}
public override bool hasPreview
{
get { return true; }
}
public abstract string GetShader(GenerationMode mode, out List<PropertyGenerator.TextureInfo> configuredTextures);
}
}