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Felipe Lira 85558334 Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore. 7 年前
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ShaderGUI Runned auto format tool. 7 年前
LightweightAssetEditor.cs Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore. 7 年前
LightweightAssetEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightCameraEditor.cs Runned auto format tool. 7 年前
LightweightCameraEditor.cs.meta Added camera inspector for lightweight pipeline. 7 年前
LightweightLightEditor.cs Runned auto format tool. 7 年前
LightweightLightEditor.cs.meta Create custom light inspector for lightweight pipeline. 7 年前
LightweightMaterialUpgrader.cs Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
LightweightMaterialUpgrader.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef Add missing references 7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前