您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
564 行
23 KiB
564 行
23 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEditor.Experimental.ScriptableRenderLoop
|
|
{
|
|
internal class LayeredLitGUI : LitGUI
|
|
{
|
|
public enum LayerMapping
|
|
{
|
|
UV0,
|
|
UV1,
|
|
Planar,
|
|
//Triplanar,
|
|
}
|
|
|
|
private class Styles
|
|
{
|
|
public readonly GUIContent[] layerLabels =
|
|
{
|
|
new GUIContent("Layer 0"),
|
|
new GUIContent("Layer 1"),
|
|
new GUIContent("Layer 2"),
|
|
new GUIContent("Layer 3"),
|
|
};
|
|
|
|
public readonly GUIContent materialLayer = new GUIContent("Material");
|
|
public readonly GUIContent syncButton = new GUIContent("Re-Synchronize Layers", "Re-synchronize all layers's properties with the referenced Material");
|
|
public readonly GUIContent layers = new GUIContent("Layers");
|
|
public readonly GUIContent emission = new GUIContent("Emissive");
|
|
public readonly GUIContent layerMapMask = new GUIContent("Layer Mask", "Layer mask (multiplied by vertex color if enabled)");
|
|
public readonly GUIContent layerMapVertexColor = new GUIContent("Use Vertex Color", "Layer mask (multiplied by layer mask if enabled)");
|
|
public readonly GUIContent layerCount = new GUIContent("Layer Count", "Number of layers.");
|
|
public readonly GUIContent layerSize = new GUIContent("Size", "Size of the layer mapping in world units.");
|
|
public readonly GUIContent layerMapping = new GUIContent("Mapping", "Mapping mode of the layer.");
|
|
}
|
|
|
|
static Styles s_Styles = null;
|
|
private static Styles styles { get { if (s_Styles == null) s_Styles = new Styles(); return s_Styles; } }
|
|
|
|
// Needed for json serialization to work
|
|
[Serializable]
|
|
internal struct SerializeableGUIDs
|
|
{
|
|
public string[] GUIDArray;
|
|
}
|
|
|
|
private const int kMaxLayerCount = 4;
|
|
private const int kSyncButtonWidth = 58;
|
|
private const string kLayerMaskMap = "_LayerMaskMap";
|
|
private const string kLayerMaskVertexColor = "_LayerMaskVertexColor";
|
|
private const string kLayerCount = "_LayerCount";
|
|
private const string kLayerMapping = "_LayerMapping";
|
|
private const string kLayerSize = "_LayerSize";
|
|
|
|
private Material[] m_MaterialLayers = new Material[kMaxLayerCount];
|
|
|
|
MaterialProperty layerCountProperty = null;
|
|
MaterialProperty layerMaskMapProperty = null;
|
|
MaterialProperty layerMaskVertexColorProperty = null;
|
|
MaterialProperty[] layerMappingProperty = new MaterialProperty[kMaxLayerCount];
|
|
MaterialProperty[] layerSizeProperty = new MaterialProperty[kMaxLayerCount];
|
|
|
|
int layerCount
|
|
{
|
|
set { layerCountProperty.floatValue = (float)value; }
|
|
get { return (int)layerCountProperty.floatValue; }
|
|
}
|
|
|
|
void SynchronizeAllLayersProperties()
|
|
{
|
|
for (int i = 0; i < layerCount; ++i)
|
|
{
|
|
SynchronizeLayerProperties(i);
|
|
}
|
|
}
|
|
|
|
void SynchronizeLayerProperties(int layerIndex)
|
|
{
|
|
Material material = m_MaterialEditor.target as Material;
|
|
Material layerMaterial = m_MaterialLayers[layerIndex];
|
|
|
|
if (layerMaterial != null)
|
|
{
|
|
Shader layerShader = layerMaterial.shader;
|
|
int propertyCount = ShaderUtil.GetPropertyCount(layerShader);
|
|
for (int i = 0; i < propertyCount; ++i)
|
|
{
|
|
string propertyName = ShaderUtil.GetPropertyName(layerShader, i);
|
|
string layerPropertyName = propertyName + layerIndex;
|
|
if (material.HasProperty(layerPropertyName))
|
|
{
|
|
ShaderUtil.ShaderPropertyType type = ShaderUtil.GetPropertyType(layerShader, i);
|
|
switch (type)
|
|
{
|
|
case ShaderUtil.ShaderPropertyType.Color:
|
|
{
|
|
material.SetColor(layerPropertyName, layerMaterial.GetColor(propertyName));
|
|
break;
|
|
}
|
|
case ShaderUtil.ShaderPropertyType.Float:
|
|
case ShaderUtil.ShaderPropertyType.Range:
|
|
{
|
|
material.SetFloat(layerPropertyName, layerMaterial.GetFloat(propertyName));
|
|
break;
|
|
}
|
|
case ShaderUtil.ShaderPropertyType.Vector:
|
|
{
|
|
material.SetVector(layerPropertyName, layerMaterial.GetVector(propertyName));
|
|
break;
|
|
}
|
|
case ShaderUtil.ShaderPropertyType.TexEnv:
|
|
{
|
|
material.SetTexture(layerPropertyName, layerMaterial.GetTexture(propertyName));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void InitializeMaterialLayers(AssetImporter materialImporter)
|
|
{
|
|
if (materialImporter.userData != string.Empty)
|
|
{
|
|
SerializeableGUIDs layersGUID = JsonUtility.FromJson<SerializeableGUIDs>(materialImporter.userData);
|
|
if (layersGUID.GUIDArray.Length > 0)
|
|
{
|
|
m_MaterialLayers = new Material[layersGUID.GUIDArray.Length];
|
|
for (int i = 0; i < layersGUID.GUIDArray.Length; ++i)
|
|
{
|
|
m_MaterialLayers[i] = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(layersGUID.GUIDArray[i]), typeof(Material)) as Material;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SaveMaterialLayers(AssetImporter materialImporter)
|
|
{
|
|
SerializeableGUIDs layersGUID;
|
|
layersGUID.GUIDArray = new string[m_MaterialLayers.Length];
|
|
for (int i = 0; i < m_MaterialLayers.Length; ++i)
|
|
{
|
|
if (m_MaterialLayers[i] != null)
|
|
layersGUID.GUIDArray[i] = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_MaterialLayers[i].GetInstanceID()));
|
|
}
|
|
|
|
materialImporter.userData = JsonUtility.ToJson(layersGUID);
|
|
}
|
|
|
|
bool CheckInputOptionConsistency(string optionName, string[] shortNames, ref string outValueNames)
|
|
{
|
|
bool result = true;
|
|
outValueNames = "";
|
|
for (int i = 0; i < layerCount; ++i)
|
|
{
|
|
Material layer = m_MaterialLayers[i];
|
|
if (layer != null)
|
|
{
|
|
int currentValue = (int)layer.GetFloat(optionName); // All options are in fact enums
|
|
Debug.Assert(currentValue < shortNames.Length);
|
|
outValueNames += shortNames[currentValue] + " ";
|
|
|
|
for (int j = i + 1; j < layerCount; ++j)
|
|
{
|
|
Material otherLayer = m_MaterialLayers[j];
|
|
if (otherLayer != null)
|
|
{
|
|
if (currentValue != (int)otherLayer.GetFloat(optionName))
|
|
{
|
|
result = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
outValueNames += "X ";
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool CheckInputMapConsistency(string mapName, ref string outValueNames)
|
|
{
|
|
bool result = true;
|
|
outValueNames = "";
|
|
for (int i = 0; i < layerCount; ++i)
|
|
{
|
|
Material layer = m_MaterialLayers[i];
|
|
if (layer != null)
|
|
{
|
|
bool currentValue = layer.GetTexture(mapName) != null;
|
|
outValueNames += (currentValue ? "Y" : "N") + " ";
|
|
|
|
for (int j = i + 1; j < layerCount; ++j)
|
|
{
|
|
Material otherLayer = m_MaterialLayers[j];
|
|
if (otherLayer != null)
|
|
{
|
|
bool otherValue = otherLayer.GetTexture(mapName) != null;
|
|
if (currentValue != otherValue)
|
|
{
|
|
result = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
outValueNames += "N ";
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CheckLayerConsistency()
|
|
{
|
|
string optionValueNames = "";
|
|
// We need to check consistency between all layers.
|
|
// Each input options and each input maps might can result in different #defines in the shader so all of them need to be consistent
|
|
// otherwise the result will be undetermined
|
|
|
|
// Input options consistency
|
|
string[] smoothnessSourceShortNames = { "Mask", "Albedo" };
|
|
string[] emissiveModeShortNames = { "Color", "Mask" };
|
|
string[] normalMapShortNames = { "Tan", "Obj" };
|
|
string[] heightMapShortNames = { "Parallax", "Disp" };
|
|
|
|
string warningInputOptions = "";
|
|
if (!CheckInputOptionConsistency(kSmoothnessTextureChannelProp, smoothnessSourceShortNames, ref optionValueNames))
|
|
{
|
|
warningInputOptions += "Smoothness Source: " + optionValueNames + "\n";
|
|
}
|
|
if (!CheckInputOptionConsistency(kEmissiveColorMode, emissiveModeShortNames, ref optionValueNames))
|
|
{
|
|
warningInputOptions += "Emissive Mode: " + optionValueNames + "\n";
|
|
}
|
|
if (!CheckInputOptionConsistency(kNormalMapSpace, normalMapShortNames, ref optionValueNames))
|
|
{
|
|
warningInputOptions += "Normal Map Space: " + optionValueNames + "\n";
|
|
}
|
|
if (!CheckInputOptionConsistency(kHeightMapMode, heightMapShortNames, ref optionValueNames))
|
|
{
|
|
warningInputOptions += "Height Map Mode: " + optionValueNames + "\n";
|
|
}
|
|
|
|
if (warningInputOptions != string.Empty)
|
|
{
|
|
warningInputOptions = "Input Option Consistency Error:\n" + warningInputOptions;
|
|
}
|
|
|
|
// Check input maps consistency
|
|
string warningInputMaps = "";
|
|
|
|
if (!CheckInputMapConsistency(kNormalMap, ref optionValueNames))
|
|
{
|
|
warningInputMaps += "Normal Map: " + optionValueNames + "\n";
|
|
}
|
|
if (!CheckInputMapConsistency(kMaskMap, ref optionValueNames))
|
|
{
|
|
warningInputMaps += "Mask Map: " + optionValueNames + "\n";
|
|
}
|
|
if (!CheckInputMapConsistency(kspecularOcclusionMap, ref optionValueNames))
|
|
{
|
|
warningInputMaps += "Specular Occlusion Map: " + optionValueNames + "\n";
|
|
}
|
|
if (!CheckInputMapConsistency(kEmissiveColorMap, ref optionValueNames))
|
|
{
|
|
warningInputMaps += "Emissive Color Map: " + optionValueNames + "\n";
|
|
}
|
|
if (!CheckInputMapConsistency(kHeightMap, ref optionValueNames))
|
|
{
|
|
warningInputMaps += "Height Map: " + optionValueNames + "\n";
|
|
}
|
|
|
|
if (warningInputMaps != string.Empty)
|
|
{
|
|
warningInputMaps = "Input Maps Consistency Error:\n" + warningInputMaps;
|
|
if (warningInputOptions != string.Empty)
|
|
warningInputMaps = "\n" + warningInputMaps;
|
|
}
|
|
|
|
string warning = warningInputOptions + warningInputMaps;
|
|
if (warning != string.Empty)
|
|
{
|
|
EditorGUILayout.HelpBox(warning, MessageType.Error);
|
|
}
|
|
}
|
|
|
|
void SynchronizeInputOptions()
|
|
{
|
|
Material material = m_MaterialEditor.target as Material;
|
|
|
|
// We synchronize input options with the firsts non null Layer (all layers should have consistent options)
|
|
Material firstLayer = null;
|
|
int i = 0;
|
|
while (i < layerCount && !(firstLayer = m_MaterialLayers[i])) ++i;
|
|
|
|
if (firstLayer != null)
|
|
{
|
|
material.SetFloat(kSmoothnessTextureChannelProp, firstLayer.GetFloat(kSmoothnessTextureChannelProp));
|
|
material.SetFloat(kEmissiveColorMode, firstLayer.GetFloat(kEmissiveColorMode));
|
|
material.SetFloat(kNormalMapSpace, firstLayer.GetFloat(kNormalMapSpace));
|
|
material.SetFloat(kHeightMapMode, firstLayer.GetFloat(kHeightMapMode));
|
|
}
|
|
}
|
|
|
|
bool DoLayerGUI(AssetImporter materialImporter, int layerIndex)
|
|
{
|
|
bool result = false;
|
|
|
|
EditorGUILayout.LabelField(styles.layerLabels[layerIndex]);
|
|
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
m_MaterialLayers[layerIndex] = EditorGUILayout.ObjectField(styles.materialLayer, m_MaterialLayers[layerIndex], typeof(Material), true) as Material;
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
Undo.RecordObject(materialImporter, "Change layer material");
|
|
SynchronizeLayerProperties(layerIndex);
|
|
result = true;
|
|
}
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
m_MaterialEditor.ShaderProperty(layerMappingProperty[layerIndex], styles.layerMapping);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
result = true;
|
|
}
|
|
if ((LayerMapping)layerMappingProperty[layerIndex].floatValue == LayerMapping.Planar)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
m_MaterialEditor.ShaderProperty(layerSizeProperty[layerIndex], styles.layerSize);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool DoLayersGUI(AssetImporter materialImporter)
|
|
{
|
|
Material material = m_MaterialEditor.target as Material;
|
|
|
|
bool layerChanged = false;
|
|
|
|
GUI.changed = false;
|
|
|
|
EditorGUI.indentLevel++;
|
|
GUILayout.Label(styles.layers, EditorStyles.boldLabel);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
int newLayerCount = EditorGUILayout.IntSlider(styles.layerCount, (int)layerCountProperty.floatValue, 2, 4);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
Undo.RecordObject(material, "Change layer count");
|
|
layerCountProperty.floatValue = (float)newLayerCount;
|
|
SynchronizeAllLayersProperties();
|
|
layerChanged = true;
|
|
}
|
|
|
|
m_MaterialEditor.ShaderProperty(layerMaskVertexColorProperty, styles.layerMapVertexColor);
|
|
m_MaterialEditor.TexturePropertySingleLine(styles.layerMapMask, layerMaskMapProperty);
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
for (int i = 0; i < layerCount; i++)
|
|
{
|
|
layerChanged |= DoLayerGUI(materialImporter, i);
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
GUILayout.BeginHorizontal();
|
|
{
|
|
GUILayout.FlexibleSpace();
|
|
if (GUILayout.Button(styles.syncButton))
|
|
{
|
|
SynchronizeAllLayersProperties();
|
|
layerChanged = true;
|
|
}
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
layerChanged |= GUI.changed;
|
|
GUI.changed = false;
|
|
|
|
return layerChanged;
|
|
}
|
|
|
|
protected override void SetupKeywordsForInputMaps(Material material)
|
|
{
|
|
// Find first non null layer
|
|
int i = 0;
|
|
while (i < layerCount && (m_MaterialLayers[i] == null)) ++i;
|
|
|
|
if (i < layerCount)
|
|
{
|
|
SetKeyword(material, "_NORMALMAP", material.GetTexture(kNormalMap + i));
|
|
SetKeyword(material, "_MASKMAP", material.GetTexture(kMaskMap + i));
|
|
SetKeyword(material, "_SPECULAROCCLUSIONMAP", material.GetTexture(kspecularOcclusionMap + i));
|
|
SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture(kEmissiveColorMap + i));
|
|
SetKeyword(material, "_HEIGHTMAP", material.GetTexture(kHeightMap + i));
|
|
}
|
|
|
|
SetKeyword(material, "_LAYER_MASK_MAP", material.GetTexture(kLayerMaskMap));
|
|
SetKeyword(material, "_LAYER_MASK_VERTEX_COLOR", material.GetFloat(kLayerMaskVertexColor) != 0.0f);
|
|
}
|
|
|
|
protected override void SetupEmissionGIFlags(Material material)
|
|
{
|
|
// Setup lightmap emissive flags
|
|
bool nonNullEmissive = false;
|
|
for(int i = 0 ; i < layerCount ; ++i)
|
|
{
|
|
string paramName = string.Format("_EmissiveIntensity{0}", i);
|
|
if (material.GetFloat(paramName) > 0.0f)
|
|
{
|
|
nonNullEmissive = true;
|
|
break;
|
|
}
|
|
}
|
|
var realtimeEmission = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.RealtimeEmissive) > 0;
|
|
bool shouldEmissionBeEnabled = nonNullEmissive || realtimeEmission;
|
|
|
|
|
|
MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags;
|
|
if ((flags & (MaterialGlobalIlluminationFlags.BakedEmissive | MaterialGlobalIlluminationFlags.RealtimeEmissive)) != 0)
|
|
{
|
|
if (shouldEmissionBeEnabled)
|
|
flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
|
|
else
|
|
flags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
|
|
|
|
material.globalIlluminationFlags = flags;
|
|
}
|
|
}
|
|
|
|
void SetupMaterialForLayers(Material material)
|
|
{
|
|
if (layerCount == 4)
|
|
{
|
|
SetKeyword(material, "_LAYEREDLIT_4_LAYERS", true);
|
|
SetKeyword(material, "_LAYEREDLIT_3_LAYERS", false);
|
|
}
|
|
else if (layerCount == 3)
|
|
{
|
|
SetKeyword(material, "_LAYEREDLIT_4_LAYERS", false);
|
|
SetKeyword(material, "_LAYEREDLIT_3_LAYERS", true);
|
|
}
|
|
else
|
|
{
|
|
SetKeyword(material, "_LAYEREDLIT_4_LAYERS", false);
|
|
SetKeyword(material, "_LAYEREDLIT_3_LAYERS", false);
|
|
}
|
|
|
|
const string kLayerMappingUV1 = "_LAYER_MAPPING_UV1_";
|
|
const string kLayerMappingPlanar = "_LAYER_MAPPING_PLANAR_";
|
|
const string kLayerMappingTriplanar = "_LAYER_MAPPING_TRIPLANAR_";
|
|
|
|
for (int i = 0 ; i <layerCount ; ++i)
|
|
{
|
|
string layerMappingParam = string.Format("{0}{1}", kLayerMapping, i);
|
|
LayerMapping layerMapping = (LayerMapping)material.GetFloat(layerMappingParam);
|
|
|
|
string currentLayerMappingUV1 = string.Format("{0}{1}", kLayerMappingUV1, i);
|
|
string currentLayerMappingPlanar = string.Format("{0}{1}", kLayerMappingPlanar, i);
|
|
string currentLayerMappingTriplanar = string.Format("{0}{1}", kLayerMappingTriplanar, i);
|
|
|
|
if(layerMapping == LayerMapping.UV1)
|
|
{
|
|
SetKeyword(material, currentLayerMappingUV1, true);
|
|
SetKeyword(material, currentLayerMappingPlanar, false);
|
|
SetKeyword(material, currentLayerMappingTriplanar, false);
|
|
}
|
|
else if(layerMapping == LayerMapping.Planar)
|
|
{
|
|
SetKeyword(material, currentLayerMappingUV1, false);
|
|
SetKeyword(material, currentLayerMappingPlanar, true);
|
|
SetKeyword(material, currentLayerMappingTriplanar, false);
|
|
}
|
|
//else if(layerMapping == LayerMapping.Triplanar)
|
|
//{
|
|
// SetKeyword(material, currentLayerMappingUV1, false);
|
|
// SetKeyword(material, currentLayerMappingPlanar, false);
|
|
// SetKeyword(material, currentLayerMappingTriplanar, true);
|
|
//}
|
|
}
|
|
}
|
|
|
|
private void FindLayerProperties(MaterialProperty[] props)
|
|
{
|
|
layerMaskMapProperty = FindProperty(kLayerMaskMap, props);
|
|
layerMaskVertexColorProperty = FindProperty(kLayerMaskVertexColor, props);
|
|
layerCountProperty = FindProperty(kLayerCount, props);
|
|
for (int i = 0; i < layerCount; ++i)
|
|
{
|
|
layerMappingProperty[i] = FindProperty(string.Format("{0}{1}", kLayerMapping, i), props);
|
|
layerSizeProperty[i] = FindProperty(string.Format("{0}{1}", kLayerSize, i), props);
|
|
}
|
|
}
|
|
|
|
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
|
|
{
|
|
FindOptionProperties(props);
|
|
FindLayerProperties(props);
|
|
|
|
m_MaterialEditor = materialEditor;
|
|
|
|
m_MaterialEditor.serializedObject.Update();
|
|
|
|
Material material = m_MaterialEditor.target as Material;
|
|
AssetImporter materialImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(material.GetInstanceID()));
|
|
|
|
InitializeMaterialLayers(materialImporter);
|
|
|
|
bool optionsChanged = false;
|
|
EditorGUI.BeginChangeCheck();
|
|
{
|
|
ShaderOptionsGUI();
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.LabelField(styles.emission);
|
|
m_MaterialEditor.LightmapEmissionProperty(1);
|
|
EditorGUI.indentLevel--;
|
|
EditorGUILayout.Space();
|
|
}
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
optionsChanged = true;
|
|
}
|
|
|
|
bool layerChanged = DoLayersGUI(materialImporter);
|
|
|
|
CheckLayerConsistency();
|
|
|
|
if (layerChanged || optionsChanged)
|
|
{
|
|
SynchronizeInputOptions();
|
|
|
|
foreach (var obj in m_MaterialEditor.targets)
|
|
{
|
|
SetupMaterial((Material)obj);
|
|
SetupMaterialForLayers((Material)obj);
|
|
}
|
|
|
|
SaveMaterialLayers(materialImporter);
|
|
}
|
|
|
|
m_MaterialEditor.serializedObject.ApplyModifiedProperties();
|
|
|
|
if (layerChanged)
|
|
{
|
|
materialImporter.SaveAndReimport();
|
|
}
|
|
}
|
|
}
|
|
} // namespace UnityEditor
|