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28 行
886 B

using System;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
sealed class ShaderPort : Port
{
ShaderPort(Orientation portOrientation, Direction portDirection, Type type)
: base(portOrientation, portDirection, type) { }
public static Port Create(Orientation orientation, Direction direction, Type type, IEdgeConnectorListener connectorListener)
{
var port = new ShaderPort(orientation, direction, type)
{
m_EdgeConnector = new EdgeConnector<Edge>(connectorListener),
};
port.AddManipulator(port.m_EdgeConnector);
return port;
}
public VisualElement connectorBox
{
get { return m_ConnectorBox; }
}
}
}