您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
345 行
11 KiB
345 行
11 KiB
#if UNITY_EDITOR
|
|
using System;
|
|
using UnityEditor;
|
|
using UnityEditor.ProjectWindowCallback;
|
|
#endif
|
|
|
|
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
|
|
{
|
|
public enum ShadowCascades
|
|
{
|
|
NO_CASCADES = 0,
|
|
TWO_CASCADES,
|
|
FOUR_CASCADES,
|
|
}
|
|
|
|
public enum ShadowType
|
|
{
|
|
NO_SHADOW = 0,
|
|
HARD_SHADOWS,
|
|
SOFT_SHADOWS,
|
|
}
|
|
|
|
public enum ShadowResolution
|
|
{
|
|
_512 = 512,
|
|
_1024 = 1024,
|
|
_2048 = 2048,
|
|
_4096 = 4096
|
|
}
|
|
|
|
public enum MSAAQuality
|
|
{
|
|
Disabled = 1,
|
|
_2x = 2,
|
|
_4x = 4,
|
|
_8x = 8
|
|
}
|
|
|
|
public enum DefaultMaterialType
|
|
{
|
|
Standard = 0,
|
|
Particle,
|
|
Terrain,
|
|
UnityBuiltinDefault
|
|
}
|
|
|
|
public class LightweightPipelineAsset : RenderPipelineAsset
|
|
{
|
|
private const int PACKAGE_MANAGER_PATH_INDEX = 1;
|
|
private Shader m_DefaultShader;
|
|
public static readonly string[] m_SearchPaths = {"Assets", "Packages/com.unity.render-pipelines.lightweight"};
|
|
|
|
// Default values set when a new LightweightPipeline asset is created
|
|
[SerializeField] private int kAssetVersion = 2;
|
|
[SerializeField] private int m_MaxPixelLights = 4;
|
|
[SerializeField] private bool m_SupportsVertexLight = false;
|
|
[SerializeField] private bool m_RequireDepthTexture = false;
|
|
[SerializeField] private bool m_RequireSoftParticles = false;
|
|
[SerializeField] private bool m_SupportsHDR = false;
|
|
[SerializeField] private MSAAQuality m_MSAA = MSAAQuality._4x;
|
|
[SerializeField] private float m_RenderScale = 1.0f;
|
|
[SerializeField] private ShadowType m_ShadowType = ShadowType.HARD_SHADOWS;
|
|
[SerializeField] private ShadowResolution m_ShadowAtlasResolution = ShadowResolution._2048;
|
|
[SerializeField] private float m_ShadowNearPlaneOffset = 2.0f;
|
|
[SerializeField] private float m_ShadowDistance = 50.0f;
|
|
[SerializeField] private ShadowCascades m_ShadowCascades = ShadowCascades.FOUR_CASCADES;
|
|
[SerializeField] private float m_Cascade2Split = 0.25f;
|
|
[SerializeField] private Vector3 m_Cascade4Split = new Vector3(0.067f, 0.2f, 0.467f);
|
|
|
|
[SerializeField]
|
|
private LightweightPipelineResources m_ResourcesAsset;
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
private LightweightPipelineEditorResources m_EditorResourcesAsset;
|
|
|
|
[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Asset", priority = CoreUtils.assetCreateMenuPriority1)]
|
|
static void CreateLightweightPipeline()
|
|
{
|
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateLightweightPipelineAsset>(),
|
|
"LightweightAsset.asset", null, null);
|
|
}
|
|
|
|
|
|
//[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Resources", priority = CoreUtils.assetCreateMenuPriority1)]
|
|
static void CreateLightweightPipelineResources()
|
|
{
|
|
var instance = CreateInstance<LightweightPipelineResources>();
|
|
AssetDatabase.CreateAsset(instance, string.Format("Assets/{0}.asset", typeof(LightweightPipelineResources).Name));
|
|
}
|
|
|
|
//[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Editor Resources", priority = CoreUtils.assetCreateMenuPriority1)]
|
|
static void CreateLightweightPipelineEditorResources()
|
|
{
|
|
var instance = CreateInstance<LightweightPipelineEditorResources>();
|
|
AssetDatabase.CreateAsset(instance, string.Format("Assets/{0}.asset", typeof(LightweightPipelineEditorResources).Name));
|
|
}
|
|
|
|
|
|
class CreateLightweightPipelineAsset : EndNameEditAction
|
|
{
|
|
public override void Action(int instanceId, string pathName, string resourceFile)
|
|
{
|
|
var instance = CreateInstance<LightweightPipelineAsset>();
|
|
instance.m_EditorResourcesAsset = LoadResourceFile<LightweightPipelineEditorResources>();
|
|
instance.m_ResourcesAsset = LoadResourceFile<LightweightPipelineResources>();
|
|
AssetDatabase.CreateAsset(instance, pathName);
|
|
}
|
|
}
|
|
|
|
private static T LoadResourceFile<T>() where T : ScriptableObject
|
|
{
|
|
T resourceAsset = null;
|
|
var guids = AssetDatabase.FindAssets(typeof(T).Name + " t:scriptableobject", m_SearchPaths);
|
|
foreach (string guid in guids)
|
|
{
|
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
|
resourceAsset = AssetDatabase.LoadAssetAtPath<T>(path);
|
|
if (resourceAsset != null)
|
|
break;
|
|
}
|
|
|
|
// There's currently an issue that prevents FindAssets from find resources withing the package folder.
|
|
if (resourceAsset == null)
|
|
{
|
|
string path = m_SearchPaths[PACKAGE_MANAGER_PATH_INDEX] + "/LWRP/Data/" + typeof(T).Name + ".asset";
|
|
resourceAsset = AssetDatabase.LoadAssetAtPath<T>(path);
|
|
}
|
|
return resourceAsset;
|
|
}
|
|
|
|
LightweightPipelineEditorResources editorResources
|
|
{
|
|
get
|
|
{
|
|
if (m_EditorResourcesAsset == null)
|
|
m_EditorResourcesAsset = LoadResourceFile<LightweightPipelineEditorResources>();
|
|
|
|
return m_EditorResourcesAsset;
|
|
}
|
|
}
|
|
#endif
|
|
LightweightPipelineResources resources
|
|
{
|
|
get
|
|
{
|
|
#if UNITY_EDITOR
|
|
if (m_ResourcesAsset == null)
|
|
m_ResourcesAsset = LoadResourceFile<LightweightPipelineResources>();
|
|
#endif
|
|
return m_ResourcesAsset;
|
|
}
|
|
}
|
|
|
|
protected override IRenderPipeline InternalCreatePipeline()
|
|
{
|
|
return new LightweightPipeline(this);
|
|
}
|
|
|
|
void OnValidate()
|
|
{
|
|
DestroyCreatedInstances();
|
|
}
|
|
|
|
private Material GetMaterial(DefaultMaterialType materialType)
|
|
{
|
|
#if UNITY_EDITOR
|
|
|
|
switch (materialType)
|
|
{
|
|
case DefaultMaterialType.Standard:
|
|
return editorResources.DefaultMaterial;
|
|
|
|
case DefaultMaterialType.Particle:
|
|
return editorResources.DefaultParticleMaterial;
|
|
|
|
case DefaultMaterialType.Terrain:
|
|
return editorResources.DefaultTerrainMaterial;
|
|
|
|
// Unity Builtin Default
|
|
default:
|
|
return null;
|
|
}
|
|
#else
|
|
return null;
|
|
#endif
|
|
}
|
|
|
|
public bool AreShadowsEnabled()
|
|
{
|
|
return ShadowSetting != ShadowType.NO_SHADOW;
|
|
}
|
|
|
|
public float GetAssetVersion()
|
|
{
|
|
return kAssetVersion;
|
|
}
|
|
|
|
public int MaxPixelLights
|
|
{
|
|
get { return m_MaxPixelLights; }
|
|
}
|
|
|
|
public bool SupportsVertexLight
|
|
{
|
|
get { return m_SupportsVertexLight; }
|
|
}
|
|
|
|
public bool RequireDepthTexture
|
|
{
|
|
get { return m_RequireDepthTexture; }
|
|
}
|
|
|
|
public bool RequireSoftParticles
|
|
{
|
|
get { return m_RequireSoftParticles; }
|
|
}
|
|
|
|
public bool SupportsHDR
|
|
{
|
|
get { return m_SupportsHDR; }
|
|
}
|
|
|
|
public int MSAASampleCount
|
|
{
|
|
get { return (int)m_MSAA; }
|
|
set { m_MSAA = (MSAAQuality)value; }
|
|
}
|
|
|
|
public float RenderScale
|
|
{
|
|
get { return m_RenderScale; }
|
|
set { m_RenderScale = value; }
|
|
}
|
|
|
|
public ShadowType ShadowSetting
|
|
{
|
|
get { return m_ShadowType; }
|
|
private set { m_ShadowType = value; }
|
|
}
|
|
|
|
public int ShadowAtlasResolution
|
|
{
|
|
get { return (int)m_ShadowAtlasResolution; }
|
|
private set { m_ShadowAtlasResolution = (ShadowResolution)value; }
|
|
}
|
|
|
|
public float ShadowNearOffset
|
|
{
|
|
get { return m_ShadowNearPlaneOffset; }
|
|
private set { m_ShadowNearPlaneOffset = value; }
|
|
}
|
|
|
|
public float ShadowDistance
|
|
{
|
|
get { return m_ShadowDistance; }
|
|
private set { m_ShadowDistance = value; }
|
|
}
|
|
|
|
public int CascadeCount
|
|
{
|
|
get
|
|
{
|
|
switch (m_ShadowCascades)
|
|
{
|
|
case ShadowCascades.TWO_CASCADES:
|
|
return 2;
|
|
case ShadowCascades.FOUR_CASCADES:
|
|
return 4;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public float Cascade2Split
|
|
{
|
|
get { return m_Cascade2Split; }
|
|
private set { m_Cascade2Split = value; }
|
|
}
|
|
|
|
public Vector3 Cascade4Split
|
|
{
|
|
get { return m_Cascade4Split; }
|
|
private set { m_Cascade4Split = value; }
|
|
}
|
|
|
|
public override Material GetDefaultMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.Standard);
|
|
}
|
|
|
|
public override Material GetDefaultParticleMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.Particle);
|
|
}
|
|
|
|
public override Material GetDefaultLineMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.UnityBuiltinDefault);
|
|
}
|
|
|
|
public override Material GetDefaultTerrainMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.Terrain);
|
|
}
|
|
|
|
public override Material GetDefaultUIMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.UnityBuiltinDefault);
|
|
}
|
|
|
|
public override Material GetDefaultUIOverdrawMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.UnityBuiltinDefault);
|
|
}
|
|
|
|
public override Material GetDefaultUIETC1SupportedMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.UnityBuiltinDefault);
|
|
}
|
|
|
|
public override Material GetDefault2DMaterial()
|
|
{
|
|
return GetMaterial(DefaultMaterialType.UnityBuiltinDefault);
|
|
}
|
|
|
|
public override Shader GetDefaultShader()
|
|
{
|
|
if (m_DefaultShader == null)
|
|
m_DefaultShader = Shader.Find(LightweightShaderUtils.GetShaderPath(ShaderPathID.STANDARD_PBS));
|
|
return m_DefaultShader;
|
|
}
|
|
|
|
public Shader BlitShader
|
|
{
|
|
get { return resources != null ? resources.BlitShader : null; }
|
|
}
|
|
|
|
public Shader CopyDepthShader
|
|
{
|
|
get { return resources != null ? resources.CopyDepthShader : null; }
|
|
}
|
|
}
|
|
}
|