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41 行
1.1 KiB
41 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Object = UnityEngine.Object;
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public class Mover : MonoBehaviour {
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Transform[] m_Transforms;
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float m_Phase0;
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private bool m_Pause = false;
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// Use this for initialization
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void Start ()
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{
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m_Transforms = (Object.FindObjectsOfType(typeof(GameObject)) as GameObject[]).Where(o => o.name.Contains("Cube") || o.name.Contains("Capsule") || o.name.Contains("Cylinder") || o.name.Contains("Sphere")).Select(g=>g.transform).ToArray();
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}
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// Update is called once per frame
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void Update ()
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{
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if ( !m_Pause )
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{
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float innerPhase = m_Phase0;
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foreach (Transform t in m_Transforms)
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{
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float yd = 2.0f * Mathf.Sin(innerPhase);
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t.localPosition = new Vector3(t.localPosition.x, Mathf.Abs(yd), t.localPosition.z);
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innerPhase += 0.01f;
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}
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m_Phase0 += Time.deltaTime * 2.0f;
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}
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}
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void OnGUI()
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{
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m_Pause = GUI.Toggle(new Rect(10, 10, 200, 20), m_Pause, "Pause");
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}
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}
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