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GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
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Builtin Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
LayeredLit Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Lit Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Unlit Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Attributes.hlsl HDRenderLoop: Add distortion pass control + depth offset support 8 年前
Attributes.hlsl.meta HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Lit.meta Add area light support with Fresnel and Disney Diffuse 8 年前
Material.hlsl Move the dominant specular direction to PreLightData 8 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前