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195 行
7.0 KiB
195 行
7.0 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityEngine.Experimental.Rendering
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{
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public class AtlasAllocator
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{
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private class AtlasNode
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{
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public AtlasNode m_RightChild = null;
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public AtlasNode m_BottomChild = null;
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public Vector4 m_Rect = new Vector4(0,0,0,0); // x,y is width and height (scale) z,w offset into atlas (bias)
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public AtlasNode Allocate(int width, int height)
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{
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// not a leaf node, try children
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if(m_RightChild != null)
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{
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AtlasNode node = m_RightChild.Allocate(width, height);
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if(node == null)
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{
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node = m_BottomChild.Allocate(width, height);
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}
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return node;
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}
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//leaf node, check for fit
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if ((width <= m_Rect.x) && (height <= m_Rect.y))
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{
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// perform the split
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m_RightChild = new AtlasNode();
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m_BottomChild = new AtlasNode();
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if (width > height) // logic to decide which way to split
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{ // +--------+------+
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m_RightChild.m_Rect.z = m_Rect.z + width; // | | |
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m_RightChild.m_Rect.w = m_Rect.w; // +--------+------+
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m_RightChild.m_Rect.x = m_Rect.x - width; // | |
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m_RightChild.m_Rect.y = height; // | |
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// +---------------+
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m_BottomChild.m_Rect.z = m_Rect.z;
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m_BottomChild.m_Rect.w = m_Rect.w + height;
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m_BottomChild.m_Rect.x = m_Rect.x;
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m_BottomChild.m_Rect.y = m_Rect.y - height;
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}
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else
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{ // +---+-----------+
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m_RightChild.m_Rect.z = m_Rect.z + width; // | | |
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m_RightChild.m_Rect.w = m_Rect.w; // | | |
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m_RightChild.m_Rect.x = m_Rect.x - width; // +---+ +
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m_RightChild.m_Rect.y = m_Rect.y; // | | |
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// +---+-----------+
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m_BottomChild.m_Rect.z = m_Rect.z;
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m_BottomChild.m_Rect.w = m_Rect.w + height;
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m_BottomChild.m_Rect.x = width;
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m_BottomChild.m_Rect.y = m_Rect.y - height;
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}
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m_Rect.x = width;
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m_Rect.y = height;
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return this;
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}
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return null;
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}
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public void Release()
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{
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if (m_RightChild != null)
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{
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m_RightChild.Release();
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m_BottomChild.Release();
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}
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m_RightChild = null;
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m_BottomChild = null;
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}
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}
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private AtlasNode m_Root;
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private int m_Width;
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private int m_Height;
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public AtlasAllocator(int width, int height)
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{
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m_Root = new AtlasNode();
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m_Root.m_Rect.Set(width, height, 0, 0);
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m_Width = width;
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m_Height = height;
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}
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public Vector4 Allocate(int width, int height)
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{
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AtlasNode node = m_Root.Allocate(width, height);
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if(node != null)
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{
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return node.m_Rect;
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}
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else
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{
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return new Vector4(0, 0, 0, 0);
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}
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}
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public void Release()
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{
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m_Root.Release();
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m_Root = new AtlasNode();
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m_Root.m_Rect.Set(m_Width, m_Height, 0, 0);
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}
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}
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public class Texture2DAtlas
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{
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private RTHandle m_AtlasTexture = null;
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private int m_Width;
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private int m_Height;
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private RenderTextureFormat m_Format;
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private AtlasAllocator m_AtlasAllocator = null;
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private Dictionary<IntPtr, Vector4> m_AllocationCache = new Dictionary<IntPtr, Vector4>();
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public RTHandle AtlasTexture
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{
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get
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{
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return m_AtlasTexture;
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}
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}
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public Texture2DAtlas(int width, int height, RenderTextureFormat format)
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{
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m_Width = width;
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m_Height = height;
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m_Format = format;
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m_AtlasTexture = RTHandle.Alloc(m_Width,
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m_Height,
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1,
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DepthBits.None,
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RenderTextureFormat.ARGB32,
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FilterMode.Point,
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TextureWrapMode.Clamp,
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TextureDimension.Tex2D,
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false,
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false,
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true,
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false);
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m_AtlasAllocator = new AtlasAllocator(width, height);
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}
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public void Release()
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{
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ResetAllocator();
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RTHandle.Release(m_AtlasTexture);
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}
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public void ResetAllocator()
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{
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m_AtlasAllocator.Release();
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m_AllocationCache.Clear();
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}
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public Vector4 AddTexture(CommandBuffer cmd, Texture texture)
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{
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IntPtr key = texture.GetNativeTexturePtr();
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Vector4 scaleBias;
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if (!m_AllocationCache.TryGetValue(key, out scaleBias))
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{
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int width = texture.width;
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int height = texture.height;
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scaleBias = m_AtlasAllocator.Allocate(width, height);
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if ((scaleBias.x > 0) && (scaleBias.y > 0))
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{
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scaleBias.Scale(new Vector4(1.0f / m_Width, 1.0f / m_Height, 1.0f / m_Width, 1.0f / m_Height));
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for (int mipLevel = 0; mipLevel < (texture as Texture2D).mipmapCount; mipLevel++)
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{
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cmd.SetRenderTarget(m_AtlasTexture, mipLevel);
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HDUtils.BlitQuad(cmd, texture, new Vector4(1, 1, 0, 0), scaleBias, mipLevel, false);
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}
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m_AllocationCache.Add(key, scaleBias);
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return scaleBias;
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}
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else
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{
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return new Vector4(0, 0, 0, 0);
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}
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}
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return scaleBias;
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}
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}
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}
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